Blips are revealed, the player can choose between what type of Ork they will place
Player may mix unit types.
Ork Slugga Boy
is armed with Slugga pistol & Stikk Bomb (equivalent to bolt pistol & Crack grenade). Their more brutal hand-to-hand tactic earns them 1D6-1 in close combat.
Ork Shoota Boy
is armed with Shoota Gun (equivalent to
bolter) & Frag Grenade .Shoota boyz have better guns, but are more vulnerable up close – 1D6-2 CAB.
“We'ze moor shooty!”
Ork Boyz are able to
Cheer da Waaagh!
, and can be made
(see Special Rules)
are armed with blunderbuss..
cost 1AP to fire, and have 2types of ammunition:
Slugs are single target shells, with a range of 12,dealing damage equivalent to a bolter. Shrapnel hit all models in LOS & fire-arc within 3squares, with the strength of a bolter on the Weapon Reference Table. The player must announcewhich type of shot is being fired before rolling. For each model, the blunderbuss may only befired offensively
once per turn,
& may go on Overwatch for a single defensive shot.
May move & fire.
are skittish and cowardly requiring a
anytime one is told to directlyattack an enemy within 6 squares of the Gretchin. Roll on the
Gretchin Morale Chart
immediately before the Gretchin performs a shoot (or move & shoot) action, or makes a closecombat attack. Gretchins make
a Morale Check
only in offensive actions,
not in defensiveclose assault, or Overwatch.
starting their turn within
2 squares of a Nob
, Mega-Nob, or within
5 squares of aWarboss
(See Special Rules). Gretchins revere & fear
Da big un's”
much more than any
“soft n' puny 'oomie o' wotnotz”.
may take a free (0AP) morale roll for every move within 2 squares of any
within 5 squares of a Warboss. If they pass, remaining AP may be used normally .
GRETCHIN MORALE CHART
1D6 Die RollResult1Gretchen flees in utter cowardice. Movesimmediately away from
with allremaining AP. Ork Player chooses facing of lastsquare.2-3Gretchen stands paralyzed with fear & doubt.Must now spend 1AP to roll on the chart again.4-6Gretchen musters up enough guts to attack theenemy. Continue normally.