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CUERO OFFENSIVE PRIORITIES

1. BALANCE & BALL CONTROL OFFENSE

2. CREATE CONFUSION & MISMATCHES WITH MULTIPLE


FORMATIONS

3. HAVE A POWER RUNNING GAME VS A READING DEFENSE AND


A FINESS RUNNING GAME VS AN ATTACKING DEFENSE

4. MAKE A LIVING ON THE SHORT PASSING GAME

5. KEEP RUN BLOCK SCHEMES & PROTECTION PACKAGE SIMPLE

6. BE A GREAT SCREEN TEAM

7. IDENTIFY AND BEAT THE BLITZ

8. PACKAGE PLAYS TO GIVE US THE BEST CHANCE FOR SUCCESS


ATTACKING DEFENSES

WITH FORMATIONS
7 MAN FRONT – 1 SS – BALANCED FORMATION –
PACKAGE PLAYS – GO AWAY FROM SS –
SET SS & STEM “TO” FORMATION
FS
C C

W M S
SS
E T T E
X
8 MAN FRONT – 2 SS’S – EVEN DEFENSE –
OVERLOAD FORMATION – RUN & PASS
TO STRENGTH, USE BALANCED SETS

C FS C

W M S
SS
E T T E
X
ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERS
TO STRENGTH OF YOUR FORMATION – 3,7,8 –
NOSE SHADE, 5,9 – JUMP TE, FB – SET STRENGTH
PLAYERS & GO OPPOSITE – EVEN FORMATION –
PACKAGE PLAYS
FS C
C
E M S
SS
T N T E
X

6 TWINS LT “JUMP”
ATTACKING TEAMS THAT FLIP CORNERS OVER TO
TRIPS OR TWINS – USE “BOUNCE”, “SHIFT”,
“MOVE”, OR “TO” TO GET BEST SECONDARY MATCHUPS

FS
C C
W M S
E T T E SS

TB

TWINS LT “SHIFT”
“BOUNCE” VS CORNERS OVER

FS
C C
W M S
E T T E SS

TB

J TW LT “BOUNCE”
“TO” VS. CORNERS OVER

FS
C C
M S
E SS
T N T E
X

AB

TB

TWINS LT “TO” 8 RT T
“BOUNCE VS 0 COVERAGE CORNERS OVER”

C C
SS M S
E T T T FS E
X
FB

TB
X

TWINS LT “DOUBLE BOUNCE”


ATTACKING DEFENSES THAT DON’T FLIP
STRENGTH PLAYERS – GOBBLER (4 MAN SIDE) &
UNBALANCED – PUT OUR BEST VS THEIR WORST
FS
C
C W M
SS
E T T E S
X

4 GOBBLER RT
CTR SERIES
CTR, DOUBLE CTR, CTR Y, CTR Y BOSS,
CTR Y PITCH, CTR NAKED

1. NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM


STRENGTH AND THE OFF SET I.

2. COMPLIMENTS OUR TOSS, BELLY, AND ISO GAME.

3. DIFFERENCES FROM GT OR CTR TREY


A. DRAW BLOCK
B. FB OR TE IS A BETTER ATHLETE THAN OUR TACKLE
C. NO PENETRATION OR BACKSIDE PURSUIT
D. ABILITY TO RUN THIS PLAY FROM DIFFERENT
FORMATIONS
COUNTER RULES
TE - TO – TACKLE COVERED = TREY TO BS LB. TACKLE UNCOVERED =
POP UP AND IF NO 70 STUNT BLOCK OUT ON FORCE
AWAY – HIM
PST - DEUCE TO BS LB. IF COVERED AND GUARD IS NOT TREY TO BS LB.
PSG – IF COVERED DEUCE TO BACK SIDE LB. IF UNCOVERED, ACE
NOSE TO BS LB
C - IF BEAR FRONT MAKE HELP CALL . IF COVERED AND BACK SIDE
GUARD IS UNCOVERED, ACE THE NOSE TO BS LB, IF UNCOVERED BS
A GAP FILL FOR PULLING GUARD
BSG – PULL AND KICK OUT PS DEF END
BST - B TO C GAP
QB – COWBOY STEP OPPOSITE PS, TAKE 2 ½ STEPS, HANDOFF TO TB,
BOOT OUT OPPOSITE
FB – PULL AND LEAD BLOCK ON PLAYSIDE LB
TB – JAB STEP OPPOSITE PLAYSIDE, BRING FEET TOGETHER AND TAKE
HANDOFF. AIMING POINT IS OFF TACKLE, FOLLOW THE FB
COUNTER RT VS EVEN FRONT

FS

C C

R M
WS
E T T E SS
COUNTER RT VS EVEN FRONT

FS

C C

R M
WS
E T T E SS
COUNTER RT VS ODD FRONT

FS SS

R M
C E T N T E C
COUNTER RT VS ODD FRONT

FS SS

R M
C E T N T E C
COUNTER Y RULES
TE - TO –SAME AS COUNTER
AWAY – PULL AND LEAD BLOCK ON PLAYSIDE LB
PST - SAME
PSG – SAME
C –SAME
BSG – SAME
BST - SAME
QB – SAME
FB – BLOCK BACKSIDE DE
BOSS = BLOCK 1ST MAN OUTSIDE PS DE; “BACK ON STRONG SAFETY”
TB – SAME
COUNTER Y RT VS EVEN FRONT

FS

C
C

R M
SS WS
E T T E
COUNTER Y RT VS EVEN FRONT

FS

C
C

R M
SS WS
E T T E
COUNTER Y RT “BOSS”

FS
C C

R M
SS WS
E T T E
COUNTER Y RT “BOSS”

FS
C C

R M
SS WS
E T T E
COUNTER Y RT “BOSS” (ONE BACK)

FS

C
C
R M
SS WS
E T T E
BACKFIELD VARIATIONS

OF

CTR Y
COUNTER Y RT (FROM THE “I”)

FS
C
C
M R
SS
E T N T E
COUNTER Y RT (FROM THE “I”)

FS
C
C
M R
SS
E T N T E
COUNTER Y RT PITCH

SS FS

S M W
C E T T E C
COUNTER Y RT PITCH

SS FS

S M W
C E T T E C
QB COUNTER Y RT
(UNDER CENTER)
FS
C
C
M R
SS
E T N T E
QB COUNTER Y RT
(UNDER CENTER)
FS
C
C
M R
SS
E T N T E
QB COUNTER Y RT
(OFF THE POP)
FS
C
C
M R W
SS
E T T E
QB COUNTER Y RT
(OFF THE POP)
FS
C
C
M R W
SS
E T T E
ATTACKING DEFENSES BY

PAIRING PLAYS

AT THE

LINE OF SCRIMMAGE
WHY DO WE PAIR PLAYS

1. TO TAKE ADVANTAGE OF ANY OVERSHIFT BY THE DEFENSE

5. MAKE SURE WE HAVE BEST POSSIBLE PLAY CALLED VS


THAT PARTICULAR DEFENSE

7. TO TAKE ADVANTAGE OF NUMBERS MISMATCH IN EITHER


THE RUNNING OR PASSING GAME; DEFENSE CAN’T
OVERLOAD YOU IN BOTH AT SAME TIME

4. TO HELP OUR QB LOOK FOR BLITZ IN CERTAIN SITUATIONS


AND GET US INTO PROPER PLAY FOR THE BLITZ IN THAT
SITUATION (EX: 3RD & LONG, 3RD & SHORT)

11. TO KEEP FROM GUESSING WITH A MULTIPLE FRONT DEFENSE

13. MAKE A GUESSING OR GAMBLING DEFENSE WRONG MORE


OFTEN THAN RIGHT

7. TO RUN AWAY FROM THEIR BEST PERSONNEL


MAKING PAIRED PLAYS EASY ON THE QB
IN THE RUNNING AND PASSING GAME

RUNNING GAME
1. GIVE YOUR QB SOME EASY KEYS IN PLAY CALLING
DECISIONS
**EXAMPLE – RUN TO THE 1 TECH., GO AWAY FROM FORCE, IS DE IN
7 OR 9 TECH, ETC
2. GIVE YOUR QB A WAY TO GET US OUT OF A BAD PLAY
3. DON’T OVERLOAD QB WITH TOO MUCH INFO (IRRELEVANT
VARIABLES, ENTIRE FRONTS, SUBJECTIVE KEYS)

PASSING GAME
14. WHAT CAN'T WE DO VERSUS BLITZ (KEEP IT LIMITED) & HAVE BLITZ
BEATER PAIRED WITH THAT PLAY
2. GIVE QB SIMPLE KEY TO IDENTIFY BLITZ
* EX: F/S, DB, OR LB ALIGNMENT; PRE-SNAP HABITS
3. WHAT SECONDARY COVERAGE'S PRESENT A PROBLEM FOR
WHAT PASS PLAYS
WHAT PLAYS DO WE PAIR UP

3. SINGLE RUN PLAY TO THE RIGHT OR LEFT (EX: TOSS CWM)

5. RUN PLAY TO RIGHT & ANOTHER RUN PLAY TO LEFT


(EX: TOSS OR CTR)

8. TWO DIFFERENT RUN PLAYS GOING THE SAME DIRECTION


(EX: TOSS OR G)

11. TWO DIFFERENT RUN PLAYS; CAN BE CALLED EITHER WAY


(EX: TOSS OR ISO)

• RUN OR PASS PLAY; LOOKING FOR NUMBERS GAME OR


PARTICULAR COVERAGE (EX: ZONE OPT OR 71)

16. RUN PLAY RIGHT, RUN PLAY LEFT, OR PASS


(EX: TOSS, CTR, OR 70)

19. TWO RUN PLAYS GOING SAME DIRECTION OR PASS


(EX: TOSS, G, OR 70)
(SPEED) 9 LT -
BELLY G LT OR QB CTR Y RT

C S C
M S
E T N W T E

BELLY G LT
(SPEED) 9 LEFT -
BELLY G LT OR QB CTR Y RT

C S C
S M
E T N W T E

QB CTR Y RT
(REGULAR) 4 RIGHT OVER –
TOSS OR CTR Y PITCH
FS

C C

R M
WS
E T T E SS

TOSS RT
(REGULAR) 4 RIGHT OVER –
TOSS OR CTR Y PITCH
FS

C
C
M R

E T T E WS SS

CTR Y LT PITCH
(REGULAR) 5 TWINS RT –
TOSS / CTR / 70
FS
C C

R M WS
SS
E T T E

70 (Z SCREEN)
(REGULAR) 5 TWINS RT –
TOSS / CTR / 70

FS
C C

R M
SS WS
E T T E

TOSS LT
(REGULAR) 5 TWINS RIGHT –
TOSS / CTR / 70

C FS
C

R M
SS WS
E T T E

CTR RT
(SPEED) 8 RT -
TOSS / BELLY G / 70

FS
C C
WS M R
SS
E T T E

70 WIDE FADE
(SPEED) 8 RT -
TOSS / BELLY G / 70

FS
C C
WS M R
SS
E T T E

BELLY G
(SPEED) 8 RT -
TOSS / BELLY G / 70

FS
C C
WS M R
SS
E T T E

TOSS RT

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