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Table Of Contents

1. About Mitsuba 1. About Mitsuba
1. AboutMitsuba
2. License 2. License
2. License
3. Compiling the renderer 3. Compiling the renderer
3.1. Common steps
3.2. Compilation fags
3.3. Building on Ubuntu Linux
3.3.1. Creating Ubuntu packages
3.3.2. Releasing Ubuntu packages
3.4. Building on Fedora Core
3.4.1. Creating Fedora Core packages
3.5. Building on Arch Linux
3.5.1. Creating Arch Linux packages
3.6. Building on Windows
3.6.1. Integration with the Visual Studio interface
3.7. Building on Mac OS X
4. Basic usage 4. Basic usage
4. Basicusage
4.1. Interactive frontend
4.2. Command line interface
or
4.2.1. Passing parameters
4.2.2. Writing partial images to disk
4.2.3. Rendering an animation
4.3. Direct connection server
4.4. Utility launcher
5.1. Property types
5.1.1. Numbers
5.1.2. Strings
5.1.3. Color spectra
5.1.4. Vectors, Positions
5.1.5. Transformations
5.2. Instancing
5.3. Including external fles
6. Plugin reference 6. Plugin reference
6. Pluginreference
6.1. Shapes
6.1.1. Sphere intersection primitive (sphere)
6.1.3. Wavefront OBJ mesh loader (obj)
6.1.4. Shape group for geometry instancing (shapegroup)
6.1.7. Serialized mesh loader (serialized)
6.1.8. Hair intersection shape (hair)
6.1.9. PLY (Stanford Triangle Format) mesh loader (ply)
6.2. Surface scattering models
6.2.1. Smooth difuse material (diffuse)
6.2.2. Rough difuse material (roughdiffuse)
6.2.3. Smooth dielectric material (dielectric)
6.2.4. Rough dielectric material (roughdielectric)
6.2.5. Smooth conductor (conductor)
6.2.6. Rough conductor material (roughconductor)
6.2.7. Smooth plastic material (plastic)
6.2.8. Rough plastic material (roughplastic)
6.2.9. Smooth dielectric coating (coating)
6.2.10. Rough dielectric coating (roughcoating)
6.2.11. Bump map modifer (bump)
6.2.12. Modifed Phong BRDF (phong)
6.2.13. Anisotropic Ward BRDF (ward)
6.2.14. Hanrahan-Krueger BSDF (hk)
6.2.15. Irawan & Marschner woven cloth BRDF (irawan)
6.2.16. Two-sided BRDF adapter (twosided)
6.2.17. Mixture material (mixturebsdf)
6.2.18. Difuse transmitter (difftrans)
6.2.19. Opacity mask (mask)
6.2.20. Subsurface scattering BRDF (sssbrdf)
6.3. Textures
6.3.1. Vertex color passthrough texture (vertexcolors)
6.3.2. Bitmap texture (bitmap)
6.3.3. Procedural grid texture (gridtexture)
6.3.4. Checkerboard (checkerboard)
6.4. Subsurface scattering
6.5. Participating media
6.5.1. Heterogeneous participating medium (heterogeneous)
6.5.2. Homogeneous participating medium (homogeneous)
6.6. Phase functions
6.6.1. Isotropic phase function (isotropic)
6.6.2. Henyey-Greenstein phase function (hg)
6.6.3. Rayleigh phase function (rayleigh)
6.6.4. Kajiya-Kay phase function (kkay)
6.6.5. Micro-fake phase function (microflake)
6.6.6. Mixture phase function (mixturephase)
6.7. Volume data sources
6.7.1. Grid-based volume data source (gridvolume)
6.7.2. Caching volume data source (volcache)
6.7.3. Constant-valued volume data source (constvolume)
6.8. Luminaires
6.8.1. Sun luminaire (sun)
6.8.2. Skylight luminaire (sky)
6.8.3. Sun and sky luminaire (sunsky)
6.8.4. Environment map luminaire (envmap)
6.9. Integrators
6.9.1. Path tracer with multiple importance sampling (path)
6.10. Films
6.10.1. OpenEXR-based flm (exrfilm)
6.10.2. MATLAB M-fle flm (mfilm)
6.10.3. PNG-based flm (pngfilm)
7. Codestructure
8. Codingstyle
9. Designing a custom integrator plugin 9. Designing a custom integrator plugin
9.1. Basic implementation
9.2. Visualizing depth
9.3. Nesting
10. Parallelizationlayer
11.2.2. Rendering a loaded scene
11.2.3. Rendering over the network
11.2.4. Constructing custom scenes from Python
11.2.5. Taking control of the logging system
12. Acknowledgments 12. Acknowledgments
12. Acknowledgments
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Mit Sub A

Mit Sub A

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Published by: JoseConseco on Jan 21, 2012
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