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SWCortex+

SWCortex+

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5.0

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Published by timejockey

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Published by: timejockey on Mar 02, 2012
Copyright:Attribution Non-commercial

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08/19/2015

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Star Wars: Cortex +
 Affiliations(optional): either d10, d8, d6; d8 for all three, or d12, d6, d6Power Set (5 powers at d8, can raise or lower to enhance or add powers; 3 SFX and 2 Limits,can add another SFX for another Limit)Specialties (4 at Expert, may trade one for 1 at Master)
Bounty Hunter 
Power Armor Enhanced Durability d8 Jet Pack d8
SFX:
Life Support 
: Spend 1 PP to ignore stress, trauma, or complications from poison, radiation, or vacuum.Limit:
Unreliable
: Change Jet Pack into a complication and gain 1 PP. Activate an opportunity or removethe complication to recover the power.
Weapon Master 
 
Blaster Rifle d8 Flamethrower d8Whipcord d8
SFX:
Fire Burst 
: Step up or double a Flamethrower die against a single target. Remove the highestrolling die and add 3 dice for your total.SFX:
Grapple
: Add d6 to your dice pool and step up the effect die by +1 when using Whipcord to createcomplications.Limit:
Gear 
: Shutdown Weapon Master to gain 1 PP. Take an action against the Doom Pool to recover.
Force Adept
Adept Force Powers
 
Animal Control d8 Force Senses d8Attuned Weapon d8
SFX:
Primal Surge
: Step up or double any Adept Force power for one action. If that action fails, add a dieto the doom pool equal to the power die you surged.SFX:
Danger Sense
: Spend 1 PP to add Force Senses (or step up by +1 if already in your pool) andreroll all dice on a reaction.Limit:
Dark Side Adept 
: Count 1s and 2s as opportunities when using a Adept Force power.
Animal Companion
 
Claws & Teeth d8 Enhanced Speed d8
SFX:
Carry to Safety 
: If the Force Adept is stressed out, spend 1 PP to have Animal Companion removehim or her from the scene.Limit:
Unexplained Absence
: Earn 1 PP if you have Animal Companion Shutdown for the remainder of the scene.
 
Jedi Counselor 
Counselor Force PowersMind Trick d8 Force Senses d8Move Object d8
SFX:
Force Healing 
: Add Force Senses to your dice pool when helping others recover stress. Spend 1PP to recover your own or another's physical stress or step back your own or another's physical traumaby -1.SFX:
Do or Do Not 
: Step up or double any Counselor Force die on your next roll, or spend 1 PP to doboth, then shutdown that power. Recover power by activating an opportunity or during a TransitionScene.Limit:
Tempted by the Dark Side
: Earn 1 PP if you step up emotional stress inflicted from giving intoanger or fear by +1.
Lightsaber 
 
Lightsaber Attack d8 Lightsaber Parry d8
SFX:
Blaster Deflect 
: On a successful reaction against a blaster attack action, inflict physical stressequal to your effect die for no PP cost or spend 1 PP to step it up by +1.Limit:
Gear 
: Shutdown Lightsaber to gain 1 PP. Take an action against the Doom Pool to recover.
Jedi Guardian
Guardian Force PowersJedi Reflexes d8 Force Leap d8Force Push d8
SFX:
Control 
: If a pool includes a Guardian Force power, you may replace two dice of equal size withone die +1 step larger.SFX:
Use the Force
: Step up or double any Guardian Force power for one action. If that action fails, adda die to the doom pool equal to the power die you unleashed.Limit:
Tempted by the Dark Side
: Earn 1 PP if you step up emotional stress inflicted from giving intoanger or fear by +1.
Lightsaber 
 
Lightsaber Attack d8 Lightsaber Parry d8
SFX:
Blaster Deflect 
: On a successful reaction against a blaster attack action, inflict physical stressequal to your effect die for no PP cost or spend 1 PP to step it up by +1.Limit:
Gear 
: Shutdown Lightsaber to gain 1 PP. Take an action against the Doom Pool to recover.
Noble
Extensive ResourcesBlaster Pistol d6 Transport Ship d8
Limit:
Gear 
: Shutdown Extensive Resources to gain 1 PP. Take an action against the Doom Pool torecover.
Rank & Privilege
 
Diplomatic Immunity d8 Give Orders d8Loyal Retainer d10
SFX:
Charming to the Last:
Add a die to the doom pool equal to your current emotional stress to add thatemotional stress die to a pool including a Rank & Privilege power.SFX:
Quick Retort 
: On a successful reaction against an emotional stress attack action, inflict emotionalstress with your effect die at no PP cost or spend 1 PP to step it up by +1.SFX:
Versatile Aide
: Split Loyal Retainer into 2d at -1 step, or 3d at -2 steps.Limit:
Privileges Revoked 
: Shutdown Rank & Privilege to gain 1 PP. Recover power by activating anopportunity or during a Transition scene.
 
Pilot
Flight School
 
Enhanced Reflexes d8 Acute Senses d8
SFX:
Stay on Target 
: Spend 1 PP to reroll when using a Flight School power.SFX:
Take Evasive Action
: Step up or double Enhanced Reflexes for one reaction. If the action fails, adda die to doom pool equal to the normal rating of your power die.Limit:
Battle Fatigue
: When you take emotional trauma, shutdown any Flight School or Flight Gear power and gain 1 PP. Recover that power when you recover that emotional trauma.
Flight Gear 
 
Blaster Pistol d8 Starfighter d8Astromech d8
SFX:
Wingman
: Add d6 and step up the effect die by +1 when using Starfighter to create assets for alliesduring support actions.Limit:
Gear 
: Shutdown Flight Gear to gain 1 PP. Take an action against the Doom Pool to recover.
Scoundrel
Fringer 
 
Enhanced Reflexes d8 Charmer d8Brawler d6
SFX:
Strong Willed:
Spend 1 PP to ignore emotional stress or emotional trauma unless caused by Forcepowers.Limit:
It's Not My Fault 
: Count 1s and 2s as opportunities when using a Fringer power.
Stolen GoodsBlaster Pistol d8 Tramp Freighter d10
SFX:
Hunk of Junk 
: Step up or double the Tramp Freighter die on your next roll, or spend 1 PP to doboth, then shutdown that power. Recover power by activating an opportunity or during a Transitionscene.SFX:
Never Tell Me the Odds
: Add a d6 and step up the effect die by +1 when using Tramp Freighter tocreate complications.Limit:
Gear 
: Shutdown Stolen Goods to gain 1 PP. Take an action against the Doom Pool to recover.
Scout
Wilderness Training
 
Acute Senses d8 Enhanced Stamina d8Climbing Expertise d8
SFX:
Survival Expertise
: If a pool includes a Wilderness Training power, you may replace two dice of equal size with one die +1 step larger.SFX:
Use the Environment 
: Add a d6 and step up your effect die by +1 when creating Assets or Complications in a natural environment.Limit:
Outsider 
: Earn 1 PP if you step up emotional or mental stress inflicted from social situations by +1.
Survival Gear Sporting Blaster d8 Camouflage d8
SFX:
Sniper Shot 
: Shutdown Camouflage power to step up Sporting Blaster by +1. Recover power byactivating an opportunity or during a Transition scene.Limit:
Gear 
: Shutdown Survival Gear to gain 1 PP. Take an action against the Doom Pool to recover.

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Kat Theriault liked this
EnricoAB added this note
This is excellent, thank you for the effort
steverubio liked this
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Rafael Diesel liked this
Adam Minnie added this note
This is an amazing resource! Thanks for putting so much effort into it. The choices for power traits, Distincitons, SFX, and Limits are all very flavorful and really all that someone would need to run a lengthy Star Wars campaign. I have too many parts I liked a lot, but I particular enjoyed the Crime Boss with Bark Orders, Versatile Majordomo, and Summon Minion. That is perfect. Excellent work!

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