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MarkUp 15 - High Quality

MarkUp 15 - High Quality

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08/26/2010

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N
OVEMBER 
 
2008 M
ARK 
U
P
M
AGAZINE
1
 
 
The Making of VisitCharacter DevelopmentDrag and Drop to GML
Tutorials
Repainting the ScreenCalculating a Hamming Distance
 
 
N
OVEMBER 
 
2008 M
ARK 
U
P
M
AGAZINE
2
 
Eyas Sharaiha
Sr. Editor
Robin Monks
Editor
Bart Teunis
Writer
Blake
Writer
Erthgy
Writer
Halfmillennium
Writer
Philip Gamble
Writer
Robert-Jan Bruintjes
Writer
Sam Whited
Writer
Shadow Master
Writer
Sokota
Writer
Lasse Klarlund
Contributor
Ted Lauterbach
Contributor
Suhaib Al-Dari
Graphics Design
■■
 
Table of Contents
The Making
of…
 
The Making of Visit ..................................................................... 4Journal: Cities at War ................................................................. 8Journal: World in War .............................................................. 10
Editorials
Drag and Drop to GML........................................................... 12Character Development .......................................................... 15
Tutorials
Advanced RTS: How it Works ............................................... 18Repainting the Screen ............................................................. 19Calculating a Hamming Distance ........................................ 25
Monthly Specials
.................................................................. 27Script of the Month .................................................................. 29Extension of the Month.......................................................... 30
Reviews
Senseless War.............................................................................. 31Angels ............................................................................................. 34Mubbly Tower ............................................................................. 36Seven Minutes............................................................................. 38Silent Dawn.................................................................................. 42D-A-N-C-E .................................................................................... 47
Interviews
Interview with Coffee ............................................................... 33Interview with Virtanen ........................................................... 40Interview with OCGaming ...................................................... 44Interview with Nightmare....................................................... 49
Editor’s Desk
 
FiveOne Reasons Why Things That Come OutLater Are Better
Wow, we've been way too long getting this issue ready! Iguess we've been so busy time move by a bit faster thanusual. But that's not to say this isn't my favorite MarkUpissue to date! Of course, being a contributing editor, I'dhave to say that anyways.
GMTV is still chugging along too
, it's always great to getto see a sneak peak of things you know no one else is goingto see for weeks. And having had the opportunity to dothat with GMTV (and a number of other projects) I can sayyou'll be impressed!
While I'm on the topic of other projects
, I've recentlybeen trying to find open source Christmas music to little orno avail. Archive.org is becoming an online cess-pool of copyrighted content, and none of the Creative Commonslibraries seems to contain anything remotely seasonal. Whyhasn't open source music caught on generically yet?
Before I let you move on
to the rest of this issue, I'd like totake a moment to thank everyone that had a role inpreparing this issue, you're all an amazing group of people!Until next time,
Robin Monks
 
New to MarkUp!
In Issue 15 of MarkUp Magazine, we introduce you to an all newsection and type of content: MarkUp Puzzles! The MarkUp Puzzlewill be a monthly code question or challenge in which you can testyour knowledge of Game Maker and the Game Maker Language.The M
arkUp Puzzle is much different than other „competing‟
puzzles and focuses on advanced Game Maker Knowledge. Make
sure to check this month‟s puzzle at page 
 
 
 
N
OVEMBER 
 
2008 M
ARK 
U
P
M
AGAZINE
3
 
In thenews
 
By Philip Gamble
On November 3
rd
YoYoGames.com surpassed the 25,000game mark 21 months after Mark Overmars announced hispartnership with the site. The Game Maker creator claims
that the site “has by far the most games of all game sites inthe world” and with games currently being uploaded to the
site at a rate of more than 50 a day it appears this willcontinue.
Last month YoYo Games and GMking announced that theywere merging their two rival wiki services to create a singleresource for developers using Game Maker. Approximately600 articles from GMk
ing.org‟s GMPedia were migrated
over to the YoYo Games service and in exchange all advertson the YoYo wiki were removed and its contents licensedthorough a Creative Commons License, in keeping with
GMking.org‟s not
-for-profit ethos.
A $100 first prize is up for grabs in the TIA Productionslimited graphics competition.Submitted games may onlyinclude shades of two colors and all graphics must be madefrom basic shapes. The deadline is November 10
th
fromwhen 10 days of voting commences. At the time of writingthere have only been 5 submissions so although thedeadline is not far away you may want to consider enteringfor a shot at $100. The odds of winning are certainly much
better than in any of YoYo Games‟ competitions.
 
Save the Planet 
is the theme of the latest official YoYoGames competition. $1750 is once again up for grabs withcash prizes for three games deemed best by the sitesemployees. The late deadline of January 4
th
2009 ensuresthat people can take advantage of their winter breaks tofinish their games and should mean fierce competition forthe top prizes.
In mid-October the YoYo Games website finally moved outof its so-
called „Beta‟ status with the introduction of some
new features. The homepage now includes site-widestatistics mentioning the number of guests and registeredusers online at any time, and the number of games andgame plays on the site.The homepage now includes direct links to far more gamesthan it did previously and games are ranked by variousmethods including all-time plays as well as featured gamesfrom each category. This should ensure that moreprominence is given to higher quality games, whilst less-slick games are buried further in the site and require a userto choose to view all games or search for them directly.There were also some slight visual changes to the site whichhave had the effect of making the site look smoother, andthe bizarre 6-star rating system was replaced with a moretraditional 5-star method which pleased many communitymembers.
 

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