Knowledge Network Individual Project Research paper by Helen MitchellMaster of Arts (Virtual Communication) November 2006 Page i
Table of Contents
Introduction............................................................................................................................1
Scope and outputs of the research...........................................................................................1
The web as an environment for participation.............................................................................3
The relevance of participatory media for branding......................................................................4
The rise of participatory media...............................................................................................5
What is happening: Disruptive innovations and technologies........................................................5
Why it is happening: Convergence of behavioural and technological effects...................................5
How it is happening: Social software and the viral effect.............................................................8
Implications for branding: how do we engage the audience now?.................................................9
How organisations are using participatory media.................................................................11
Business blogs....................................................................................................................11
Company-created blog: Charlene Li’s blog for Forrester Research............................................11
Individual-created blog: Dell Hell - Jeff Jarvis and BuzzMachine...............................................12
Advertising and promotion through online social networks.........................................................14
Music and entertainment: Weird Al Yankovic’s ‘White and Nerdy’.............................................14
Consumer-created advertising: Chevy Tahoe and ‘The Apprentice’...........................................16
Virtual world experiences: Examples from Second Life..............................................................19
Reuters news agency........................................................................................................19
Starwood Aloft Hotel.........................................................................................................20
Starting points for creating a participation strategy.............................................................21
Research finding one: Capture the audience’s imagination with a good story................................21
Research finding two: Keep the audience at the centre of the strategy........................................23
Research finding three: Understand how to behave when involved in the conversation......................25
Conclusion............................................................................................................................26
References............................................................................................................................28
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