0.2
CONTENTS & LEGEND
E
XPANDED
C
HARACTER
C
REATION
Personal Style ................................................... 1.1Additional Family Background ........................... 1.1Motivations ........................................................ 1.1Psychological Profile......................................... 1.2Phobias ............................................................. 1.3Pacific Rim Characters..................................... 1.4
Japan, Korea & Singapore ...........................................1.4China & Taiwan.............................................................1.4South East Asia ............................................................1.4
European Characters........................................ 1.5Orbital Characters............................................. 1.5Expanded Language Groups............................. 1.6Expanded Country List ...................................... 1.7Master Skill List ................................................. 1.9New Stats........................................................ 1.11Master Role List .............................................. 1.12
A
DDITIONAL
R
ULES
Changing Character Roles................................ 2.1Awareness Tasks.............................................. 2.1Running & Movement ........................................ 2.1Climbing ............................................................ 2.1Falling................................................................ 2.1New Technology ................................................ 2.1Chance Of Malfunction...................................... 2.1Malfunctions ...................................................... 2.1Repair & Maintenance Costs ............................ 2.1Resource Requisition........................................ 2.1Drugs - Availability & Cost................................. 2.2Composing In Game Terms .............................. 2.2Electronic Addictions......................................... 2.2Subliminals........................................................ 2.2Fuel Economy & Shortages .............................. 2.2Entering Europe ................................................ 2.2Dive School ....................................................... 2.2Covert Operations Training ............................... 2.3Salary Information ............................................. 2.3
Combat Rules..................................................2.4
Recoil ................................................................ 2.4Full Auto ............................................................ 2.4Fire Corridors & Grazing Fire............................ 2.4Grace Under Fire............................................... 2.4Anti-Vehicle Weapons Versus Personnel .......... 2.5Indirect Fire ....................................................... 2.5Clothing & Martial Arts ....................................... 2.5Hand-To-Hand Penalties.................................... 2.5Monoblades ....................................................... 2.5Detecting Remotes ........................................... 2.5Remotes And ECM ........................................... 2.5Electronic Warfare ............................................ 2.5
Armor Rules.....................................................2.6
Armored Clothing, Layers, & Encumberance.... 2.6Fireproofing ....................................................... 2.6Grounded Armor................................................ 2.6Helmets............................................................. 2.6
Interpersonal Skill Rolls.................................2.7
Stability.............................................................. 2.7
Stability Modifiers ..........................................................2.7
NPC Reactions ................................................. 2.7
Reaction Table..............................................................2.7Reaction Modifiers........................................................2.7
Conducting Interviews ....................................... 2.7Cultural Similarity Table ..................................... 2.7
Faxu Pas .......................................................................2.7
Streetdeal & Streetwise.................................2.8
Information Gathering ........................................ 2.8Resources & Streetdeal.................................... 2.8Falsification Table.............................................. 2.8Drug Purity ........................................................ 2.8Buying And Selling............................................. 2.8Price Modifiers................................................... 2.8
Equipment Quality ........................................................2.8
Fencing ............................................................. 2.8Black Market Services....................................... 2.8Money & Factors ............................................... 2.8
Cyberware Rules............................................2.9
CyberPsychosis................................................ 2.9Cybernetics Maintenance.................................. 2.9Scandinavian Cyber Clinics .............................. 2.9Waterproofing And Wetwiring............................ 2.9Cyberware Vs Saltwater.................................... 2.9Cyberware Override Chips................................ 2.9Therapy Programs .......................................... 2.10
Therapy Times............................................................2.10Therapy Costs & Effects .............................................2.10
Cyberware Vs Cold Weather .......................... 2.10Cyberware Upgrades ...................................... 2.10Cyberware And Children ................................. 2.10Cybernetics & Radiation.................................. 2.10
Net Rules.......................................................2.11
Legitimate Uses Of The Net............................ 2.11Memory Units .................................................. 2.11Tasks In The Net.............................................. 2.11Net Fumbles.................................................... 2.11
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