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Table Of Contents

1. PENDAHULUAN
2. TEKNOLOGI DISPLAY
3. KONSEP DASAR
4. GEOMETRI PRIMITIVE – MENGGAMBAR GARIS
5. GEOMETRI PRIMITIVE – MENGGAMBAR LINGKARAN
6.1 TRANSLASI
6.2 ROTASI
6.3 SKALA
6.4 Transformasi Gabungan
7.1 Definisi
7.2 Kliping Titik
7.3 Kliping Garis
7.4 Kliping Poligon Sutherland-Hodgeman
8.1 Sifat-sifat 3 Dimensi
8.2 Pembuatan lokasi 3 Dimensi
9.1 Alur Proses Grafik Komputer 3D
9.2 Model 3D
9.3 Representasi
9.4 Pengamatan 3D
9.5 Hidden Surface Removal
10.1 Illuminasi
10.2 Bayangan
10.3 Tekstur
11. 4 Pembentukan Citra
12.1 Digitalisasi Citra
12.2 Sampling
12.3 Diskrit
12.4 Kuantisasi
12.5 Elemen Dasar Citra Digital
12.6 Elemen Sistem Pemrosesan Citra Digital
13.1 Pelembutan Citra
13.2 Penajaman Citra
13.3 Pemampatan
14.1 Dasar Animasi
14.2 Animasi Komputer
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MODUL Komputer_Grafik

MODUL Komputer_Grafik

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Published by Jeasy Kadoena

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Published by: Jeasy Kadoena on Feb 08, 2012
Copyright:Attribution Non-commercial

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01/12/2013

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