Roleplaying Public Radio
The New World is the grave of Lemuria, the greatest of all na-tions. The barbaric tribes that live in the New World now walkupon its bones, the ruins of temples and palaces, ignorant of the wisdom and power buried beneath their feet. When colonists froma distant continent settle on the shores of the New World, whis-
pers of Lemuria utter through the winds. Adventurers from thecolony nd the ruins and marvel at their beauty. Scholars listen
to the legends told by tribal elders and connect them to ancientstories of a lost empire. Native warriors and mystics commune with spirits awoken by the colony’s arrival. The Ruins of Lemuriastir the blood of the ambitious and curious. Soon expeditions willbe mounted to crack open dusty tombs to learn their secrets andplunder their treasures. Little do these adventurers know thatthe doom that befell mighty Lemuria waits to greet them. The Ruins of Lemuria describes a massive network of ruinsthat spread across the entire continent of the New World, theremnants of a powerful civilization more advanced in science andmagic than any other in the history of the world. Fragments of their knowledge lie deep within the ruins, along with powerfulmagical items and vast amounts of treasure. Needless to say,if the knowledge or magic items are found and brought back tocivilization, it could change the course of history. Lemurian mag-ic and technology is still more advanced than anything else the world has ever known. A few adventurers armed with this powercan end wars, curse diseases or doom their own civilization. Notonly are the Ruins a perfect locale for a fantasy campaign, theimplications of its rediscovery can also affect the world. The he-
roic player characters can use their ndings to improve or even
save the world. Of course this also means that others will vie forthe power of the Ruins. This supplement provides a frameworkto incorporate the Ruins into most high fantasy RPG campaigns.
A Lost World
The goal of this supplement is to help you add a hidden civi-
lization to your campaign. Ever since the rst tales of Atlantis,
storytellers have conjured up empires and nations that outshoneall others before or since. A civilization more advanced, wiser andmore knowledgeable than any modern nation. This archetypal
myth has appeared countless times in ction perhaps because
audiences are enthralled with the idea. Some are reassured thatthe world was better once and may yet become enlightened once
again. Others love the idea of lost temples lled with treasure,
that the world still holds glorious secrets. A few fear that thesecrets of the lost world would only corrupt or destroy moderncivilization. After all, legends often obscure the truth. Perhapsthe vanished empire was incredibly decadent and evil. An evilcivilization led by dark forces where virtue was weakness and vice was strength. Whatever the case, we keep coming up with newlost civilizations: Atlantis, Mu, Lemuria, El Dorado and Shangri-La among others. This supplement will use the name Lemuria todescribe the lost civilization but you can easily exchange it for whatever name you wish to use.
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