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RESISTANCE SETUP Line up stars; Players:R/E 5:3/2 6:4/2 7:4/3 8:5/3 9:6/3 10:6/4 Set aside random Identity

and deal w/ Leader (takes last card) Leader calls 5 second closed eyes, spies open eyes. PLAY Discuss situation, Leader assigns players (can include self) Debate assignment Leader calls for vote (123 thumb up/down) Leader passes leader card to next player (no matter the result). 5 vetos in a row = Resistance Loss Assigned players make decisions (only spies have choice) Reveal Results and place appropriate token on star. VARIANTS TARGETING Leader also chooses which base to attack. Resistance may not attack Segin until 2 stars have been won. SPECIALTIES Get a 2 sets of 4 or 5 cards . Deal a card to each face up at start of game. To use, announce during Assign Phase (before Leader assigns) Last for the duration of round (regardless of Vote). Discard from game. May not be played on self (except 5). 1) Entrust Plans: chose a player who gets a plan 2) Deny Plans: chose a player who may not get a plan 3) Revoke Specialty: revoke a played specialty from this round (including another Revoke) 4) Transfer Vote: chose player for 0 vote, and player for 2 votes 5) Force Target: chose a base that must be targeted this round. (specialist chooses, 9-10 player game only) BLIND EMPIRE No initial Spy Reveal phase

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