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Ceiga Magazine
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Ceiga Magazine
contents
MAY - JUNE 2012
On the front Robots Creatures Everyday Objects Women Weapons Transportation Cartoons Interesting Scenery Fantasy Interiors
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Ceiga Magazine
ZBrush has quickly become an integral part of the 3D modeling industry. ZBrush Character Sculpting: Volume 1 examines the tools on offer in this ground-breaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. This book offers a great gallery of work from todays best artists and an insightful look into the creature and character design process. It provides a helpful breakdown written by various artists, explaining the steps they took to create truly unique and eye-catching designs. Aaron Sims
ISBN 978-0-9551530-8-2 | Softback / Slipcase 220mm x 297mm | 240 full color premium paper pages | 29.99 / $49.99
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https://plus.google.com/118346246836671454511/posts
he above quote was a question I posted on Twitter, Facebook and Google plus for all the followers of Ceiga to respond to, and their answers are what lead to the content of this issue. Thank you guys. So if you havent guessed it already this issue focuses on the top 10 things modelled in 3D. Each section has 10 pages dedicated to it with 9 images resulting in 90 different images altogether, thats a first for us,(and probably the last). This issue includes everything
Escape Studios says you shouldnt put in your showreel like cars, women and robots, but also many things that you dont see on a lot of showreel, like cartoons and everyday objects. Issue 10 is a big landmark for me, not because I did not think I would get this far but beasue I wasnt sure if the consistency of releasing a new issue every two months with a new topic and a new set of images could be kept up . Its been fun putting this issue together and all the past issue of Ceiga. I look forward to writing to you guys for future issues. I hope I can think of something to top this for issue 20.
R.Bray
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Front
Just this last job by Filip Novy (filda.cgsociety.org). Modelled in 3ds
On The
Just this last job by Filip Novy is truly an amazing piece of artwork. You can literally tell the story the artists was trying to portray by simply reading the title and looking at the image. All the small details on the characters from the earring to the buckles, to the lights on their arms and hands add an amazing futuristic touch to the whole picture. The gloomy sunset scene and warm colour palette creates a great atmosphere of a grimy cit y. And the fed up expression on the characters faces actually contributes to the title of the image. If you liked this image then you should definitely check out Filips portfolio, theres plent y more great pieces of artwork where this one came form.
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Victoria Passariello
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CARGOrilla . .
vitrux3d.com
3ds max
ROBOTS
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Joybot .
Lee Davies
leemale.cgsociety.org
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Maya, ZBrush
BOT21
Alfredo Rodriguez Martinez Escaname
alfredo-cg.blogspot.com
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Maya, Rhino
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Charge .
Ming Xu
moonseller.cgsociety.org
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Long Leg .
Adjam Sodangbe Herve
mayayoo.cgarena.com
Maya, ZBrush
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The Marauder . .
Casper Thomsen 3d-artist.dk
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Robot in disguise . .
Valentin Yovchev spybg.deviantart.com
3ds max
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Kevin CK Ng
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Fibonacci spiral. Nykolai Aleksander does an amazing job of letting the reader know the basics, and although there is a final image at the end of this section this is not a series step by step tutorials. Each method has a very thorough explanation of art theories and some very useful Photoshop tips. I dont want to get into too much detail on this section but its very dense and is useful to all artist in any stage of their development. Art fundamentals This section elaborates on many of the art fundamentals introduced in the previous section. More colour theory, perspective, lighting and much more. This section includes words from 5 talented artists and each of them go into an immense amount of detail on the topic that is explained. Out of all the sections in the book this one should be used as a reference and should be referred to throughout the process of creating an image as the fundamentals are what set the foundation for a great painting. Complete Project Area 51 I would love to be a fly on the wall and watch a professional artist create an image from start to finish. Unfortunately that wont really happen, because not only would that be incredibly time consuming, but also quite uncomfortable for the artist. This section gives you the opportunity to do just that but without the creepiness. Richard Tilbury explains all the important steps he took to put together his image Area 51 and some of the little tricks he uses to put the whole thing together are very smart. Custom brushes, simple shapes and using sections of photos as part of the image. This section is definitely for those who have seen an amazing painting and always wanted to know how it was done. Painting Styles and Approaches This section is fairly self explanatory, there are many painting styles this section focuses on five explained by 4 different artists. Some styles
his review is not really a summary of the whole book as each section is different from the previous one, it is more of a summary of sections. A Beginners Guide This is the true beginners section of the book. Everything you need to know from how to install Photoshop and set up your tablet, to colour theory and the
youve probably heard of or seen somewhere before but there were a few that really surprised me, such as the method of painting from greyscale to colour, or manipulating different photos then painting over them. Very interesting stuff. Project Overviews This part is similar to the project overview of Area 51 but contains a slightly less detailed overview and focuses on three very different projects and you can even download free resources for the projects from the . To be honest, this section is not really for beginners its more for those who have a little experience in Photoshop as the artists talks about specific features. But this section should definitely be taken into consideration during the development of an artist. Quick Tips This is a great section for those who want to learn how to paint a single object for their image such as; rain, fire or even laser beams, and much more of course. This should not be confused with a group of tutorials, once again the explanations are not step by step but more of a suggested way of getting the desired effect. Therefore quite a bit of research needs to be done before looking at this section and following what the artists suggest. Breakdown Gallery Now this section is probably the most different from all the previous sections as it was the only one that does not contain a word of text (well apart from the intro paragraph at the beginning), instead, contains a series of breakdown images on the left and the final painting on the right of each double page. This is definitely an important section for beginners as one can get an idea of how an image is put together and use this process for their own work. All in all I would say about three-quarters of this book is truly for beginners, the rest is for those who have read the beginner parts, gotten to grips with Photoshop and are ready to up their game. Which is a good thing since this will probably be the only book on Photoshop, one would need to feel truly comfortable to paint whatever they want in Photoshop. Thank you 3D Total Publishing for putting together this great book and giving beginners the opportunity to improve their skill in Photoshop.
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Beginners Guide to Digital Painting in Photoshop is a brand new series dedicated to providing a truly comprehensive guide to the basics of digital painting in this versatile program. The best way to learn from the pros is to watch over their shoulders as they create a masterpiece. The next best way is to read this book. An essential resource for beginners and veterans alike, the techniques Ive picked up here show that youre never too old to learn! Highly recommended. Ian McQue
ISBN 978-0-9551530-7-5 | Softback / Slipcase 297mm x 210mm | 224 full color premium paper pages | 29.99 / $49.99
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Creatures
Majid Esmaeili
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The Orphan .
majid-smiley.cgsociety.org
Maya, ZBrush
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Alien Slave .
Luca Nemolato
lucanemolato.blogspot.com
ZBrush
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Ancient Alien . .
Frank Tzeng franktzeng-art.blogspot.com
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Mauricio Ruiz
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Gorilla
Danilo Petro & Fernando Brando de Braga
fernandobbraga.blogspot.com
XSI, ZBrush
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Deep One! . .
Martin Punchev vertexbee.com
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Maya, ZBrush
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Critters .
Martin Elsaesser
pointsnap.com
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.What is your background and how did you get into CG art?
Drama in nothingness, the moments before or after the action. I also like the sketchy look of things. I dont like too clean and finished looks. I like aesthetics and I think that in order to make a deep impression on the viewer, the artist has to create a tension between cleanness and roughness. As research for my film I picked up lots of landscape paintings and rough sketches of environments, done completely in color blocking and pen strokes. Calligraphy has a wonderful rough-clean relationship that I admire. Works such as Gerhard Mozsis scenery gave me lots of inspiration. The images and sound in Tarkovskys films (especially Stalker) gave me a lot of feel for the films pace. Also Ghost in the Shell was a big influence in figuring out the atmosphere I wanted. Lukasz Pazeras scenes and the wonderful Dog of Zone (which were also based on Stalker, as I came to learn) were also big inspirations for me. The singer Johanna Newsom- her new album came out just when conceptualizing the narrative became sensitive and unclear to me. When I first heard the song On a Good Day, I had this immediate notion about the adequate and so tender pain of saying goodbye and the wish to linger in a dead end situation. I was also greatly moved by and studied much my loves
Since childhood, my passion has been art, film and animation, Ive been drawn to the moving image and specially the moving painted image. Im an Israeli, born and raised in a small town in the north of the country, with little exposure to Art and Design, and as a high school student I chose the path of Hi-Tech instead of the Arts since I was good at it and figured Id find a job easily in the area. After finishing my army service, I decided to retry living my suppressed dreams and got accepted to Bezalel Art Academy in Jerusalem. Even though I did not have any experience in 3D or CG in general, I knew my path to expression lay in that field. I guess that my good knowledge of computers and code helped me to evolve quickly in that sometimes too technical world, and soon started to grow and create various CG work.
I dont like too clean and finished looks. I like aesthetics and I think that in order to make a deep impression on the viewer, the artist has to create a tension between cleanness and roughness.
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Im inspired by imagery. Deep, silent, old and tired images make a great impression on me. Settings, landscapes and domestic imagery usually make me feel something deeper than action based dramatic scenes. I love the
As research for my film I picked up lots of landscape paintings and rough sketches of environments, done completely in color blocking and pen strokes. old 3 legged cat Kitty, who stayed in our house during a recovering period after being in a surgery. As I said, In order to create a look of sketchiness, I needed the textures of the surrounding and the characters to be intertwined. Therefore I needed to create the entire sets out of planes with transparent textures on them. I used Mayas Paint Effects to create the cats brush strokes, and programmers in order to rig it and animate it more fluidly. There were many problems in the process and I wont get into them now, anyway this is not a technical article, is it..?
. What software did you use and how long did it take to create the film?
I used Maya as the framework for all the 3D aspects- Modelling, Animation, Rigging and such I used Photoshop for creating and painting the textures for the sets. After Effects and Premiere for the Compositing and Editing respectively. It took me about 8-9 months to complete the entire film.
My dream is to continue developing in the world of animation and film, directing and conceptualizing animation shorts is awesome and Id love to do more of that, and one day hopefully I will bring my visions to the big screen too.
. How did you create the whole 3D painting effect and what problems did you have if any?
Thank you Omer Ben David for taking the time to answer the questions for this interview. Dont forget to have a look at Omers ( ftr-film.com ) website to see all the other cool things hes been working on. Here are some screenshots below of For the Remainder.
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EVERYDAY OBJECTS
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Blue
Ralf Kunstmann
ralfkunstmann.de
CINEMA 4D
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Coffee Break . .
Shay Masuda shaymasuda.cgsociety.org
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Knot Chair . .
Marcin Gruszczyk mswee.net
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Sony Playstation . .
Michael Mahy michael-m.cgsociety.org
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Lip Service .
Richard Wohlschlag
phr0stbyte-3d.webs.com
Maya
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Sure God created m But then you always before the final
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Sad Woman
Kleber Darcio
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kleber3d.wordpress.com
WOMEN
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Homesick .
Andrius Balciunas
cryinghorn.com
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Jessica .
Kunho Bae
nangrang.cgsociety.org
Maya
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Hoshi .
Rafael Grassetti
grassettiart.com
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Miss Mosh .
Andrew Hickinbottom
andrewhickinbottom.com
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Nawaem .
Mohamed Abdelfatah
mabdelfatah.cgsociety.org
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Reflection .
Frederic Scarramazza
pagesperso-orange.fr/frederic.scarramazza
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WEAPONS
Killer
Volkan Karanis
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volkankaranis.blogspot.com
Maya, ZBrush
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Section 8 Arsenal . .
Reno Levi lonewolf3d.com 3ds max
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AG36 .
Max Sapsay
3dmolier.com
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Pepperbox Gun . .
Kubrat Tomov wasteland-bg.com/kubrat
3ds max
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Vodka Martini . .
Jean-Marc Labal 3djml.com
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Empyreal vehicle
Artem Volchik
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artemstudios.com
3ds max
TRANSPORTATION
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Aircraft .
Yuri Marsakov
cinemagrad.ru
3ds max
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Road Monster . .
Kubrat Tomov wasteland-bg.com/kubrat
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X6
Aleksandr Kuskov
revision.ru/a/AleksCG
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The Transporter . .
Michael Tschernjajew station02.de
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eans very hard work e way, but creating a haracter is the hardest of all.
Joseph Barbera
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Still Life
Miguel Abreu
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sketchpixel.com
3ds max
CARTOON
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Marcus Leal
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Cartoon Monster . .
Ali Chenari alichenari.cgsociety.org
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Ali Bitaraf
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Matej Hradsky
Balloon race . .
matoh.cgsociety.org
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Teodoru Badiu
Owl City .
theodoru.com
Modo
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The Orange . .
Riccardo Zema kidqube.com
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Hideaway
Alberto Trujillo
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atrujo.cgsociety.org
Interesting Scenery
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Zhiyi Huang
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Dream Mill .
Mehmet Akif KARAMAN
bymak.com
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Peter Ramirez
Explosion .
prokopy.carbonmade.com
3ds max
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Green Highway . .
Kirat Gurung kiratgurung.blogspot.com
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Igor Smirnov
Lost Frame . .
lostframe.ru
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Lonely Town . .
Shi Yao lifang-cg.com
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Luca Catino
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FANTASY
Shuyi Tower
Weihua Wei
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weihua.cgsociety.org
3ds max
Gnome House .
raphabaldini.cgsociety.org
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Marshmallow Island . .
Eve Berthelette muskol.cgsociety.org 3dsmax Ceiga Magazine 107
Bastien Grivet
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Mountain trail . .
Tu Yun adons.cgsociety.org Maya Ceiga Magazine 109
Nikita Argunov
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New Cathedral .
Jean-Franois Liesenborghs
Jfliesenborghs.deviantart.com
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Khalid Al-Muharraqi
Shattering Planet . .
muharraqi-studios.com
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Mercer P-51 .
Andrew Manzella
chippedtoothmedia.com
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INTERIORS INTERIORS
Bright Loft
Maciek Mackiewicz
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mimostudio.pl
CINEMA 4D
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Ferry Sugianto
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Bathroom .
Huseyin Karaaslan
aspirin.cgsociety.org
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Cgserve
Conference Room . .
cgserve.com 3ds max
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Coffee Room . .
Chen Qingfeng chen3d.com/home.asp
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Marwan M. Saliba
Interior 1 .
chen3d.com/home.asp
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Nordic Light . .
Austris Cingulis viscorbel.com
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Robert Craig
Moving Day . .
bob1982.cgsociety.org
Maya
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Office Interior! .
Jamie Cardoso
jamiecardoso-mentalray.blogspot.com
STUDIO LIST
Brandt Animation www.brandtanim.co.uk Bravo Games bravogames.com BreakThru Films www.breakthrufilms.co.uk Burrows Nvisage www.burrows.info Busty Kelp www.bustykelp.com Cinesite www.cinesite.com Climax Group www.climaxgroup.com Codemasters www.facebook.com/codemasters Colonel Blimp www.colonelblimp.com Criterion Games blog.criteriongames.com Darkhorse VFX www.darkhorsefx.com Darkside Animation www.dsanim.com Dinamo Productions www.dinamo.co.uk Distant Future Animation Studios www.distantfuture.co.uk Double G Studios www.doublegstudios.com Double Negative www.dneg.com Drive CGI www.drivecgi.co.uk Eggbox Studios www.eggboxstudios.co.uk Envy www.envypost.co.uk
(UK only)
Eurocom www.eurocom.co.uk Fluid Pictures www.fluid-pictures.com Foundation CGI www.foundationcgi.com Framestore www.framestore.com Full Moon Studios fullmoongamestudios.com Gameloft www.gameloft.co.uk Glassworks www.glassworks.co.uk Glowfrog Studios glowfrog.com Golden Square www.goldensq.com Hot Knife Digital Media www.hotknife.co.uk ICube www.icube3d.co.uk Ignition Entertainment www.utvignition.com I love Dust www.ilovedust.com Image Metrics www.image-metrics.com Infinite Realitites www.ir-ltd.net Ink Digital www.inkdigital.co.uk Jagex www.jagex.com Jellyfish Pictures www.jellyfishpictures.co.uk Jump Design www.jumpdesign.co.uk
Absolutely Cuckoo www.absolutelycuckoo.com Air CGI www.air-cgi.com AKQA www.akqa.com Animatic Media animaticmedia.com Annix Studios www.annix.com Artillery www.artillery.tv Atticus Digital www.atticusdigital.com Atticus Finch www.atticusfinch.tv Axis Animation www.axisanimation.com Barefoot VFX barefootvfx.com Base Black baseblack.com BE Animation beanimation.com Black Rock Studios www.disney.co.uk Blink Productions www.blinkprods.com Blitz Game Studios www.blitzgamesstudios.com Blue Bolt www.blue-bolt.com Blue Zoo www.blue-zoo.co.uk
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Kazoo Creative www.kazoo-creative.com Kettle Studios www.kettlestudio.co.uk Keframe Studios keyframestudios.co.uk Kuro Dragon www.kurodragon.com Lab 10 Studios www.lab10.com Lionhead Studios lionhead.com LipSync Post www.lipsyncpost.co.uk Locomotion locomotionpost.wordpress.com Lola www.lola-post.co.uk Loose Moose www.loosemoose.net Mainframe www.mainframe.co.uk Man Vs Machine www.manvsmachine.co.uk Masquerade Digital www.masquerade-digital.com Matinai www.matinai.com MDI Digital www.mdi-digital.com Method Studios www.methodstudios.com Molinare www.molinare.co.uk Motion Imaging wearemi.com Monumental Games www.monumentalgames.com MPC www.moving-picture.com Munky www.munky.uk.com
Neon www.neon.tv Neoscape www.neoscape.com Nexus Productions www.nexusproductions.com Ninja Theory www.ninjatheory.com Not to Scale www.nottoscale.tv NSC Creative www.nsccreative.com Nvisible nvizible.com OG International www.og-international.net Passion Pictures www.passion-pictures.com Peanut FX www.peanutfx.com Peerless www.peerless.co.uk Pitbull Studio www.pitbullstudio.co.uk Plowman Craven www.plowmancraven.co.uk Prime Focus www.primefocusworld.com Quay Studios www.quaystudios.com Qurios www.qurios.com Realtime UK www.realtimeuk.com Realise www.realisestudio.com Relentless Software www.relentless.co.uk Rockstar North www.rockstarnorth.com Realtime Technology www.realtime-technology.com
Rumble Studios www.rumblestudios.com Rushes www.rushes.co.uk Saddington Baynes www.saddingtonbaynes.com Slide slidelondon.com Smoke & Mirrors www.smoke-mirrors.com Speed Shape www.speedshape.com/ Studio AKA www.studioaka.co.uk Sumo Digital www.sumo-digital.com Superglue www.wearesuperglue.com Taylor James www.taylorjames.com Ten 24 www.ten24.info Territory Studio www.territorystudio.com The Creative Assembly creative-assembly.com The Foundry www.thefoundry.co.uk The Mill www.themill.com The Senate www.senatevfx.com The Works www.worksltd.co.uk Tigrex www.tigerx.co.uk TT Games www.ttgames.com We Are Seventeen www.weareseventeen.com Zoo zoovfx.com
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