Welcome to Scribd. Sign in or start your free trial to enjoy unlimited e-books, audiobooks & documents.Find out more
Download
Standard view
Full view
of .
Look up keyword
Like this
1Activity
0 of .
Results for:
No results containing your search query
P. 1
Cynis Rumo

Cynis Rumo

Ratings: (0)|Views: 28|Likes:
Published by Ryan Thomas

More info:

Published by: Ryan Thomas on May 03, 2012
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

05/03/2012

pdf

text

original

 
Cynis Rumo
Concept:Glorious Bastard - Atlas Shrugged Caste:EclipseMotivation:The Richest Bastard In NexusAge:40Sex:MaleHair Color:RedSkin Tone:WhiteEye Color:Green Totemic Anima:An ever growing web of interconnected points.
Essence
Personal PoolAvailable11 (11) Total /  Peripheral Pool Available28 (28) Total / 
Attributes
StrengthDexterityStaminaCharismaManipulationAppearancePerceptionIntelligenceWits
Abilities
123: Dark numbers indicate known Excellencies for this ability.: This ability is commonly affected by mobility penalty.
321Archery 321Martial Arts 321Melee 321Thrown 321War
   D  a  w  n
321Integrity 321Performance 321Presence 321Resistance 321Survival
   Z  e  n   i   t   h
321Craft 321Investigation 321Lore 321Medicine 321Occult
   T  w   i   l   i  g   h   t
321Athletics 321Awareness 321Dodge 321Larceny 321Stealth
   N   i  g   h   t
321Bureaucracy 321Linguistics 321Ride 321Sail 321Socialize
   E  c   l   i  p  s  e
CraftsCraft - AirCraft - EarthCraft - FireCraft - WaterCraft - WoodSpecialtiesIntegrity - When Money Is InvolvedDodge - Hostile NegoationsBureaucracy - Business DealingsSocialize - When Risk Is Involved
Anima
Cause Caste Mark to glow brightly (1 mote)Cause anima to glow bright enough to read by (1 mote)Know the precise time of day (1 mote)
Motes Banner Flare Stealt
1-3Caste Mark glittersNormal4-7Caste Mark burns+28-10Coruscant AuraImpossible11-15Brilliant BonfireImpossible16+Totemic AuraImpossible
Social Combat
Join Debate4Dodge MDV5
Attack
SpeedHonestyAttack/MDVDeceptionAttack/MDVRate
Presence474952Performance632531Investigation532532Common Actions
ActionSpeedDVJoin Debate5NoneAttackAbove-2Monologue3-2Miscellaneous5-2
Common DV Modifiers
SourceModifierAppearanceDifferenceMotivation+/- 3Virtue+/- 2Intimacy+/- 1
Virtues
CompassionTemperanceConvictionValor
Virtue FlawWillpowerIntimacies
The Staff At The Broken Dove, Making Money, Freedom
Arsenal
Name
SpeedAccuracyDamageDefenceRateRangeTags
Punch5+17+02B+243NKick5+06+35B-222NClinch6+06+02B+031C,N,P
Panoply
Name
Soak (B/L/A)Hardness (B/L)Mob.Pen.Fatigue
Natural Soak31Effective3100000
Movement & Health
MoveDashJump (H/V)Health Levels
2842-01721-11600-21400-4
DyingSubtract Mob. Pen. Twice for h. jump.
Incap.
Rules
Health:
Bashing damage heals 1 health level per 3hours. Lethal damage healing rate varies (-0 = 6hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;Incapacitated = 1 week). Double these times if notresting. Aggravated damage heals at the same rateas lethal but cannot be healed magically.
Death and Dying:
If characters incapacitated byLethal or Aggravated suffer further damage, they loseone Dying level per "Inactive" action.
Marking Damage:
BashingLethal Aggravated
Combat
Join Battle4Dodge DV4Knockdown33Stunning33
Threshold / PoolThreshold / Pool
Order of Attack Events
1.Declare Attack2.Declare Defence3.Attack Roll4.Attack Reroll5.Subtract Penalties/Apply Defenses6.Defence "Reroll"7.Calculate Raw Damage8.Apply Hardness & Soak, Roll Damage9.Counterattack10.Apply Damage, Knockdown & StunningFull combat rules on pages 140-158.
Knockdown
Characters are knocked down if an attack deals moreraw damage than their Knockdown Threshold. RollKnockdown Pool (2) to avoid. Rising from pronerequires an action. Prone characters take a -1 externalpenalty to all nonreflexive physical rolls.
Stunning
Characters who suffer more health levels of damagethan their Stun Threshold in a single blow must make areflexive Stun roll (damage - Stamina) or be stunneduntil their attacker next acts. Stunned characters take a-2 internal penalty to all non-reflexive physical rolls.
Common Actions
ActionSpeedDV PenJoin BattleVariesNoneReady Weapon5-1Physical AttackVaries-1Coordinate Attack5NoneAim3-1Guard3NoneMove0NoneDash3-2Miscellaneous5VariesJump5-1Rise fromProne5-1Inactive5SpecialInspired by Voidstatehttp://www.voidstate.comCreated with Anathema ©2007-2012http://anathema.sf.netExalted ©2007 by White Wolf, Inc.http://www.white-wolf.com

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->