•All fourth downs or last play of game are MUST situations. Never surrender the ball by a tackle in this situation. Always get a position tolateral.•When qb needs to kill the clock, the call is “KILL”. The qb will signal tohis throat to alert offense of spiking the ball in the ground. Alwaysthrow the ball down and forward in behind the center. Spike ball to theground by not hitting the back of the center’s legs.•Call Timeout BEFORE any 4
down plays.•Qb must keep his eyes on Coach for visual signals after every play.•If calling a timeout to set up winning field goal, allow game clock to rundown to 4 seconds before signaling timeout to the official.•RULES:
–1. Qb yells “JAGUAR”, Immediately find sideline for formation / play (band #) –2. Snap count – “Set – Go” –3. Efficiency & execution is the key –4. Ball Carriers get yardage, then get out of bounds.
•SITUATIONS TO COVER:•Measurement for a 1
Down•Incomplete pass (Normal Routine)•1
& Long play selection•Kill – spike ball (Normal Routine)•4
Down – no timeouts•Administration of Penalty (Offense & Defense)•Sack – use Timeout to stop clock (Normal Routine)•Ball out of bounds (Normal Routine)•Injury Timeout•Team TimeoutPRACTICE SET-UP:A coach to set the ball, wind clock, and enforce Timeouts –A coach to provide info and run the clock –A coach to signal formations & play (band #) –A coach to check alignments & spacing –