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CP2020_ReferenceBookV5

CP2020_ReferenceBookV5

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Published by xaimejay
Cyberpunk 2020 Reference Book
List of all in all books :D
Cyberpunk 2020 Reference Book
List of all in all books :D

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Published by: xaimejay on Nov 22, 2008
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05/09/2014

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0.1
Collated by Andrew James. Last updated 05/01/02. a james@node16.co.uk. http://www.node16.co.uk/ 
CONTENTS & LEGEND
 www.node16.co.uk 
CYBERPUNK 2020REFERENCE BOOK 
5th January 2002 Version 5.0
 
0.2
Collated by Andrew James. Last updated 05/01/02. a james@node16.co.uk. http://www.node16.co.uk/ 
CONTENTS & LEGEND
E
XPANDED
C
HARACTER
C
REATION
Personal Style ................................................... 1.1Additional Family Background ........................... 1.1Motivations ........................................................ 1.1Psychological Profile......................................... 1.2Phobias ............................................................. 1.3Pacific Rim Characters..................................... 1.4
Japan, Korea & Singapore ...........................................1.4China & Taiwan.............................................................1.4South East Asia ............................................................1.4
European Characters........................................ 1.5Orbital Characters............................................. 1.5Expanded Language Groups............................. 1.6Expanded Country List ...................................... 1.7Master Skill List ................................................. 1.9New Stats........................................................ 1.11Master Role List .............................................. 1.12
A
DDITIONAL
R
ULES
Changing Character Roles................................ 2.1Awareness Tasks.............................................. 2.1Running & Movement ........................................ 2.1Climbing ............................................................ 2.1Falling................................................................ 2.1New Technology ................................................ 2.1Chance Of Malfunction...................................... 2.1Malfunctions ...................................................... 2.1Repair & Maintenance Costs ............................ 2.1Resource Requisition........................................ 2.1Drugs - Availability & Cost................................. 2.2Composing In Game Terms .............................. 2.2Electronic Addictions......................................... 2.2Subliminals........................................................ 2.2Fuel Economy & Shortages .............................. 2.2Entering Europe ................................................ 2.2Dive School ....................................................... 2.2Covert Operations Training ............................... 2.3Salary Information ............................................. 2.3
Combat Rules..................................................2.4
Recoil ................................................................ 2.4Full Auto ............................................................ 2.4Fire Corridors & Grazing Fire............................ 2.4Grace Under Fire............................................... 2.4Anti-Vehicle Weapons Versus Personnel .......... 2.5Indirect Fire ....................................................... 2.5Clothing & Martial Arts ....................................... 2.5Hand-To-Hand Penalties.................................... 2.5Monoblades ....................................................... 2.5Detecting Remotes ........................................... 2.5Remotes And ECM ........................................... 2.5Electronic Warfare ............................................ 2.5
Armor Rules.....................................................2.6
Armored Clothing, Layers, & Encumberance.... 2.6Fireproofing ....................................................... 2.6Grounded Armor................................................ 2.6Helmets............................................................. 2.6
Interpersonal Skill Rolls.................................2.7
Stability.............................................................. 2.7
Stability Modifiers ..........................................................2.7
NPC Reactions ................................................. 2.7
Reaction Table..............................................................2.7Reaction Modifiers........................................................2.7
Conducting Interviews ....................................... 2.7Cultural Similarity Table ..................................... 2.7
Faxu Pas .......................................................................2.7
Streetdeal & Streetwise.................................2.8
Information Gathering ........................................ 2.8Resources & Streetdeal.................................... 2.8Falsification Table.............................................. 2.8Drug Purity ........................................................ 2.8Buying And Selling............................................. 2.8Price Modifiers................................................... 2.8
Equipment Quality ........................................................2.8
Fencing ............................................................. 2.8Black Market Services....................................... 2.8Money & Factors ............................................... 2.8
Cyberware Rules............................................2.9
CyberPsychosis................................................ 2.9Cybernetics Maintenance.................................. 2.9Scandinavian Cyber Clinics .............................. 2.9Waterproofing And Wetwiring............................ 2.9Cyberware Vs Saltwater.................................... 2.9Cyberware Override Chips................................ 2.9Therapy Programs .......................................... 2.10
Therapy Times............................................................2.10Therapy Costs & Effects .............................................2.10
Cyberware Vs Cold Weather .......................... 2.10Cyberware Upgrades ...................................... 2.10Cyberware And Children ................................. 2.10Cybernetics & Radiation.................................. 2.10
Net Rules.......................................................2.11
Legitimate Uses Of The Net............................ 2.11Memory Units .................................................. 2.11Tasks In The Net.............................................. 2.11Net Fumbles.................................................... 2.11
 
0.3
Collated by Andrew James. Last updated 05/01/02. a james@node16.co.uk. http://www.node16.co.uk/ 
CONTENTS & LEGEND
Net Criticals..................................................... 2.11Tracing Active Communications...................... 2.11AIs & CPUs ..................................................... 2.11Program Degradation & Upgrades.................. 2.12PCs in the Net ................................................. 2.12Keyboards in the Net....................................... 2.12Processor Speeds Table................................. 2.12MicoNets ......................................................... 2.12Running A MicroNet......................................... 2.13
Underwater Rules.........................................2.14
Underwater Adjustment................................... 2.14Maximum Dive Depth (MDD) .......................... 2.14NuScuba Depth Problems .............................. 2.14Underwater Combat........................................ 2.14Martial Arts Underwater ................................... 2.15HPNS .............................................................. 2.15Exposure......................................................... 2.15Holding Your Breath......................................... 2.15Water Pressure............................................... 2.15Squeeze.......................................................... 2.16Oxygen Poisoning ........................................... 2.16The Bends / Decompression Sickness .......... 2.16
Space Rules..................................................2.16
Running Out Of Oxygen.................................. 2.16Violating Pressure & Evacuation Time ............ 2.16Space Adaptation Syndrome........................... 2.16Combat in Zero-Gee........................................ 2.17
Cold Weather Rules.....................................2.17
Hypothermia .................................................... 2.17Snowblindness................................................ 2.17
Crimes And Sentencing...............................2.18
Low-Priority Crimes (LPC).............................. 2.18Mid-Priority Crimes (MPC) .............................. 2.18High-Priority Crimes (HPC)............................. 2.18Top-Priority Crimes (TPC)............................... 2.18Insanity ............................................................ 2.18Errata .............................................................. 2.20
Chromebook 2............................................................2.20Chromebook 3............................................................2.20Solo of Fortune............................................................2.20Rough Guide to the UK...............................................2.20Deep Space ................................................................2.20Maximum Metal ...........................................................2.20
Skill & Stat Modifiers........................................ 2.21
W
EAPON
L
ISTING
Light Pistols....................................................... 3.1Medium Pistols.................................................. 3.1Heavy Pistols..................................................... 3.2Very Heavy Pistols............................................. 3.2Light Submachineguns...................................... 3.2Medium Submachineguns................................. 3.3Heavy Submachineguns ................................... 3.3Shotguns........................................................... 3.3Assault Rifles .................................................... 3.4Sniper Rifles...................................................... 3.4Other Rifles ....................................................... 3.5Machineguns ..................................................... 3.5Heavy Weapons................................................ 3.5Railguns ............................................................ 3.6Explosives ......................................................... 3.6Grenades .......................................................... 3.6Grenade Launchers .......................................... 3.7Missile / Rocket Weapons................................. 3.7Cannon.............................................................. 3.8Indirect Fire / Artillery......................................... 3.8Ortillery / Satellite Weapons.............................. 3.8Static & Automated Defences........................... 3.8Exotic Weapons................................................ 3.8Underwater Weapons ....................................... 3.9Submarine / Static Underwater Weapons......... 3.9Advanced Weapons.......................................... 3.9Advanced Heavy Weapons ............................. 3.10Bows & Crossbows ........................................ 3.10Melee / Martial Arts Weapons.......................... 3.10ACPA / Full 'Borg Melee Weapons .................. 3.11ACPA / Full 'Borg Small Arms ......................... 3.12ACPA / Full 'Borg Anti-Personnel Weapons .... 3.12ACPA Beam Weapons.................................... 3.12ACPA / Full 'Borg Hvy Machineguns & Rifles .. 3.12ACPA Cannon ................................................. 3.12ACPA Grenade Launchers .............................. 3.13ACPA Rockets & Missiles ............................... 3.13ACPA Scatter Packs ....................................... 3.13ACPA Utility Packs .......................................... 3.13Ranged Cyberweapons................................... 3.14Hand-To-Hand Cyberweapons ........................ 3.14
A
MMO
& A
DD
-
ONS
Shotgun Rounds ............................................. 4.11
.410/28 Gauge ............................................................4.1120 Gauge ....................................................................4.1112 Gauge ....................................................................4.1112 Gauge Magnum .....................................................4.1110 Gauge ....................................................................4.1110 Gauge 3" Magnum.................................................4.11

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