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Games and Learning

Games and Learning



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Published by: Michiel van den Anker on Nov 20, 2008
Copyright:Attribution Non-commercial


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a handbook from
Futurelab 2005
games and learning
By bringing together the creative, educational andtechnology communities, Futurelab is pioneering ways ofusing new technologies to enrich and transform thelearning experience.Through our independent learningresearch, we identify gaps in the educational knowledgebase or resource provision and develop ideas forcompelling new learning resources.A small, not-for-profit organisation, we act as a catalystby creating productive partnerships between people withcreative talent, technical know-how and educationalexpertise.Our partnerships are diverse:we work with individuals and large corporations,practicing teachers and government bodies,academics and venture capitalists.Our activity comprises three interwoven strands:research, prototype development and communications.These core activities enable us to act as a think-tankthat nurtures new ideas and gathers intelligence; as anincubator and tester of early-stage and untestedconcepts; and as a hub supporting the multi-directionalflow of information and knowledge betweenpractitioners, policy makers, creators and learners.
Futurelab1 Canons RoadHarboursideBristol BS1 5UHUnited Kingdomtel +44 (0) 117 915 8200info@futurelab.org.ukwww.futurelab.org.uk
Games and learning
A handbook from FuturelabBy Richard Sandford and Ben Williamson
Acknowledgements:This report was produced as a result of prototype development work atFuturelab, and with our partners Hewlett-Packard, University ofBristol, the BBC and the MRL Interactive, Nottingham University(Savannah); Lateral Visions (Racing Academy); our colleagues on theTeaching With Games project.
01 Introduction: why games and learning?
1Current context1Defining games1Defining games as learning resources2
02 Learning from playing games outside school
3Games as ideal learning environments3What is learned from playing games5Social aspects of games that support learning6Problems and criticisms8
03 Using games inside school
9Existing approaches to the use of games in school9Characteristics for selecting games for play in school10Case studies12
04 Games designed for learning
19Case studies20
05 Young people designing games for learning
23Case studies24
06 Recommendations
07 Annotated reading list
00Key features tables
centre spread
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