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Title: Introduction to CAD software using CATIA V5 (Part Design) Date: November 20, 2010 Speaker: Engr.

Ronell Balueta and Engr. Marriane Amparo Venue: Humber Hall


CATIA (Computer Aided Three-dimensional Interactive Application) is a multi-platform CAD/CAM/CAE commercial software suite developed by the French company Dassault Systems and marketed worldwide by IBM.

Features
Commonly referred to as a 3D Product Lifecycle Management software suite, CATIA supports multiple stages of product development (CAx), from conceptualization, design (CAD), manufacturing (CAM), and engineering (CAE). CATIA can be customized via application programming interfaces (API). V4 can be adapted in the FORTRAN and C programming languages under an API called CAA (Component Application Architecture). V5 can be adapted via the Visual Basic and C++ programming languages, an API called CAA2 or CAA V5 that is a component object model (COM)-like interface. Although later versions of CATIA V4 implemented NURBS, V4 principally used piecewise polynomial surfaces. CATIA V4 uses a non-manifold solid engine. Catia V5 features a parametric solid/surface-based package which uses NURBS as the core surface representation and has several workbenches that provide KBE support. V5 can work with other applications, including Enovia, Smarteam, and

various CAE Analysis applications.

Part Design Application Makes it possible to design precise 3D mechanical parts with an intuitive and flexible user interface. Enable to accommodate design requirements for parts of complexities, from advance to simple. Combines the power of feature-based design with the flexibility of a Boolean approach, offers a highly productive. 1. Opening a New CATPart Document 2. Reference Elements 2.1 Creating Points This task shows the various methods for creating points 2.2 Creating Lines Used for line definition. 2.3 Creating Planes

This task shows the various method for creating a planes. 3. Sketched-Based Features 3.1 PAD Creating a pad means extruding a profile or a surface in one or two directions. 3.2 Multi-PAD Can extrude multiple profiles belonging to a same sketch using different length values 3.3 Pocket Creating a pocket consist in extruding a profile or surface and removing material resulting from extrusion. 3.4 Multi-Pocket Shows how to create a pocket feature from distinct profiles belonging to a same sketch and this, using different length values. 3.5 Thin Solids Can add thickness to both sides of the profile when creating pads, pockets and stiffeners. 3.6 Shaft Create a shaft that is a revolved feature. 3.7 Groove Revolved features that remove material from existing features. 3.8 Hole Creating a hole consist in removing material from a body. 3.9 Threaded Holes Thread capability removes material surrounding the hole. 3.10 Rib Creating how to sweep a profile along a center curve to create material. 3.11 Slot Creating how to sweep a profile along a center curve to remove material. 3.12 Loft Can generate by sweeping one or more planar section curves along a computed or user defined spine. 3.13 Remove Lofted Material Generates lofted material surface by sweeping one or several planar section curves along a computed or user defined spine then removes this material. 3.14 Stiffener Create a stiffener by specifying creation directions. 4. DRESSING UP SOLIDS 4.1 Edge Fillet Smooth transitional surfaces between two adjacent faces.

4.2 Face-Face Fillet It is used when there is no intersection between the faces or when there are more than two sharp edges between the faces. 4.3 Tritangent Fillet The removal of one of the three faces selected. 4.4 Chamfer Consists in removing or adding a flat section from a selected edge to create a beveled surface between the two original faces common to that edge. 4.5 Basic Draft Defined on molded parts to make them easier to remove from molds. 4.6 Variable Angle Draft Same with Basic draft and it can be customized depending in the design. 4.7 Draft from Reflect Lines This will draft a face by using reflect lines as neutral lines from which the resulting faces will be generated. 4.8 Shell Shelling a feature means emptying it while keeping a given thickness on its side. 4.9 Thickness Can add/remove thickness to parts. 4.10 Thread/Tap Creates threads or taps defending on the cylindrical entity of interest.

5.

Transformation Features 5.1 Translation This task is used to translate an entity to other designated place. 5.2 Rotation Used to rotate geometry about an axis. 5.3 Symmetry Used to transform geometry by means of a symmetry operation. 5.4 Mirror Mirroring a body or a list of features consist in duplicating these elements using symmetry. 5.5 Rectangular Pattern This task shows how to duplicate the geometry of one pocket right away at the location of your choice using rectangular pattern. 5.6 Circular Pattern This task shows how to duplicate the geometry of one pocket right away at the location of your choice using circular pattern. 5.7 User Pattern This command let you duplicate a feature as many times as you wish at the locations of your choice.

5.8 6.

Scaling Scaling a body means resizing it to the dimension you specify.

Measuring 6.1 Measuring Distances & Angles Between Geometrical Entities & Points This task explains how to measure minimum distances and angles between geometrical entities (surfaces, edges, vertices and entire products) or between points. 6.2 Measuring Properties Used to measure the properties to a selected item (points, edges, surfaces and entire products). 6.3 Measuring Inertia Used to measure inertia properties of an object. 7. Surface-Based Features 7.1 Split Used to cut a body with a plane, face or surface. 7.2 Thick Surface Uses is to add material to a surface in two opposite directions. 7.3 Close Surface This task used to close a given surface. 7.4 Sew Surface This capability consists in computing the intersection between a given surface and a body while removing useless material.

8. Advanced Tasks 8.1 Inserting a New Body It is use to insert a new body to create independent body or part. 8.2 Assembling Bodies Allows you to create complex geometry. 8.3 Adding Bodies Adding a body to another one means uniting them. 8.4 Removing Bodies Used to remove a solid body to another solid body. 8.5 Intersecting Bodies The material resulting from an intersection operation between two bodies is the material shared by these bodies. 8.6 Trimming Bodies Applying the Union trim command on a body entails defining the elements to be kept or removed while performing the union operation. 8.7 Remove Lump Lets you reshape a body by removing material.

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