This expanded set of rules looks at special equipment for your Heroes and Warriors and the chance torecruit new models into your existing Battle Companies.
BATTLE COMPANY EQUIPMENT
As Battle Companies progress, the warriors within them become expert fighters, but one of the thingsthat sets the real veterans apart from the greenhorns is the equipment at their disposal. A true veteranhas spent time accumulating not only lethal weapons and sturdy armour, but a slew of useful items, fromclimbing ropes to carefully drawn maps of the region. The real veterans have an item for every eventual-ity and are never caught flat-footed, falling back on their carefully maintained wargear and years of ex-perience to see them through.These rules are intended to allow players to further personalise their Battle Companies – providing am-ple opportunity for conversions and modelling projects. Every item that has an effect in your games mustbe modelled onto the models, so that your opponent can see what he is up against. Some of the itemshave an effect after the game, so you don't have to worry about showing these on your models (althoughyou can if you like).To buy these items of equipment for your Battle Company simply spend the amount of Influence pointsshown. You can have multiples of many of these items of equipment if you wish, but no one model canhave the same item more than once.Some of the items of 'equipment' are actually new members for your Battle Company, in the form ofScouts, Dogs etc. You may recruit these into your company regardless of its size (potentially taking yourcompany over the 15 model limit). Remember that there is a 33% limit on the number of models in yourcompany that may carry bows. You can only give these members bows if your Company will still bewithin that limit.