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Gullivers Trading Co Grub

Gullivers Trading Co Grub

Ratings: (0)|Views: 272 |Likes:
Published by Karl David Brown
To stay up to date and find out more about Gulliver's Tading Company rpg join the low volume mailing list:
http://rpgreview.net/mailman/listinfo/gullivers_rpgreview.net

Explore the world of Gulliver’s Travels!
As well as Lilliputians and giants there is a flying island, savants rapt in trances, professors trying to extract sunlight from cucumbers, sorcerers, ghosts, cursed immortals, strange customs, talking horses, and continents awaiting exploration.
Gulliver’s Trading Company is a roleplaying game of exploration of strange lands in the 18th century. It is based on the classic satirical novel Gulliver’s Travels.
This game, Gulliver’s Trading Company is an unwritten sequel to Gulliver’s Travels. Gulliver’s son organises trading expeditions to the remote countries described in his father’s book. You will determine what happens in this sequel by playing the game. Material in this book has been carefully written to help you create a campaign true to the world of the novel.
All the rules needed to play the game are within this book. This is a stand-alone game based on Fudge and FATE 2e.
Please leave feedback on this project. I'd love to hear what works and what needs improvement.
gullivers@rpgreview.net
To stay up to date and find out more about Gulliver's Tading Company rpg join the low volume mailing list:
http://rpgreview.net/mailman/listinfo/gullivers_rpgreview.net

Explore the world of Gulliver’s Travels!
As well as Lilliputians and giants there is a flying island, savants rapt in trances, professors trying to extract sunlight from cucumbers, sorcerers, ghosts, cursed immortals, strange customs, talking horses, and continents awaiting exploration.
Gulliver’s Trading Company is a roleplaying game of exploration of strange lands in the 18th century. It is based on the classic satirical novel Gulliver’s Travels.
This game, Gulliver’s Trading Company is an unwritten sequel to Gulliver’s Travels. Gulliver’s son organises trading expeditions to the remote countries described in his father’s book. You will determine what happens in this sequel by playing the game. Material in this book has been carefully written to help you create a campaign true to the world of the novel.
All the rules needed to play the game are within this book. This is a stand-alone game based on Fudge and FATE 2e.
Please leave feedback on this project. I'd love to hear what works and what needs improvement.
gullivers@rpgreview.net

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Published by: Karl David Brown on Mar 11, 2012
Copyright:Traditional Copyright: All rights reserved

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01/21/2014

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Gulliver’s Trading Company
Grub St Edition
(Beta Edition 0.61)  Travels into Several Remote Nations of the World
This pre-release edition includes the draft text for the game, Gulliver’s Travels, and interior illustrations. Not included is the colour map of the world and cover illustration. The latest version of this document is posted to www.Scribd.com To stay up-to-date and find out more about Gulliver's Tading Company rpg join the low volume mailing list: http://rpgreview.net/mailman/listinfo/gullivers_rpgreview.net 
 
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Gulliver’s Trading Company
 Travels into Several Remote Nations of the World
A True and Accurate Account of Previously Unexplored Regions of the World, as Discovered by Lemuel Gulliver, and your adventures in these Regions.
 Including:
The efforts of a new trading company to establish profitable trade with these unusual nations and your part in these endeavours. This work details several styles of campaign, and provides a framework for introducing your characters and improving these during play. Rules of play are given including those for: various kinds of conflict, maritime journeys, scale, and sorcery.
 And
Chapters for the referee provide detailed accounts of the trading company and a miscellany of resources of great use.

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