Games and learning
A handbook from FuturelabBy Richard Sandford and Ben Williamson
Acknowledgements:This report was produced as a result of prototype development work atFuturelab, and with our partners Hewlett-Packard, University ofBristol, the BBC and the MRL Interactive, Nottingham University(Savannah); Lateral Visions (Racing Academy); our colleagues on theTeaching With Games project.
01 Introduction: why games and learning?
1Current context1Defining games1Defining games as learning resources2
02 Learning from playing games outside school
3Games as ideal learning environments3What is learned from playing games5Social aspects of games that support learning6Problems and criticisms8
03 Using games inside school
9Existing approaches to the use of games in school9Characteristics for selecting games for play in school10Case studies12
04 Games designed for learning
05 Young people designing games for learning
07 Annotated reading list
00Key features tables
T h e S i m s 2