Gulliver’s Trading Company
Travels into Several Remote Nations of the World
A True and Accurate Account of Previously Unexplored Regions of the World, as Discovered by Lemuel Gulliver, and your adventures in these Regions.
The efforts of a new trading company to establish profitable trade with these unusual nations and your part in these endeavours. This work details several styles of campaign, and provides a framework for introducing your characters and improving these during play. Rules of play are given including those for: various kinds of conflict, maritime journeys, scale, and sorcery.
Chapters for the referee provide detailed accounts of the trading company and a miscellany of resources of great use.