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Published by: gayathri.seelam on Dec 12, 2008
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Fundamentals of Multimedia, Chapter 1
Chapter 1
Introduction to Multimedia
1.1 What is Multimedia?1.2 Multimedia and Hypermedia1.3 World Wide Web1.4 Overview of Multimedia Software Tools1.5 Further Exploration
Li & Drew 
Prentice Hall 2003 Fundamentals of Multimedia, Chapter 1
1.1 What is Multimedia?
When different people mention the term
, theyoften have quite different, or even opposing, viewpoints.
A PC vendor: a PC that has sound capability, a DVD-ROM drive,and perhaps the superiority of multimedia-enabled microprocessorsthat understand additional multimedia instructions.
A consumer entertainment vendor: interactive cable TV with hun-dreds of digital channels available, or a cable TV-like service deliveredover a high-speed Internet connection.
A Computer Science (CS) student: applications that use multiplemodalities, including text, images, drawings (graphics), animation,video, sound including speech, and
Multimedia and Computer Science:
Graphics, HCI, visualization, computer vision, data compression, graphtheory, networking, database systems.
Li & Drew 
Prentice Hall 2003 
Fundamentals of Multimedia, Chapter 1
Components of Multimedia
Multimedia involves multiple modalities of text, audio, im-ages, drawings, animation, and video. Examples of how thesemodalities are put to use:1. Video teleconferencing.2. Distributed lectures for higher education.3. Tele-medicine.4. Co-operative work environments.5. Searching in (very) large video and image databases fortarget visual objects.6. “Augmented” reality: placing real-appearing computergraphics and video objects into scenes.3
Li & Drew 
Prentice Hall 2003 Fundamentals of Multimedia, Chapter 1
7. Including audio cues for where video-conference partici-pants are located.8. Building searchable features into new video, and enablingvery high- to very low-bit-rate use of new, scalable multi-media products.9. Making multimedia components
.10. Building “inverse-Hollywood” applications that can re-create the process by which a video was made.11. Using voice-recognition to build an interactive environ-ment, say a kitchen-wall web browser.4
Li & Drew 
Prentice Hall 2003 
Fundamentals of Multimedia, Chapter 1
Multimedia Research Topics and Projects
To the computer science researcher, multimedia consists of a wide variety of topics:1.
Multimedia processing and coding
: multimedia contentanalysis, content-based multimedia retrieval, multimediasecurity, audio/image/video processing, compression, etc.2.
Multimedia system support and networking
: networkprotocols, Internet, operating systems, servers and clients,quality of service (QoS), and databases.3.
Multimedia tools, end-systems and applications
: hy-permedia systems, user interfaces, authoring systems.4.
Multi-modal interaction and integration
: “ubiquity”— web-everywhere devices, multimedia education includ-ing Computer Supported Collaborative Learning, and de-sign and applications of virtual environments.5
Li & Drew 
Prentice Hall 2003 Fundamentals of Multimedia, Chapter 1
Current Multimedia Projects
Many exciting research projects are currently underway. Hereare a few of them:1.
Camera-based object tracking technology
: tracking of the control objects provides user control of the process.2.
3D motion capture
: used for multiple actor capture sothat multiple
actors in a
studio can be usedto automatically produce realistic
models withnatural movement.3.
Multiple views
: allowing photo-realistic (video-quality)synthesis of virtual actors from several cameras or from asingle camera under differing lighting.4.
3D capture technology
: allow synthesis of highly real-istic facial animation from speech.6
Li & Drew 
Prentice Hall 2003 

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