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"World of War Craft - The Most Famous MMORPG.pdf" "Best Way to Farm Gold in World of War Craft.pdf" "Call of Duty 5 - Review of World at War.pdf" "Call of Duty 5 - World at War Multiplayer Strategy Part 2 - Weapons.pdf" "Call of Duty 5 World at War Review.pdf" "Call of Duty - World at War Review.pdf" "Call of Duty - World at War Reviewed.pdf" "Call of Duty World at War.pdf" "Disney World Star Wars Celebration - No Longer in a Far, Far Away Galaxy.pdf" "The Western World's War Against Reason.pdf"

"World of War Craft - The Most Famous MMORPG.pdf" "Best Way to Farm Gold in World of War Craft.pdf" "Call of Duty 5 - Review of World at War.pdf" "Call of Duty 5 - World at War Multiplayer Strategy Part 2 - Weapons.pdf" "Call of Duty 5 World at War Review.pdf" "Call of Duty - World at War Review.pdf" "Call of Duty - World at War Reviewed.pdf" "Call of Duty World at War.pdf" "Disney World Star Wars Celebration - No Longer in a Far, Far Away Galaxy.pdf" "The Western World's War Against Reason.pdf"

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Published by evangelos
"World of War Craft - The Most Famous MMORPG.pdf" "Best Way to Farm Gold in World of War Craft.pdf" "Call of Duty 5 - Review of World at War.pdf" "Call of Duty 5 - World at War Multiplayer Strategy Part 2 - Weapons.pdf" "Call of Duty 5 World at War Review.pdf" "Call of Duty - World at War Review.pdf" "Call of Duty - World at War Reviewed.pdf" "Call of Duty World at War.pdf" "Disney World Star Wars Celebration - No Longer in a Far, Far Away Galaxy.pdf" "The Western World's War Against Reason.pdf"
"World of War Craft - The Most Famous MMORPG.pdf" "Best Way to Farm Gold in World of War Craft.pdf" "Call of Duty 5 - Review of World at War.pdf" "Call of Duty 5 - World at War Multiplayer Strategy Part 2 - Weapons.pdf" "Call of Duty 5 World at War Review.pdf" "Call of Duty - World at War Review.pdf" "Call of Duty - World at War Reviewed.pdf" "Call of Duty World at War.pdf" "Disney World Star Wars Celebration - No Longer in a Far, Far Away Galaxy.pdf" "The Western World's War Against Reason.pdf"

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Published by: evangelos on Jan 26, 2012
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04/17/2014

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 ==== ====I'm going to give you a true plug-and-play, in-a-box system literally anybody—no matter what yourskill level—can understand and use to generate positive cash flow in hour to days.http://tinyurl.com/fast-money-not-war ==== ====I am going to break the weapons into two general categories: short-medium range and medium-long range.  Most of the maps in Call of Duty 5 tend to fall into one of the two categories aswell (regarding combat ranges).  For example, Asylum is a short-medium range map whileSeelow is almost exclusively medium-long range. Short-Medium Range Generally, fully automatic prevails over semi-automatic weapons.  In small, close quartersmaps, there will be a lot of movement and running around.  Submachine guns haveexceptional mobility, a great rate of fire (ROF), great damage, decent penetration, and decentrange.  Shotguns could be used, but only in very small, confined maps such as Dome orAsylum, but let's face it, outside of 10 feet in front of you, you're screwed.  However, anSMG would still yeild greater benefits in the same scenarios with their greater range, higherROF, ammo, etc.  Thompson - Great damage and above average penetration.  Get used to the iron sights anduse the drum magazine for more magazine capacity (less reloading). MP40 - Higher minimum damage than all other SMGs (29 min damage).  Lower penetrationthan the Thompson, but on par with the rest of the SMGs.  Moderate recoil, follow up shotscan be difficult, iron sights can be difficult at longer ranges.  My suggestion is to use the ironsights with the drum magazine.  Type 100 - Higher magazine capacity than the Thompson (30 rounds), but less penetration. I personally don't use the Type 100, but it is a viable option.  The same suggestions for theThompson goes for the Type 100 as well. PPSh - Low damage, but a stupidly high rate of fire.  Definitely use a drummagazine since you will need more hits to kill a person.  The extra ammo willalso come in handy when engaging multiple targets or clearing out rooms.  I prefer thisweapon in small maps because I like the high rate of fire (ROF).  This can cause a favorablepshycological response from your opponent.  Imagine you're running around, then hear aPPSh go off.  Suddenly your screen is read and each time you get hit your screentwitches.  It's very hectic and difficult to engage somebody who has youengaged like that.  Steady aim shines with this gun and it will help you clear roomsquicker, run and gun, jump shoot, etc. Medium-Long Range
 
 I strongly urge you to get comfortable with a rifle of your choice, whether it be bolt action ornot.  You will need to long range capabilities and damage of a rifle when playing in largermaps.  I'm not going to mention the bolt-action rifles because their characteristics (damage,range, ROF, etc) are similar between them all and it should be up to the player to decide whichweapon he likes the best. M1 Garand - Has the highest damage in the rifle category.  Usually scores one hit killswithout a scope (but with stopping power), however; reloading in the middle of a clip takes longerthan usual.  Add a scope for more damage, or use iron sights for quicker shots. Downsides to this weapon are the recoil (think M14 recoil in COD4), magazine capacity, andreloading time.  The iron sights are exceptional, only second to the iron sights on the boltaction rifles.  M1A1 Carbine - Same damage as the SVT-40 and Gewehr-43, but with a larger, 15 roundmagazine.  The recoil is minimal, about on par with the Gewehr-43's recoil (or the G3 inCOD4).  I like this gun because of the minimal recoil which allows me to quickly turn and geta few shots off without having to wory about my follow up shots.  It's relatively easy to aimwhile you are shooting with this gun.  Also, the damage is great; with stopping power, abouthalf of my kills are one hit kills and the other half take two hits.  The iron sights are verygood and it's not hard to get a clear picture from long range.  The only gripe I have is thethickness of the rear sight, which obstructs your view when aiming.  My suggestion wouldbe to use the drum magazine and get comfy with the iron sights.  The more ammo youhave, the less you have to worry about reloading, engaging multiple targets, getting killed whilereloading, etc. FG-42 - Out of all the machine guns, the FG42 shines above the rest.  While doing the leastamount of damage out of all the machine guns, the high rate of fire, accuracy, mobility,and time to reload makes up for it.  One quick burst of 2-4 rounds will killsomebody provided that they hit.  The recoil on the FG-42 is very controllable unlike othermachine guns such as the BAR.  You'll hardly notice your aim sway while you shoot. Mobility is not hampered as much versus the heavy machine guns either, which means thatyou can sprint faster for longer distances.  One downside is the 20 round magazinecapacity, however, reloading takes substantially less time than it does with heavy machine gunssuch as the Browning 1919.  The iron sights on the FG-42 are exceptional and it gives you aclear view of your target.  The front sight comes to a point, which makes long range aimingand shooting more accurate.  I do not like the telescopic sights because they sway toomuch, so I opted for the iron sights.  Again, everybody has different tastes and the only way to find out what weapon suits you is to playthe game!  Find a weapon you're comfortable with and stick with it.  I chose to list themore common and favored weapons, but there's no reason to say that you won't own with aweapon that wasn't listed. Visit http://www.IsYouGeekedUp.com for more Call of Duty 5 Strategy. 

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