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Welcome to Issue 14 of GMTech Magazine. GMTechhas been up and running for over two years now. Our first release on November 30 2006 was an amazingtime for all who were involved in the production,however since then we have come a lot further andare proud to be releasing this fourteenth issue. Thisissue, just like the others, didn't come without itsproblems that we did our best to overcome - delaysmainly.We didn't want to produce an issue that was'boasting 50 pages of content' because we know thatit isn't about the quantity but the quality. We didn'twant to make an issue like issue 13, so long butnothing really special - we wanted to create an issuein which you will be amazed by the content. Forgetabout those pretty images that make a 600 wordarticle span over 4 pages and actually read thefantastic content that the members of GMTech haveso wonderfully put together. With this issue we couldhave easily made it span over 60 pages and made itthe longest issue yet, however after spending twoyears in this 'game' we worked out that you are moreinterested in the what the words say than the length.We arranged an Interview with Sandy Duncan, CEOof YoYo Games, we got some fantastic answers thatyou can find on page 21. We also got in contact withsomeone who has masses of experience withcreating and selling games and he agreed to talk tous and explain a bit about what he does and histechniques, check out Russell Carroll’s interview onpage 23. Along with those fantastic exclusives our writers have stormed up some treats for you to getyour teeth into 'What Makes a Game Addicting','Game Difficulty', 'Getting your Game Seen' are just afew of the features that we have for you to read.We have also arranged a massive giveaway of tencopies of GM7 Pro, to be in with a chance of winninga copy of GM7 Pro, then turn to page 4.As always it is a great issue, we didn't focus on thepast (that we are two years old) we focussed on thecontent, quality and the enjoyment of it. Hope youlike it.GMTech Team _______________________________________ 
 
Website: www.gamemakertech.infoForum: www.gamemakertech.info/forumWiki: www.gamemakertech.info/wikiYou waited so long for Issue 14, but now that wait isover and you have begun to tuck into it. The badnews is you're going to have to wait a little bit longer for Issue 15 to come round, as we are taking abreak over Christmas. Production of Issue 15 won'tstart fully until February/March next year with areleasing a few weeks after that. We plan to returnfrom the break with loads of new ideas andtechniques to produce an even better magazine for you to read.If you turn to page 4 of this issue you will we seethat we are giving away 10 copies of GM7 Pro for free. All you need to do to win is read the rules andfill out an application form; the more interesting it isthe better chance of you winning. For details can befound on Page 4.After a long wait, the GM Mac beta has beenreleased as a private beta a few weeks ago. For those of you without Mac computers, but are stillinterested in keeping up to date with the varioustesting on the beta you could take a look atDangerous Dave's Blog, where he plans to keep ontesting the software and write all about it .A blog dedicated to interviewing GM users has beencreated and launched to a positive reception. Thewebsite found a niche in the GM market and hasgone full steam ahead to fill it. Despite only beingaround for a couple of weeks they are alreadyreceiving rave reviews from many visitors to the site.YAIPP, Revel Quick Play, and GMArcade are just afew of the new Instant Play scripts and plugins thathave been released within a few weeks of eachother. They each seem to be dedicated to creating asystem that can rival the YYG model. If you’reinterested in features like hosting them game onyour own server and not having any links to YoYo,then take a look at the different scripts and plugins.Since issue 1 gmjab has written for thismagazine, and from issue 6 through to the13th issue he has been the editor andgraphic designer. He was responsible for putting themagazine together and producing some outstandinglooking content which has helped GMTech becomewhat it is today. He also created the design on thenow closed GMTech wiki, so good was the designthat it was featured on the Wikidot main website andwas praised very highly for having such a brilliantlook. However, as can happen to all of us, gmjabhas become increasingly busy in his offline life andunderstandably could spend less and less time onthis magazine. He has not formallyresigned from GMTech but he has notbeen active on the GMT forums sinceSeptember so from now on, me (Timoi),and GMTech owner gamez93 will be co-editting the magazine.By Timoi

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