The Eldar are one of the most technologically advanced races in the galaxy, having surpassed needingclunky computers and electronics. The Eldar make use of psychic networks and the captured spirits of fallenEldar to power their machines and enhance their troops. Just like the Imperium, the Eldar Craftworlds face theproblems of combating the menace of the Tyranid Hive Fleets. Lacking the protection and firepower of theAdeptus Astartes' Terminator Squads, the Eldar use their great variety of Guardian and Aspect Warriors to dealwith the Tyranid threat & other enemies in a totallyunique way.
(See Force List)
The most powerful seers of all are the Farseers, ofwhich every craftworld has only very few. They do notnormally wake, but spend their time in a state oftrance, their spirits roaming at will through theWraithbone, directing the psycho-energy flowthroughout the entire Craftworld. Their visionary skillsenable the Eldar to avoid danges that besetCraftworlds, exploring possible future paths that lieahead and determining how those paths may bealtered. Eldar Farseers do not normally fight in theEldar's Wars but in times of great need the Farseer'sincomparable powers will be employed.Farseers cost
each and are armedwith either a Witchblade & Shuriken or Laspistol,
Power Sword & Shuriken orLaspistol.Farseers are Heroes – has
3 Fate Points
– adds+3 to the Eldar Player's roll for Extra Actions. Heroesautomatically Take Two Actions.Farseers start the Assault with 1D + 25 Psi-points, and have two psychic abilities:
This article will cover full rules for using Farseers,Warlocks, Wraithguard, Guardians, Harlequins, andmany Aspect Warrior Types in Advanced SpaceCrusade Games. Force Lists with detailed rules areincluded in each section, as well as grouped together atthe end of the article for easy print-n-play convenience.
3/16/2012Commander Dante'sFan Made Force List
Advanced Space Crusade &Warhammer40k are copyrightGames Workshop