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Table Of Contents

Panzer Campaigns User Manual
Introduction
The Interface
Map Views
2D Normal View
2D Zoom-Out View
Jump Map View
3D Normal View with 3D Icons
3D Zoom-Out View with 3D Icons
3D Normal View with 3D Counters
3D Zoom-Out View with 3D Counters
How To Change Views
Quick Overview
Time Scale
End Of Game
Units
Unit Information
Moving and Other Actions
Zone-of-Control
Reinforcements
The Basics
Movement
Travel, and Rail Modes
Rail Units
Amphibious Units
Quality Modifiers
Rubble
Obstacles
Congestion
Minefields
Rail Damage
Light, Medium, and Heavy Bridges
Ferries
Fords
Full-Hex Ferries
Fixed Units
Immobile Units
Digging-In
Combine and Breakdown
Reinforcement Stacking Limits
Reinforcement Protection Values
Airborne Reinforcements
Partisan Units
Partisan Reinforcements
Patrolling
Commandos and Impassible Hexsides
Naval Movement
Zone-of-Control Movement Rules
Dust Spotting
Anti-Tank Ditches
Vehicle Breakdown
On Foot Infantry
Color Coding
Objectives
For More Information on Movement
Firing
Basic Fire Resolution
Indirect Fire Spotting
Fire Mode And Fire Costs
Fire Effects
Understanding Basic Attack Strength
Target Defense Modifiers
Additional Fire Modifiers
Indirect Fire Modifier
Infantry Fire Effectiveness
Armor Effectiveness
Fortifications
Special Disruption Rules
Counterbattery Spotting
Unit Facing
Auto Multi-Fire
Hex Fire Limitation
Siege Guns
For More Information on Firing
Assaulting
Assault Cost
Defending Units in an Assault
On-Map Results
Range 0 Hard Attack Values
Movement Effects on Assault
Terrain Modifiers in an Assault
Unit Modifiers
Combined Arms Penalty
Demolition Units
Combined Organization Penalty
Special Bocage Rule
Assault Resolution
Attackers Disruption Effects
Defender Retreats
Special Retreat Rule
For More Information on Assault
Engineers
Engineer Functions
Bridgelayers
Bridge Damage
Clearing Minefields
Laying Minefields
Bridge Building
Pontoon Bridges
River and Canal Ferrying
Water Hex Ferrying
Anti-Tank Ditch Destruction and Bridging
Clearing Rubble
Full-Hex Bridges
Auto Wired Bridge Demolition
Air Unit Availability
Low Visibility Air Effects
Air Recon
Air Interdiction
Air Interception
Air Ownership
Air Strike Hex Limitation
The Command Test
HQ Recovery
Corps Attachments
Morale
Morale Check
Fatigue
Fatigue Levels
Fatigue Accumulation
Quality Fatigue Modifier
Fatigue Recovery
For More Information about Fatigue
Supply
Global Supply Values
Supply Sources
Local Supply Values
Supply Determination
Engineer Ferry Operations
Isolated Units
Ammo Supply Problems
Fuel Supply Problems
Supply Variations
Artillery Setup
Stockpiled Artillery
Virtual Supply Trucks
Explicit Supply
Summary
For More Information
Environment
Ground Conditions
Frozen Terrain
Storms
Programmed Weather
Frozen Penalty
Combat Results
Unit Loss Recovery
Replacements
Finishing Off
Additional Features
Network Play
Multi-Player
Play By E-Mail
Manual Defensive Fire
Rule Changes
Deploying Units
Deserted Hexes
Deception Units
Deploying Deception Units
Deception Unit Effects
Detecting Deception Units
Recalling Deception Units
Tactics
Unit Symbols
Troubleshooting
Credits
Index
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Panzer Campaigns User´s manual

Panzer Campaigns User´s manual

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Published by Arturo carretero
John Tiller PAnzer campaings Series USERS MANUAL
John Tiller PAnzer campaings Series USERS MANUAL

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Published by: Arturo carretero on Dec 05, 2008
Copyright:Attribution Non-commercial

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05/09/2014

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