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Cyberpunk 2020 - [Corpbook II] Lazarus and Militech

Cyberpunk 2020 - [Corpbook II] Lazarus and Militech

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Published by cp_jail

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Published by: cp_jail on Dec 07, 2007
Copyright:Attribution Non-commercial

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04/03/2014

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MERRILL, ASUKAGA & FINCH
CREDITS
E D I T O R :
Derek Quintanar, S.E.Wiliam Moss
W R I T E R :
William Moss
P R O D U C T I O N M A N A G E R :
Derek Quintanar
ART
D I R E C T O R :
Matthew
Anacleto
L A Y O U T :
Matthew Anacleto
C O V E R :
Matthew Anacleto
I L L U S T R A T I O N :
David
O.
Miller
Paul McCallScott RugglesB.J. West
LAZARUS & MILITECH LOGOS BY:
William MossScott Ruggles
S P E C I A L
RECOGNITION-additional
Corpbook 
1
illus-
trations by B.J. West
INTRODUCTION
INVEST IN THE FUTURE
Looking to get ahead?The world of 2020 offers business opportunities that no onewould have considered a mere thirty years before. Now morethan ever, serious profits can be made in corporate extractions,covert warfare, black operations, information piracy, industrialespionage, Net raids, and good, old-fashioned assassination. If you want to be a part of it all, you've come to the right place.Welcome to
Corpbook Two.
WHY CORPBOOKS?
Since corporations wield the bulk of the power and resources inthe
Cyberpunk 
world, they figure in many
Cyberpunk 
cam-paigns. More often than not, your characters will find them-selves working for, or pitted against, a corporation...or both if they're having a particularly bad day. (And in
Cyberpunk,
you're
always
having a bad day, even if you're having a good day.) Inthe original
'Punk,
and in the current 2020 edition, we provid-ed capsule write-ups on many of the important corps of the
Cyberpunk 
world. We left you, our players and GMs, holdingthe bag when it came to fleshing those descriptions out. Thatwas alright for getting things started, but it's been a while nowand, with corporations playing the large role that they do in
'Punk,
we wanted to give you something you could really sink your vampires into. This is it.
Corpbook Two
is the second book in a series dedicated to bring-ing you detailed descriptions and breakdowns on the majorplayers in the
Cyberpunk 
corporate world. We've picked corpo-rations that offer excellent opportunities for roleplaying andintrigue because of the importance of their major products andservices in the dark future, the playability of people who work for them, or the nefariousness of their covert goals. Some of them will be organizations you already know and love (or hate),such as Militech. Some of them will be all new creations. All of them should be easy to integrate into your campaigns, and offerplenty of interesting and life-threatening situations for charac-ters to explore. The level of detail in the Corpbooks shouldmake designing campaigns, characters and character historiesaround the corporations easy work.
WHAT'S IN CORPBOOK Two?
A whole lot you can use. Each Corpbook is devoted to two corpo-rations. The corporations are connected by some sort of thematiclink. In this book we present breakdowns on Militech and TheLazarus Group, both of which are military-related corporations.Militech is an arms producer, and Lazarus is a mercenary organiza-tion and think-tank. Although the two corporations in this book are connected by a common theme, they
Continued on page 4
2
Our special thanks to the helpful
staff 
of the
world's greatest 
finan-
cial analysts: Merril, Asukaga &Finch. Their hours of meticulous
work allow us to present such a level
of exacting detail.
Copyright® 1992 By R. Talsorian Games, Inc. All
Rights Reserved.
Cyberpunk 
9
is R. Talsorian'sTrademark name for ita adventure game of the dark 
future. The terms and names
Corporate Report 2020;
 Merril, Asukaga & Finch; The Lazarus Group; Militech; are
trademarks of R. Talsorian Games, Inc.All Rights Reserved under the Universal CopyrightConvention. All incidents, situations, and personsportrayed within are fictional, and any similarity,
without satiric intent, of characters living or dead is
strictly coincidental.

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