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Table Of Contents

Technical Procedures and Harware control
1.1 Installation of allegro
1.2 Making an Allegro Program
1.3 Overview of the Library
2.1 The Keyboard
2.2 The Mouse
2.3 The Joystick
3.1 Video Hardware
3.2 True Color Video Mode
3.3 Palette Video Mode
Audio Output
4.1 Basics of Sound
4.2 Sound Sampling
4.3 Instrumental Music
4.4 Allegro Audio
4.5 Other Audio Format
Logical Procedures used in Video Game Programming
Graphic Drawing Functions
5.1 Drawing Primitives
5.2 Writing text
The Allegro Bitmaps
6.1 Managing the Bitmaps
6.2 Bitmap Blitting Procedures
Translucency and Lighting
7.1 Drawing Routines Alteration
7.2 Color Blending
3D Polygons
8.1 Pre-calculated 3D Polygons
Allegro Configuration
Allegro File System
10.1 Allegro Datafiles
10.2 File and Compression Routines
Video Game Logic and Algorithms
Advanced User Input
Advanced Video and Graphics
Special Effects
Collision Detection
The Main Game Loop
Fake movies and Sprite Theaters
Video Game Design and Engines
Artificial Intelligence
Data Structure
Popular Game Engines
Game Conception and Design
Exercice : Gradius Duel
How it’s Made
References
Index
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Allegro Game Programing Tutorial

Allegro Game Programing Tutorial

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Published by HS Serna

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Published by: HS Serna on Apr 18, 2012
Copyright:Attribution Non-commercial

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05/13/2014

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