Criterion City V002 By Jacob Possin04/01/2012
One year ago everyone in Criterion City Awokewith no memory. Our skills and abilities were intact, wejust had no knowledge of who or what we had been. All that is known is that the city lies within TheDome. No force known, save for the Wraiths, can breachThe Perimeter of The Dome. The Wraiths attack the city.They specifically seek out the Arete.The Arete are those who Woke different. Theyhave powers and abilities beyond the rest of thepopulous. You are one such, a rare being with the powerto help or harm. You are the Arete.We seek our past. In finding that we can finallyknow our future. We live in the city of now, the city ofhere. There is no tomorrow, and yesterday is a void.
Introduction and list ofinfluences as well as a chapterbreakdown. Need to add the basicgame idea and the pitch to thissection. Make people want to play.
All but one of you will be playing one of the Arete, attempting tounravel your past, and the mysteriesof the world. You will describe whatyou do, and how you do it.This game has another player called the Game Master who plays the other people in the world, and the Wraiths,as well as describes the scene, butthe Game Master does not tell youyour memories, that is someone else'sjob.When you enter a meaningful conflict,you roll a number of dice and add them together. These dice are called your dice pool. Your goal is to get ahigher number than your opponent, or higher than a target number(should there be no direct opposition).You start each conflict with 1D6. Tothis you can add a Talent or anAsset(only one per roll), a Power,and any descriptors that apply. Thedice being added must have a relationto the conflict you are in, though itdoesn't have to be a directconnection(the better the creativity the better).
A person who Woke with strange powers. There are only 81 knownArete.
the moment, one year ago,when everyone in Criterion city Awoketo the loss of their memories.
the men and women whoseized power during the initialconfusion, promising order and stability. They did that, though they are corrupt and hate to share power.
The name of the city where everyone Awoke.
The Dome covers the wholeisland containing Criterion City and part of the water surrounding it.
when you perform an actionthe resonates with your core self.People believe that the Echoes arewhen you finally do something thatyou had done repeatedly in the past,before The Awakening.
A person whoexercises power and/or influence in acertain area/areas withoutnecessarily holding an official position.
There is no known history. A great deal of the populous seek tofind any shred of history they can.Often they seek aid from the Arete inthese endeavors.
Many believe in The Oracles,many doubt their existence. There aresupposedly nine Oracles. Beings withthe ability to see the truth of theworld. If they exist they cannot seethe future or the past, but they canset you on the right path to finding yours.
The edge of The Dome. Theedge of the world.
A problem that reveals, or soon will reveal, itself as a problem