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PRESENTED BY:-
Teena Sharma
OUTLINE
INTRODUCTION WORKING HAPTIC RENDERING CLASSIFICATION
HAPTIC DEVICES
APPLICATIONS IN VARIOUS FIELDS LIMITATIONS CONCLUSION REFERENCES
INTRODUCTION
Haptics is derived from the Greek word haptikos which means-being able to come into contact (THE SCIENCE OF TOUCH)
WHAT IS HAPTICS ?
HAPTICS-The technology that interfaces human interaction with external environment via touch. The haptic system can SENSE and ACT on the environment while vision and audition have purely sensory nature. Understanding and enabling a compelling experience of Presence not limited to "being there", but extended to "being in touch" with remote or virtual surrounding. hap.tic (haptik) adj. of or having to do with the sense of touch; tactile (Websters New World Dictionary)
The Technology
TACTILE FEEDBACK
It allows the user to feel things such as the texture of surfaces, temperature and vibration.
FORCE FEEDBACK
It reproduces the directional forces that can result from solid boundaries.
WORKING OF HAPTICS
HAPTIC RENDERING
1) It is the technique to compute the interaction
CLASSIFICATION
HAPTIC SYSTEM
HAPTIC FEEDBACK
Exoskeletal devices
Point sources
VIRTUAL REALITY
Virtual reality is a form of human-computer interaction providing a virtual environment that one can explore through direct interaction with our senses.
On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound.
Virtual reality can be divided into: 1)The simulation of a real environment for training and education. 2)The development of an imagined environment for a game or interactive story.
3-D Effect
Increased realism
HAPTIC FEEDBACK
BASIC BLOCK DIAGRAM MAIN ELEMENTS 1) Simulation Engine 2) Haptic Rendering Algorithms 3) Transducers
HAPTIC DEVICES
It allows users to touch, feel and manipulate 3-D objects in virtual environments
EXOSKELETONS DEVICE
These devices have hard outer shell that exists on
many creatures and they covers the users. their large size and immobile nature allow for the generation of large and varied force information.
CYBERGLOVE
Devoloped by Immersion corp.
1)It has 4 DOF for each finger. 2)It adapted different size of fingers. 3)In the absence of real object,human is capable to feel that object with wearing Cyberglove.
PHANTOM
1)Devoloped by Sensable Tech. 2) 6 DOF device. 3) Pen based interaction. 4) Serial linkage. 5) Force feedback. 6) The break-through performance in the field of haptics.
APPLICATIONS
Virtual reality
Tele-presence
Games & many more
Surgical simulation & Medical Training
Military applications.
1.VIRTUAL REALITY
2.TELE-PRESENCE
3.GAMES
5.MILITARY TRAINING
LIMITATIONS OF HAPTICS
Can only exert forces with limited magnitude.
Haptic systems arent ideal force transducers due to existence of friction, inertia, backlash etc. Haptic rendering algorithms operates in discrete time while users in continuous time.
The position sensors have finite resolutions.
CONCLUSION
Future for online computing and e-commerce. Enhance the shopper experience and help online shopper to feel the merchandise without leave their home. Because of the increasing applications of haptics, the cost of the haptic devices will drop in future.
REFERENCES
http://www.technologyreview.com http://www.sensable.com jks-folks.stanford.edu/papers/Haptic-Rendering.pdf http://www.informit.com http://www.wikipedia.com http://www.google.com
THANK YOU