Bonus Trained Skill:
Humans are versatile andaccomplished at many tasks. A Human characterchooses one additional trained skill at 1st level.
The skill can be any skill in the complete skill list.
Humans gain one bonus feat at 1stlevel.
+2 Wis, +2 Cha, -2 Str
Conditional Bonus Feat
: If trained in Use Bioticsyou gain Skill Focus (Use Biotics) for free.
An asari may explore the mind of anotherliving creature to learn information. If the creature isunwilling the asari makes a special attack roll (d20 +character level) versus the target's Will Defense. Ifthe attack succeeds the asari learns one fact shesought, plus an additional fact for every 5 points bywhich the roll exceeds the target's Will Defense. AnAsari melding with a willing target finds out whatevershe wants to know. An asari moves a persistent -2 onthe condition track after using Mind Meld until theyget 8 hours of rest.
: Adapted to a very tough andtrying environment, Turians gain a + 1 species bonusto all of their defenses.
Turians have a +5 speciesbonus to Fortitude Defense vs. radiation.
+4 Str, +2 Con, -2 Dex, -2 Int, -2 Cha
When using the persuasion skill tointimidate Krogans use their Strength bonus insteadof their Charisma bonus to determine the checkmodifier.
Whenever a Krogan takes its secondwind, it regains 5 hit points every round at the end ofits turn until killed, until the end of the encounter, oruntil reaching one-half hit points (whichever comesfirst).
+2 Dex, -2 Str
A Salarian may choose to reroll anyGather Information check, but the result of the rerollmust be accepted even if it is worse.
Flash of Genius:
Once per encounter a Salarian canadd a +5 bonus to the result of one Knowledge,Mechanics, or use Computer skill check.
: Salarians gain the benefits ofeight hours rest in only four hours.
+2 Int, -2 Con
: Quarians gain a +2 species bonus to theirWill Defense.
Conditional Bonus Feat:
If trained in MechanicsQuarians gain Skill Focus (Mechanics) for free.
Without an enviro-suit aQuarian moves a persistent -1 step down thecondition track for every hour they are exposed to anunsterilized environment. A replacement suit costs2,000 credits (500 on the Flotilla). Quarian suits ofarmor also act as enviro-suits. Quarian charactersbegin play with an unarmored enviro-suit at no cost.
+2 Str, -2 Dex, -2 Cha
Batarians gain a +2 species bonusto their Fortitude Defense.
A Batarian may choose toreroll any Perception check, but the result of the rerollmust be accepted even if it is worse.
Batarians ignore concealment(but not total concealment) from darkness.
+2 Dex, -2 Con
Drell gain a +2 species bonusto their Reflex Defense.
: Drell can choose to reroll any Stealth checkmade to sneak but must accept the result of the rerolleven if it is worse.