Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Look up keyword
Like this
0Activity
0 of .
Results for:
No results containing your search query
P. 1
Thor Final

Thor Final

Ratings: (0)|Views: 8|Likes:

More info:

Published by: Shawn Alexander Mohr on Apr 29, 2012
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

04/29/2012

pdf

text

original

 
Thorhold Hammerhead
Concept:Tormented Child Dawn CasteCaste:DawnMotivation:The conquer fear.Age:12Sex:MaleHair Color:Dark BrownSkin Tone:light brownEye Color:brown Totemic Anima:A terrifying warrior queen in jungle-themed amazonian garb.
Essence
Personal PoolAvailable14 (14) Total /  Peripheral Pool Available35 (35) Total / 
Attributes
StrengthDexterityStaminaCharismaManipulationAppearancePerceptionIntelligenceWits
Abilities
123: Dark numbers indicate known Excellencies for this ability.: This ability is commonly affected by mobility penalty.
321Archery 321Martial Arts 321Melee 321Thrown 321War
   D  a  w  n
321Integrity 321Performance 321Presence 321Resistance 321Survival
   Z  e  n   i   t   h
321Craft 321Investigation 321Lore 321Medicine 321Occult
   T  w   i   l   i  g   h   t
321Athletics 321Awareness 321Dodge 321Larceny 321Stealth
   N   i  g   h   t
321Bureaucracy 321Linguistics 321Ride 321Sail 321Socialize
   E  c   l   i  p  s  e
CraftsCraft - AirCraft - EarthCraft - FireCraft - WaterCraft - WoodSpecialtiesMartial Arts - Counter-attacksAwareness - Join Battle
Anima
Cause Caste Mark to glow brightly (1 mote)Cause anima to glow bright enough to read by (1 mote)Know the precise time of day (1 mote)
Motes Banner Flare Stealt
1-3Caste Mark glittersNormal4-7Caste Mark burns+28-10Coruscant AuraImpossible11-15Brilliant BonfireImpossible16+Totemic AuraImpossible
Social Combat
Join Debate1012
Normal / Join Battle
Dodge MDV5
Attack
SpeedHonestyAttack/MDVDeceptionAttack/MDVRate
Presence421322Performance621321Investigation521322Common Actions
ActionSpeedDVJoin Debate5NoneAttackAbove-2Monologue3-2Miscellaneous5-2
Common DV Modifiers
SourceModifierAppearanceDifferenceMotivation+/- 3Virtue+/- 2Intimacy+/- 1
Virtues
CompassionTemperanceConvictionValor
Virtue Flaw
Whenfear overwhelms his ability to act.
WillpowerIntimaciesArsenal
Name
SpeedAccuracyDamageDefenceRateRangeTags
Punch5+113+02B+273NKick5+012+35B-252NClinch6+012+02B+061C,N,P
Panoply
Name
Soak (B/L/A)Hardness (B/L)Mob.Pen.Fatigue
Natural Soak21Effective2100000
Movement & Health
MoveDashJump (H/V)Health Levels
511147-0410126-139105-21763-4
DyingSubtract Mob. Pen. Twice for h. jump.
Incap.
Rules
Health:
Bashing damage heals 1 health level per 3hours. Lethal damage healing rate varies (-0 = 6hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;Incapacitated = 1 week). Double these times if notresting. Aggravated damage heals at the same rateas lethal but cannot be healed magically.
Death and Dying:
If characters incapacitated byLethal or Aggravated suffer further damage, they loseone Dying level per "Inactive" action.
Marking Damage:
BashingLethal Aggravated
Combat
Join Battle1012
Normal / Join Battle
Dodge DV7Knockdown410Stunning24
Threshold / PoolThreshold / Pool
Order of Attack Events
1.Declare Attack2.Declare Defence3.Attack Roll4.Attack Reroll5.Subtract Penalties/Apply Defenses6.Defence "Reroll"7.Calculate Raw Damage8.Apply Hardness & Soak, Roll Damage9.Counterattack10.Apply Damage, Knockdown & StunningFull combat rules on pages 140-158.
Knockdown
Characters are knocked down if an attack deals moreraw damage than their Knockdown Threshold. RollKnockdown Pool (2) to avoid. Rising from pronerequires an action. Prone characters take a -1 externalpenalty to all nonreflexive physical rolls.
Stunning
Characters who suffer more health levels of damagethan their Stun Threshold in a single blow must make areflexive Stun roll (damage - Stamina) or be stunneduntil their attacker next acts. Stunned characters take a-2 internal penalty to all non-reflexive physical rolls.
Common Actions
ActionSpeedDV PenJoin BattleVariesNoneReady Weapon5-1Physical AttackVaries-1Coordinate Attack5NoneAim3-1Guard3NoneMove0NoneDash3-2Miscellaneous5VariesJump5-1Rise fromProne5-1Inactive5SpecialInspired by Voidstatehttp://www.voidstate.comCreated with Anathema ©2007-2012http://anathema.sf.netExalted ©2007-2012 by CCP hfhttp://www.white-wolf.com

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->