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Time Lord RPG

Time Lord RPG

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Published by Knightsky
This is a PDF copy of the Time Lord RPG published in the early 1990's, based on the (original) Dr Who TV series. After the game was no longer published, the publication rights reverted to the authors, who have chosen to make the game freely available online.
This is a PDF copy of the Time Lord RPG published in the early 1990's, based on the (original) Dr Who TV series. After the game was no longer published, the publication rights reverted to the authors, who have chosen to make the game freely available online.

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Published by: Knightsky on Dec 15, 2008
Copyright:Attribution Non-commercial

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05/09/2013

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DOCTORWHO — TIMELORDi
TIMELORD
Ian Marsh and Peter Darvill-Evans
 
Previously published inGreat Britain in 1991 byDoctor Who Books, an imprint of Virgin Publishing (ISBN 0426 203623)This edition published electronically as freeware in 1996 byIan Marsh, 113 Aslett Street,Wandsworth, London SW18 2BGE-mail: orun@cygnet.co.ukCopyright
©
IanMarsh and Peter Darvill-Evans 1991, 1996Doctor Who series copyright
©
British Broadcasting Corporation 1963,1996This work may be printed free of charge for personal use only. Commercial use isexpressly forbidden without the consent and written agreement of the authorsFor Janet and Cherril
 
CONTENTS
INTRODUCTION
1
PART ONE — DOCTOR WHO: A LEGEND IN ITS OWN PRIMETIME
The DOCTOR WHO story3The DOCTOR WHO universe7The Necromancers: a DOCTOR WHO short story9
PART TWO — ROLE-PLAYING: WHAT IT IS AND HOW TO DO IT
A brief history of role-playing22Key concepts in role-playing24Switchback: a solo DOCTOR WHO adventure27
PART THREE — HOW TO ROLE-PLAY A DOCTOR WHO ADVENTURE
Basic concepts33Abilities37Combat48Weapons53Death and injury58Recovery59Poison61Falls62Suffocation and drowning63
PART FOUR — THE CAST OF THOUSANDS
Who is the Doctor?65Companions71Aliens88Villains106Transport112Time Lords and time travel114A 500-year diary118
PART FIVE — THE NEVER-ENDING SCRIPT
How to be a referee123How to invent adventures136The Curse of the Cyclops: a ready-made adventure140
APPENDICES
Creating characters152Safe combat154Designers notes156Advanced character creation159Character sheet163
DOCTORWHO — TIMELORDii
 
INTRODUCTION
TIME LORD is an unusual book. It is neither a story nor a game: it contains all the rules and information that youneed to invent your own DOCTOR WHO stories and to take part in games based on them.Taking part in a story is known as role-playing and by using TIME LORD, you and your friends can play theroles of the Doctor, his companions and his enemies. You can travel through time and space and face deadlydangers on alien worlds without leaving your living room. You don’t even have to wear outlandish costumes —although you can if you want to! All you need is this book, some pencil and paper, at least two ordinary six-sideddice, a group of friends and a fertile imagination.If you want to know more about DOCTOR WHO, read Part One of this book. It contains a brief history of thetelevision series, an explanation of the most important concepts and a short story to give the flavour of a DOCTORWHO adventure. If you are familiar with DOCTOR WHO, you can skip Part One.If you want to know more about role-playing games, read Part Two of this book. It contains an introduction tothe idea of role-playing, an explanation of the most important concepts, and a short solo game to give you someidea of what it is like to play a simple role-playing game. If you are familiar with role-playing games, you can skipPart Two.Part Three is the heart of TIME LORD: it contains all the rules that allow you to take part in a game based on aDOCTOR WHO story. Part Four is the main reference section and will be invaluable both for playing a role in agame and for creating new adventures.In Part Five there is a ready-made adventure for you and your friends to play. This part also explains how toinvent new stories to continue your adventures in time and space.
TERMINOLOGY
Some technical terms are inevitable in a book of this nature. They will be kept to a minimum, however, and will befully explained when first mentioned. The following terms will be used throughout TIME LORD to avoid confusion.DOCTOR WHO (the BBC television programme and the universe in which it is set) and TIME LORD (thisbook) will always spelled in capital letters. And what is a Time Lord? A Time Lord is a member of the ruling eliteon the planet Gallifrey. The Doctor, the main character in DOCTOR WHO, is a Time Lord.Titles of books and television stories will be written in italics. For instance:
Doctor Who — Survival 
by RonaMunro is the novel based on the DOCTOR WHO story
Survival 
that was broadcast in 1989.Now, if you’re ready to dematerialize, we’ll take off into time and space.Ian Marsh and Peter Darvill-EvansApril 1991
INTRODUCTIONTOTHE 1996 EDITION
TIMELORD and DOCTORWHO have had one thing in common over the past few years: both have beenunavailable to fans. Behind the scenes, however, work has been progressing on new versions of both. The wideravailability of the Internet and its suitability for electronic publishing has made it possible for some time to putTIMELORD on the World Wide Web. What has been lacking is a number of files from the original typescript —files that over the past few months I have been rekeying.During that time, Peter and I have arranged to have the rights to TIMELORD reverted to the authors; Peterhas also very kindly allowed me to go ahead on my own and republish the book electronically so that it onceagain becomes available to fans of DOCTORWHO and gamers alike. What appears here is substantially thesame as the original work.The Templar Throne, however, is no longer included, and an adventure I originallywrote for Marvel’s
Doctor Who Magazine 
 — The Curse of the Cyclops — takes its place. While The TemplarThrone is an excellent adventure, it is a little too complicated for a first game. There is now also a full charactergeneration system for human companions, which joins the appendices at the back of the book.A few words of caution: the files that comprise this edition are based on the pre-edited version of the game, sothere may be a few differences. If anyone spots them, it would be greatly appreciated if they could point them out.I intend to release this version of the game in several forms.The first is rather exclusive: Postscript files thatcan just be printed out. More ambitiously I hope to release a version that can be read on a Web browser in smallchunks, which should make accessing particular points far easier. I also intend to put out Ascii,Word andWordPerfect versions, but all this will take time. Be patient.Ian MarshWandsworth, London, June 1996E-mail: orun@cygnet.co.uk
DOCTORWHO — TIMELORD1

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