A Hero finds himself separated from his main force and under attack from the enemy. As his foesseek to cut him down, his companions race to his rescue. This opportunity is too much for theAttackers to pass up, providing they can slay the Hero without losing too many of their own.
Set up a 48"/112 cm x 48"/112 cm board with as much or aslittle terrain as the players desire. More terrain definitelymakes for a more exciting game, and players should feel freeto use their imagination in setting up the board.
Each player should roll a D6. The player with the lowest scoreis the Defender and should place one of his Heroes (this isthe target Hero), and up to two of his Warriors, within 3"/8 cmof the center of the board. The opposing player may place hisentire Company within 18"/42 cm of one board edge.
The Defending Company must save its Hero. The Attackersmust try to kill him while he is cut off from the majority of hisBattle Company. The game finishes at the end of the turn inwhich the target Hero is slain, or the Attacking Company is reduced to below 50% of its startingnumbers.
The Defender is victorious if the Attacking Company is reduced to 50% of its starting numbers.
The Attacking force is victorious if the target Hero placed in center of the board is killed.
The game is a draw if both sides achieve their objective in the same turn.
The Attacker always has Priority in this scenario.
To the Rescue!
The Hero's Company is keen to rescue its comrade/leader. At the end of the Defender's1st Move Phase, they move onto the board anywhere along the opposite table edge from the Attackingplayer.
Against the Odds.
Should the target Hero survive this game, he will gain 1 extra Experience Point inaddition to the normal award for playing and surviving.