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Matthew Hockenberry - Curriculum Vitae (Abbr.

)
167A Erie St. Cambridge, MA 02139 / 412-726-9753 / hock@media.mit.edu

STATEMENT ABSTRACT
Seeks to explore the social, technical and philosophical development of technology and the web
through the practice of development, design and evaluation.

EDUCATION
Massachusetts Institute of Technology, Media Lab. Cambridge, MA.
Masters of Sciences, Media Arts and Sciences. 2006. Context Aware Group
Carnegie Mellon University, Department of Philosophy. Pittsburgh, PA.
Bachelors of Sciences, Logic and Computation / Human Computer Interaction

CURRENT APPOINTMENTS
Director, Creative Synthesis Collaborative. 2006-Present.
Serves as the director for the collaborative, an independent nonprofit research and education
institution - managing governance, funding, research objectives and educational programs.
Visiting Scientist, Massachusetts Institute of Technology, Media Laboratory. 2008-Present.
Holds appointment in the Tangible Media Group. Offers insight and expertise on issues in web
technology and web science, focused on relationships between social life and the physical world.
Adjunct Professor, New England Institute of Art. 2008-Present.
Holds appointment in the Web Design and Interactive Media Department. Responsible for teaching
several classes covering approximately fifty undergraduate students.
Design Consultant, MIT Center for Future Civic Media. 2007-Present.
Consults on matters related to design, technical strategy and issues and social ramifications of
software to enable civic dialogue and change within large distributed communities.

PAST EMPLOYMENT
Director of Web Technology & Founder, Agoost Inc. 2007-2008.
Researcher, Massachusetts Institute of Technology, Media Laboratory. 2006-2007
Chief Technology Officer & Founder, Untravel Media Inc. 2006-2007
Research Assistant, MIT Media Laboratory. 2004-2006
Principle Developer, Center for the Advancement of Applied Ethics. 2003-2004
Principle Developer, Institute for the Study of Information Technology & Society. 2003-2004
Research Assistant, CMU Human-Computer Interaction Institute. 2002-2004

TEACHING EXPERIENCE
Instructor, Computer Technology, NEiA. 2008.
Instructor, Introduction to Creative Synthesis, MIT. 2007.
Instructor, CHI Course: Design of Spatial Applications, CHI. 2007.
Instructor, Behind the Curtain - Paper Prototyping and Wizard of Oz Design, MIT. 2006.
Instructor, Special Topics in Media Tech: Design of Spatial Applications, MIT. 2006.
Adjunct Instructor, One Laptop Per Child, MIT. 2007.
Assistant, Context Aware Computing, MIT. 2005.
Assistant, Issues in Multimedia Authoring, CMU. 2003.
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MEMBERSHIPS & ASSOCIATIONS


Association of Internet Researchers
American Institute of Graphic Arts (AIGA)
Association for Computing Machinary (ACM)
ACM Special Interest Group on Computer Human Interaction (SigChi)
ACM Special Interest Group on Graphics (SigGraph)

GRANT AWARDS
Principle Investigator, Mobile Path Anchoring for Multimedia Travel Applications. NSF SBIR.
Principle Investigator, PlaceMap: Building Community Through Active Context Mapping. MIT /
Microsoft Research iCampus.

SELECTED PUBLICATIONS, LECTURES, AND INVITED TALKS


Weaving the Good Web. Matthew Hockenberry. Invited Lecture. (Changing the World 2008).
Wetpaint: Scraping Through Multi-Layered Images. Leonardo Bonanni, Xiao Xiao, Matthew
Hockenberry, Praveen Subramani & Hiroshi Ishii. (To Appear CHI 2009).
Nightmarket 2008 / International Symposium on Smart Living Technologies, Cross-Disciplinary
Education, and Sustainable Culture. Matthew Hockenberry. Invited Speaker/Workshop (2008)
Human Tended Gardens of Evolutionary Design. Matthew Hockenberry & Ernesto Arroyo. Creative
Intelligent Systems. (AAAI Symposium 2008).
Renaissance Panel: The Roles of Creative Synthesis in Innovation. Matthew Hockenberry &
Leonardo Bonanni. (CHI 2008).
PlaceMap, Invited Lecture. Matthew Hockenberry. Ars Electronica Pixelspaces. (Ars 2007).
One Laptop Per Child: The XO Laptop. Matthew Hockenberry, Ted Selker & Henry Holtzman.
Siggraph Emerging Technologies Showcase. (SIGGRAPH 2007).
Grounding for a Computational Model of Place. Matthew Hockenberry. Master's Thesis in Media Arts
and Sciences. (MIT 2006).
A Mindset for User-Centered Spatial Applications. Matthew Hockenberry, Jeff Hoff, Rob Gens, & Ted
Selker. (ICSC 2006).
A Metro of Meaning: Understanding the Semantic Meaning of a City. Matthew Hockenberry, & Rob
Gens. (ISEA 2006).
A Sense of Spatial Semantics. Matthew Hockenberry, & Ted Selker. (CHI 2006).
PlaceMap: Building community through active context mapping. Matthew Hockenberry, Rob Gens, &
Ted Selker. (SIGGRAPH 2005).
Synesthetic Recipes: Foraging for food with the family, in taste-space. Hugo Liu, Matthew
Hockenberry, & Ted Selker. (SIGGRAPH 2005).
Opening the Door to Non-Programmers: Authoring Intelligent Tutor Behavior by Demonstration.
Kenneth R. Koedinger, Vincent Aleven, Neil Heffernan, Bruce McLaren, & Matthew Hockenberry. (ITS
2004).
Reforming the Ancient Citizen: The Synthesis of Distributed and Deliberative Democracies. Matthew
Hockenberry. (NA-CAP 2004).

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SELECTED PROJECTS (in a lead or substantial role)
Sourcemap - Collective Simulation for Visualizing Supply Chains.
In addition to offering a visualizing and calculation platform for supply chains, focuses on collective
simulation for solutions to problems for which there are no definite answers.
ExtrAct Project - Collective Action - Landman Report Card, Drillwell, etc.
Focuses on the construction of tools for collective action in dealing with extractive industries, requires
the development of light systems for activities such as collaborative reviewing of landmen.
Web Life - Genetic DIVs, DIVestment
Incorporates models from evolutionary programming and economic distribution to develop light web
adjustments that alter interaction in an attempt to improve options and study user behavior.
Web Layers - Teaching Web Programming.
Often finding that traditional programmers have difficulty adapting to web programming, web layers is
the active construction of a teaching curriculum for traditional programming students.
Tangible Web - Audio Sticker, Wetpaint, Shadowbox, etc.
Translates favorable (and unfavorable) aspects of physical and digital artifacts and processes in an
attempt to understand the impact of both on behavior and social perspectives.
Investigations in Creative Synthesis
Explores the use of distributed combinations of components, particularly with an eye to the
incorporation of unfamiliar models (medical, economic) on traditional environments and process.
The Economy of Knowledge
Presents a web research environment modeled by economic process in order to understand the
complexities of research and education and promote improvements to each.
Cultural Exportation Through the Web
Targets the use of the web as a tool for cultural understanding and exportation while understanding
the impact on other cultures and how this model can be adapted to those cultures (if it should).
Recycled Research - Data, Transparency & Aggregation
Presents shared techniques for experimentation, data acquisition and collaborative analysis on a
distributed model (the web) while focusing on shared creative processes that result.
Placemap - Design of Spatial Applications on the Web
Developed early mapping techniques now commonplace and focused on building a shared
computational model of place and design guidelines for constructing systems from this model.
Public Informed Citizenʼs Online Assembly - Deliberative Democracy
Early development of an online collaborative systems with rich interactive capability (video, audio) to
promote concepts from deliberative democracy - collaborative deliberation and polling.

AREAS OF KNOWLEDGE
Research Methods: Background in traditional social science / psychology influenced research
methodology, both in traditional lab settings and alternative ones and often with technological
interventions. Also possesses a strong background in HCI methodology and web experimentation.
Research Analysis: Background in research analysis methods (statistical and linguistic analysis
emphasis), the design of experimental studies and interpretation of results.
Programming: Background in programming, software architecture, system design and software
management. Emphasis on web systems and web programming but trained in traditional algorithms
and data structures and some experience in software engineering of traditional systems.
Design: Competent designer, mostly emphasizing functional aspects of web and print design.
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