by
Film
&
Vid eo
BOOKS
MUSIC
Global TV/FilmSpending
2001
100B200B300B$
2011
During thebiggestrecession in70 years, bookpublishingrevenues
grew by 5.6%
1M2M3M
20022010
TransactionsRevenues Tracks Catalogued
US Music Revenue
Artists’ Share
2002 - 2010
TOTAL:Live:Licensing:Publishing:
+16%
to $16.7B
+32%
to $10.4B
+37%
to $1.3B
+12%
to $3.9B
Worldwide VideoGame IndustryUS GameRelatedCompanies
80B$60B40B20B200020062012
120M60M
eBookQuarterlyRevenuesFeatureFilmsProducedWorldwideWorldwideBox Office
Hoursof videouploadedto YouTube
every minute
20112010200920082007
‘02‘04‘06‘08‘10
Global Industry ValueAmericans PlayingVideo Games
2005
$132 Billion
2010
$168 Billion
2008
56 mil.
2011
135 mil.
2010
1,507mil.
2002
693mil.
2009
7,193
1995
1,723
2008
$26.5Billion
2010
$28 Billion
2006
$25.5Billion
2010
$31.8 Billion
Book TitlesProduced
19492010
100M75M50M25M
2008
18,000
2005
1,000
the
Sky
is
Rising!
Contrary to the dire warnings of the legacy entertainment industryplayers, the market is booming, with ever greater content choicesfor consumers, more options for creators, and many moreopportunities for smart businesses & artists to make money.
Through a decade of economic and technological upheaval, the entertainmentindustrygrew 50%while consumersincreased spendingon entertainment
SOURCES: BLS, BookStats, Game Developer Research, Gartner, Gracenote, IBISWorld, iDATE, IDPF, IFPI, ISBN, MPAA, Nielsen SoundScan, Parks Associates, PRS, PwC, Schwann's Catalog, TESA, The UNESCO Institute for Statistics, YouTube.com