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Table Of Contents

1.3 The Java Virtual Machine
1.6 The Modern User Interface
Quiz on Chapter 1
Names and Things
2.1 The Basic Java Application
2.2.1 Variables
2.2.2 Types and Literals
2.2.3 Variables in Programs
2.3.1 Built-in Subroutines and Functions
2.3.2 Operations on Strings
2.3.3 Introduction to Enums
2.4 Text Input and Output
2.4.1 A First Text Input Example
2.4.2 Text Output
2.4.3 TextIO Input Functions
2.4.4 Formatted Output
2.4.5 Introduction to File I/O
2.5 Details of Expressions
2.5.1 Arithmetic Operators
2.5.2 Increment and Decrement
2.5.3 Relational Operators
2.5.4 Boolean Operators
2.5.5 Conditional Operator
2.5.6 Assignment Operators and Type-Casts
2.5.7 Type Conversion of Strings
2.5.8 Precedence Rules
2.6 Programming Environments
2.6.1 Java Development Kit
2.6.2 Command Line Environment
2.6.3 IDEs and Eclipse
2.6.4 The Problem of Packages
Exercises for Chapter 2
Quiz on Chapter 2
Control
3.1 Blocks, Loops, and Branches
3.1.1 Blocks
3.1.2 The Basic While Loop
3.1.3 The Basic If Statement
3.2 Algorithm Development
3.2.1 Pseudocode and Stepwise Refinement
3.2.2 The 3N+1 Problem
3.2.3 Coding, Testing, Debugging
3.3.1 The while Statement
3.3.2 The do..while Statement
3.3.3 break and continue
3.4 The for Statement
3.4.1 For Loops
3.4.2 Example: Counting Divisors
3.4.3 Nested for Loops
3.4.4 Enums and for-each Loops
3.5 The if Statement
3.5.1 The Dangling else Problem
3.5.2 The if...else if Construction
3.7.3 Exceptions in TextIO
Exercises for Chapter 3
Quiz on Chapter 3
Subroutines
4.1 Black Boxes
4.2. STATIC SUBROUTINES AND VARIABLES 119
4.2 Static Subroutines and Static Variables
4.2.1 Subroutine Definitions
4.2.2 Calling Subroutines
4.2.3 Subroutines in Programs
4.2.4 Member Variables
4.3 Parameters
4.3.1 Using Parameters
4.3.2 Formal and Actual Parameters
4.3.3 Overloading
4.3.4 Subroutine Examples
4.3.5 Throwing Exceptions
4.3.6 Global and Local Variables
4.4 Return Values
4.4.1 The return statement
4.4.2 Function Examples
4.4.3 3N+1 Revisited
4.5 APIs, Packages, and Javadoc
4.5.1 Toolboxes
4.5.2 Java’s Standard Packages
4.5.3 Using Classes from Packages
4.5.4 Javadoc
4.6 More on Program Design
4.6.1 Preconditions and Postconditions
4.6.2 A Design Example
4.6.3 The Program
4.7 The Truth About Declarations
4.7.1 Initialization in Declarations
4.7.2 Named Constants
4.7.3 Naming and Scope Rules
Exercises for Chapter 4
Quiz on Chapter 4
Objects and Classes
5.1.1 Objects, Classes, and Instances
5.1.2 Fundamentals of Objects
5.1.3 Getters and Setters
5.2 Constructors and Object Initialization
5.2.1 Initializing Instance Variables
5.2.2 Constructors
5.2.3 Garbage Collection
5.3 Programming with Objects
5.3.1 Some Built-in Classes
5.3.2 Wrapper Classes and Autoboxing
5.3.3 The class “Object”
5.3.4 Object-oriented Analysis and Design
5.4 Programming Example: Card, Hand, Deck
5.4.1 Designing the classes
5.4.2 The Card Class
5.4.3 Example: A Simple Card Game
5.5.1 Extending Existing Classes
5.5.2 Inheritance and Class Hierarchy
5.5.3 Example: Vehicles
5.5.4 Polymorphism
5.5.5 Abstract Classes
5.6 this and super
5.6.1 The Special Variable this
5.6.2 The Special Variable super
5.6.3 Constructors in Subclasses
5.7 Interfaces, Nested Classes, and Other Details
5.7.1 Interfaces
5.7.2 Nested Classes
5.7.3 Anonymous Inner Classes
5.7.4 Mixing Static and Non-static
6.1.1 JFrame and JPanel
6.1.2 Components and Layout
6.1.3 Events and Listeners
6.2 Applets and HTML
6.2.1 JApplet
6.2.2 Reusing Your JPanels
6.2.3 Basic HTML
6.2.4 Applets on Web Pages
6.3 Graphics and Painting
6.4.2 MouseEvent and MouseListener
6.4.3 Mouse Coordinates
6.4.4 MouseMotionListeners and Dragging
6.4.5 Anonymous Event Handlers
6.5 Timer and Keyboard Events
6.5.1 Timers and Animation
6.5.2 Keyboard Events
6.5.3 Focus Events
6.5.4 State Machines
6.6 Basic Components
6.6.1 JButton
6.6.2 JLabel
6.6.3 JCheckBox
6.6.4 JTextField and JTextArea
6.6.5 JComboBox
6.6.6 JSlider
6.7 Basic Layout
6.7.1 Basic Layout Managers
6.7.2 Borders
6.7.3 SliderAndComboBoxDemo
6.7.4 A Simple Calculator
6.7.5 Using a null Layout
6.7.6 A Little Card Game
6.8 Menus and Dialogs
6.8.1 Menus and Menubars
6.8.2 Dialogs
6.8.3 Fine Points of Frames
6.8.4 Creating Jar Files
Exercises for Chapter 6
Quiz on Chapter 6
7.1 Creating and Using Arrays
7.1.1 Arrays
7.1.2 Using Arrays
7.1.3 Array Initialization
7.2 Programming With Arrays
7.2.1 Arrays and for Loops
7.2.2 Arrays and for-each Loops
7.2.3 Array Types in Subroutines
7.2.4 Random Access
7.2.5 Arrays of Objects
7.2.6 Variable Arity Methods
7.3 Dynamic Arrays and ArrayLists
7.3.1 Partially Full Arrays
7.3.2 Dynamic Arrays
7.3.3 ArrrayLists
7.3.4 Parameterized Types
7.3.5 Vectors
7.4 Searching and Sorting
7.4.1 Searching
7.4.2 Association Lists
7.4.3 Insertion Sort
7.4.4 Selection Sort
7.4.5 Unsorting
7.5 Multi-dimensional Arrays
7.5.1 Creating Two-dimensional Arrays
7.5.2 Using Two-dimensional Arrays
7.5.3 Example: Checkers
Exercises for Chapter 7
Quiz on Chapter 7
Correctness and Robustness
8.1 Introduction to Correctness and Robustness
8.1.1 Horror Stories
8.1.2 Java to the Rescue
8.1.3 Problems Remain in Java
8.2 Writing Correct Programs
8.2.1 Provably Correct Programs
8.2.2 Robust Handling of Input
8.3 Exceptions and try..catch
8.3.1 Exceptions and Exception Classes
8.3.2 The try Statement
8.3.3 Throwing Exceptions
8.3.4 Mandatory Exception Handling
8.3.5 Programming with Exceptions
8.4 Assertions
8.5 Introduction to Threads
8.5.1 Creating and Running Threads
8.5.2 Operations on Threads
8.5.3 Mutual Exclusion with “synchronized”
8.5.4 Wait and Notify
8.5.5 Volatile Variables
8.6 Analysis of Algorithms
Exercises for Chapter 8
Quiz on Chapter 8
9.1 Recursion
9.1.1 Recursive Binary Search
9.1.2 Towers of Hanoi
9.1.3 A Recursive Sorting Algorithm
9.1.4 Blob Counting
9.2 Linked Data Structures
9.2.1 Recursive Linking
9.2.2 Linked Lists
9.2.3 Basic Linked List Processing
9.2.4 Inserting into a Linked List
9.2.5 Deleting from a Linked List
9.3 Stacks, Queues, and ADTs
9.3.1 Stacks
9.3.2 Queues
9.3.3 Postfix Expressions
9.4 Binary Trees
9.4.1 Tree Traversal
9.4.2 Binary Sort Trees
9.4.3 Expression Trees
9.5 A Simple Recursive Descent Parser
9.5.1 Backus-Naur Form
9.5.2 Recursive Descent Parsing
9.5.3 Building an Expression Tree
Exercises for Chapter 9
Quiz on Chapter 9
10.1 Generic Programming
10.1.1 Generic Programming in Smalltalk
10.1.2 Generic Programming in C++
10.1.3 Generic Programming in Java
10.1.4 The Java Collection Framework
10.1.5 Iterators and for-each Loops
10.1.6 Equality and Comparison
10.1.7 Generics and Wrapper Classes
10.2 Lists and Sets
10.2.1 ArrayList and LinkedList
10.2.2 Sorting
10.2.3 TreeSet and HashSet
10.2.4 EnumSet
10.3 Maps
10.3.1 The Map Interface
10.3.2 Views, SubSets, and SubMaps
10.3.3 Hash Tables and Hash Codes
10.4. PROGRAMMING WITH THE COLLECTION FRAMEWORK 511
10.4 Programming with the Collection Framework
10.4.1 Symbol Tables
10.4.2 Sets Inside a Map
10.5.4 Bounded Types
Exercises for Chapter 10
Quiz on Chapter 10
Files and Networking
11.1 Streams, Readers, and Writers
11.1.1 Character and Byte Streams
11.1.2 PrintWriter
11.1.3 Data Streams
11.1.4 Reading Text
11.1.5 The Scanner Class
11.1.6 Serialized Object I/O
11.2 Files
11.2.1 Reading and Writing Files
11.2.2 Files and Directories
11.2.3 File Dialog Boxes
11.3 Programming With Files
11.3.1 Copying a File
11.3.2 Persistent Data
11.3.3 Files in GUI Programs
11.3.4 Storing Objects in Files
11.4 Networking
11.4.1 URLs and URLConnections
11.4.2 TCP/IP and Client/Server
11.4.3 Sockets
11.4.4 A Trivial Client/Server
11.4.5 A Simple Network Chat
11.5 Network Programming and Threads
11.5.1 A Threaded GUI Chat Program
11.5.2 A Multithreaded Server
11.5.3 Distributed Computing
11.6 A Brief Introduction to XML
11.6.1 Basic XML Syntax
11.6.2 XMLEncoder and XMLDecoder
11.6.3 Working With the DOM
Exercises for Chapter 11
Quiz on Chapter 11
Advanced GUI Programming
12.1 Images and Resources
12.1.1 Images and BufferedImages
12.1.2 Working With Pixels
12.1.3 Resources
12.1.4 Cursors and Icons
12.1.5 Image File I/O
12.2 Fancier Graphics
12.2.1 Measuring Text
12.2.2 Transparency
12.2.3 Antialiasing
12.2.4 Strokes and Paints
12.2.5 Transforms
12.3 Actions and Buttons
12.3.1 Action and AbstractAction
12.3.2 Icons on Buttons
12.3.3 Radio Buttons
12.3.4 Toolbars
12.3.5 Keyboard Accelerators
12.3.6 HTML on Buttons
12.4 Complex Components and MVC
12.4.1 Model-View-Controller
12.4.2 Lists and ListModels
12.4.3 Tables and TableModels
12.4.4 Documents and Editors
12.4.5 Custom Components
12.5 Finishing Touches
12.5.1 The Mandelbrot Set
12.5.2 Design of the Program
12.5.3 Internationalization
12.5.5 Custom Dialogs
12.5.6 Preferences
Exercises for Chapter 12
Quiz on Chapter 12
Appendix: Source Files
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Introduction to Programming Using Java

Introduction to Programming Using Java

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Published by: Jibran on Nov 09, 2008
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