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Advanced Space Crusade Eldar Forces

Advanced Space Crusade Eldar Forces

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Published by Space_Hulker
Advanced Space Crusade Eldar Force List. An unofficial document allowing play of Eldar forces in Advanced Space Crusade games. Units include: Farseer, Warlock, Wraithguard, Aspect Warriors, Guardians, Harlequins.
Finally, the warriors of the Craftworlds can plunge directly into the Tyranid Hive Fleet for a chance to protect their legacy!
Also for use against other Advanced Space Crusade army force lists, have a battle royale with the Craftworld on your side!
Advanced Space Crusade Eldar Force List. An unofficial document allowing play of Eldar forces in Advanced Space Crusade games. Units include: Farseer, Warlock, Wraithguard, Aspect Warriors, Guardians, Harlequins.
Finally, the warriors of the Craftworlds can plunge directly into the Tyranid Hive Fleet for a chance to protect their legacy!
Also for use against other Advanced Space Crusade army force lists, have a battle royale with the Craftworld on your side!

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Published by: Space_Hulker on Mar 17, 2012
Copyright:Attribution Non-commercial

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07/23/2013

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ELDAR
The Eldar are one of the most technologically advanced races in the galaxy, having surpassed needingclunky computers and electronics. The Eldar make use of psychic networks and the captured spirits of fallenEldar to power their machines and enhance their troops. Just like the Imperium, the Eldar Craftworlds face theproblems of combating the menace of the Tyranid Hive Fleets. Lacking the protection and firepower of theAdeptus Astartes' Terminator Squads, the Eldar use their great variety of Guardian and Aspect Warriors to dealwith the Tyranid threat & other enemies in a totallyunique way.
FARSEERS
(See Force List)
The most powerful seers of all are the Farseers, ofwhich every craftworld has only very few. They do notnormally wake, but spend their time in a state oftrance, their spirits roaming at will through theWraithbone, directing the psycho-energy flowthroughout the entire Craftworld. Their visionary skillsenable the Eldar to avoid danges that besetCraftworlds, exploring possible future paths that lieahead and determining how those paths may bealtered. Eldar Farseers do not normally fight in theEldar's Wars but in times of great need the Farseer'sincomparable powers will be employed.Farseers cost
100 Points
each and are armedwith either a Witchblade & Shuriken or Laspistol,
OR
Singing Spear
OR
 
Power Sword & Shuriken orLaspistol.Farseers are Heroes – has
3 Fate Points
– adds+3 to the Eldar Player's roll for Extra Actions. Heroesautomatically Take Two Actions.Farseers start the Assault with 1D + 25 Psi-points, and have two psychic abilities:
Eldritch Storm
and
Mind War.
This article will cover full rules for using Farseers,Warlocks, Wraithguard, Guardians, Harlequins, andmany Aspect Warrior Types in Advanced SpaceCrusade Games. Force Lists with detailed rules areincluded in each section, as well as grouped together atthe end of the article for easy print-n-play convenience.
3/16/2012Commander Dante'sFan Made Force List
Advanced Space Crusade &Warhammer40k are copyrightGames Workshop
 
Warlocks
(See Force List)
Warlocks are powerful seers who once traveled AspectWarrior path, and have undergone the blood-ritualsrequired to understand not only the runes of war, butalso how to draw power from Eldar spirit stones andshape Wraithbone.For this reason Warlocks have a special bond withWraithguard spirit warriors, and help guide them in thephysical universe to reap destruction upon the Eldar'senemies.Warlocks carry a mighty Witchblade, which is coveredwith sacred runes and can channel the Warlock'spsychic power into devastating force to cut down theWarlock's foes. The Warlock may also use a specialpsychic ability Embolden, which boosts the battleprowess and ability of nearby Eldar allies.Warlocks cost 50
Points
each and are armedwith a Witchblade & Shuriken or Laspistol.Warlocks are Heroes – has 1
Fate Point
– adds+2 to the Eldar Player's roll for Extra Actions. Heroesautomatically Take Two Actions.Warlocks start the Assault with 1D + 20 Psi-points, and have one psychic ability:
Embolden.
Wraithguard
(See Force List)
Wraithguard are a living embodiment of long deadEldar spirits harnessed into spirit stones and encasedinto powerful wraithbone bodies to live and fight oncemore in defense of the Craftworld. Wraithguard slaytheir foe with powerful wraithcannon that rend bodyand spirit alike by tearing a split-second rift in theuniverse and the warp itself.Wraithguard cost 50
Points
each and arearmed with a Wraithcannon.
(See Force List).
 
WRAITHGUARD DAMAGE TABLED12Result
1-4The attack on the Wraithguard only results in a few pieces of its thick Wraithbone being blown off. The Wraithguard is otherwise undamaged.5-6The Wraithguard is knocked to the ground by the attack but is unharmed. The Wraithguardmust stand up from Prone position before it can take any further action. Opponents gain+4 to close combat against the Wraithguard while it is knocked down.7-9The Wraithguard is destroyed and should be removed from the board as usual.10-12The Wraithguard is destroyed and the spirit stone releases its energy into the warp with ahorrific moan. There is a chance that models nearby may be drawn into the warp with it.Roll 1D12 for each model within 6 squares of the Wraithguard. On a 11 or 12 the model isconsumed by the warp and destroyed.

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