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Table Of Contents

Introduction: What Doom Builder Does and What You Need
1.0 Getting Around in Doom Builder
1.1 Configuration Settings
1.1.1 Files Tab
1.1.2 Defaults Tab
1.1.3 Interface Tab
1.1.4 Nodebuilder Tab
1.1.5 3D Mode Tab
1.1.6 Shortcut Keys Tab
1.1.7 Testing Tab
1.1.8 Editing Tab
1.1.9 Colors Tab
1.1.10 Prefabs Tab
1.2 Loading a Map
1.3 The Doom Builder Interface
1.3.1 Doom Builder's Editing Modes DOOM Editing Nomenclature Explained More Terminology
1.3.2 The Toolbar Permanent Toolbar Buttons Mode-Sensitive Toolbar Buttons The File Menu The Edit Menu The Prefab Menu The Tools Menu The Scripts Menu
1.3.4 The Details Bar
1.3.5 The Status Bar
2.0 Editing Basics: Making a Level with Doom Builder
2.1 Creating Sectors
2.1.1 Line-Draw Mode
2.2 Adding Sectors
2.2.1 The Insert Sector Function
2.2.2 Joining Sectors
2.2.3 Splitting LineDefs and Sectors
2.2.4 Parent and Child Sectors
2.3 Modifying Sector, LineDef, and Thing Properties
2.3.1 The Edit Sector Selection Dialog Box Sector Effects and Actions
2.3.2 The Edit LineDef Selection Dialog Box SideDefs and Texture Management The Unpegged Attribute The AutoAlign Textures Function The Visual Offset Tool See-Through Textures
2.3.3 The Edit Thing Selection Dialog Box Thing Sizes
2.4 3D Edit Mode
2.4.1 The 3D Edit Mode Environment
2.4.2 Shortcut Keys
2.4.3 Modifying Textures and Flats
2.4.4 Modifying Sector Heights and Lighting
2.5 Making a Door
2.5.1 Manual Doors
2.5.2 Remote Doors
2.5.3 LineDef Action Types Local and Remote Actions
2.6 Making a Teleporter
2.6.1 Making a Teleport Pad in 3D Edit Mode
2.8.1 The Mechanics of Rising Stairs
2.8.2 Creating the Space
2.8.3 Creating the Stairs
2.9 Managing Your Map
2.9.1 Export Node Build
2.9.2 Changing a Map's Level Number (Lumpname)
3.0 Advanced Functions in Doom Builder
3.1 Making and Using Prefabs
3.2 Creating Custom Profiles
3.2.1 Node Builder Profiles
3.2.2 Map Testing Profiles
3.3 Using Alternate Texture PWADs
Revision History
Appendix A:
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Doom Builder Guide

Doom Builder Guide

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Published by Philippe Tromeur

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Published by: Philippe Tromeur on Apr 01, 2012
Copyright:Attribution Non-commercial


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