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Performance Analysis of AODV+ Over Mac Layer Based On Throughput
Performance Analysis of AODV+ Over Mac Layer Based On Throughput
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1 INTRODUCTION
etwork is series of nodes interconnected by communication media. Network is basically of two types: wired network and wireless network. Wired network uses the fixed arrangement of devices but in wireless network devices can move in any direction within some communication range. Wireless network are further divided into two classes: Fixed infrastructure network and adhoc network. Fixed infrastructure network uses central controller to control nodes within network [7]. But in adhoc network all the nodes act as router and having no access point in network. To transfer data from one node to other node we need routing protocols. Routing is the process of moving information from source to destination in an internetwork. In MANET there are many problems related to routing like dynamic topology change and interference. There two types routing protocols: proactive routing and reactive routing. Proactive routing keeps the routing information even after its use. Reactive routing keeps the information about present link only.
Dijktsa algorithm is also known as single source shortest path. AODV makes sure that route do not contains loops and tries to find shortest route possible. AODV is also able to handle changes in routes and can create new route. It uses HELLO messages to track neighbors. In AODV RREQ message RREQID is used to identify the originating nodes IP address. Every route table entry at every node must include the latest information available about the sequence no for the IP address of destination node for which route table entry is maintained [10].
2 PREVIOUS WORK
Many protocols like AODV, DSR, OLSR has been proposed by IIETF but these protocols were designed to work with single autonomous system so we need to modify these protocols to work with Internet. Javad Akari modified the AODV to work with wide devices [10]. All the gateway discovery methods are compared by SS.MCANE using NS2.This protocols are not sufficient for connectivity of mobile devices with Internet. Aim of this paper is to improve the AODV connectivity to wired network using gateway.
F.A. Rahul Malhotra is with Adesh Institute of Engineering & Technology, Faridkot. S.B. Sangeeta Monga is with Adesh Institute of Engineering & Technology, Faridkot. T.C. Kamaljeet Kaur is with Adesh Institute of Engineering & Technology, Faridkot.
using reuse path. We can find shortest path from source to destination using Dijktsa algorithm.
JOURNAL OF COMPUTING, VOLUME 4, ISSUE 1, JANUARY 2012, ISSN 2151-9617 https://sites.google.com/site/journalofcomputing WWW.JOURNALOFCOMPUTING.ORG
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5. RESULTS
5.1. Throughput of sending packets
In this scenario the mobile node 5 is a source node communicating with host, the green circle represents the active node. The source node (MN5) starts at 0.5 ms and communicating with host 0 at 1 ms. the protocol in this scenario is UDP for transmitting both video and data over the networks. This scenario work on reactive AODV protocol and the approach comes under wired cum wireless networks.
4. AODV+ STATISTICS
This scenario provides a user to Internet connectivity between nodes, host and their gateways. The simulation statistics has been calculated by using trace graph tool with support of Mat lab library files. TABLE 1 AODV + SIMULATION STATISTICS
Throughput measures the data rate at which information is exchanged in the network. The throughput high at the time interval length of 4; where the throughput of sending rate is zero as shown in figure 1.2. The simulation time IS approximately 1T to 28ms (milliseconds) because of noise and disconnection of mobile nodes. The simulation time interval length of sending rate is fluctuated at every 1 or 2 ms due to noise factor and every disconnection of mobile node due to the disadvantage of wireless connections.
S.No. 1 2 3 4 5 6 7
Parameter Topology Area Number of mobile stations Transmission range Number of gateways Data rate Packet size Simulation Time
Value 500 meter x 500 meter 5 250 ms 1 2 Mbps 512 Bytes 60 seconds
Figure 1.3: Throughput of receiving Packets
The figure 1.3 shows that the efficiency of AODV+ protocol increases with minimum loss of the packets over the wireless networks. The straight line represents the minimum loss of the packets. As figure 1.3 shows when mobile node 5 sends the data to the other nodes then no retransmission of the packets and queue at the receiver end is maintained.
6 CONCLUSION
The performance of the AODV+ protocols is high at time interval length of 4, where the throughput of sending rate is zero at simulation time approximately 13 to 28ms because of noise and disconnection of mobile nodes. Throughput of receiving packets of AODV+ protocol increases with minimum loss of the packets over the wireless network. The packet receive time of receiver increases with increase in id of receive packets. AODV+ methodology observe that there are more
JOURNAL OF COMPUTING, VOLUME 4, ISSUE 1, JANUARY 2012, ISSN 2151-9617 https://sites.google.com/site/journalofcomputing WWW.JOURNALOFCOMPUTING.ORG
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applications in which adhoc networks are integrated with other wireless networks.
7 FUTURE WORK
Although adhoc networks have been well studied, there are challenges for future research. Our analysis reveals interesting properties that are not captured by the frequently used grid, uniform, and RWMs: node degree distribution and average node degree differ significantly; bridges and articulation points in real networks are common, which can negatively impact multipath routing or optimistic routing protocols. Generated network traffic is not distributed equally over all participating nodes, and the amount of generated traffic also exceeds the typical simulation scenarios.
REFRENCES
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