Welcome to Issue 14 of GMTech Magazine. GMTechhas been up and running for over two years now. Our first release on November 30 2006 was an amazingtime for all who were involved in the production,however since then we have come a lot further andare proud to be releasing this fourteenth issue. Thisissue, just like the others, didn't come without itsproblems that we did our best to overcome - delaysmainly.We didn't want to produce an issue that was'boasting 50 pages of content' because we know thatit isn't about the quantity but the quality. We didn'twant to make an issue like issue 13, so long butnothing really special - we wanted to create an issuein which you will be amazed by the content. Forgetabout those pretty images that make a 600 wordarticle span over 4 pages and actually read thefantastic content that the members of GMTech haveso wonderfully put together. With this issue we couldhave easily made it span over 60 pages and made itthe longest issue yet, however after spending twoyears in this 'game' we worked out that you are moreinterested in the what the words say than the length.We arranged an Interview with Sandy Duncan, CEOof YoYo Games, we got some fantastic answers thatyou can find on page 21. We also got in contact withsomeone who has masses of experience withcreating and selling games and he agreed to talk tous and explain a bit about what he does and histechniques, check out Russell Carroll’s interview onpage 23. Along with those fantastic exclusives our writers have stormed up some treats for you to getyour teeth into 'What Makes a Game Addicting','Game Difficulty', 'Getting your Game Seen' are just afew of the features that we have for you to read.We have also arranged a massive giveaway of tencopies of GM7 Pro, to be in with a chance of winninga copy of GM7 Pro, then turn to page 4.As always it is a great issue, we didn't focus on thepast (that we are two years old) we focussed on thecontent, quality and the enjoyment of it. Hope youlike it.GMTech Team _______________________________________
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