Harbinger Beta v1.00 © 2012 Jonathan Adams 1
Striker. You transform yourself into powerful elemental forms todevastate your enemies.
Constitution; Strength or Dexterity
Cloth, leather, hide, chainmail, scale.
Simple melee, simple ranged.
Spiked gauntlets, orbs.
Bonus to Defense:
+1 Reflex, +1 Fortitude.
Hit Points at 1st Level
: 12+ Constitution Score.
Hit Points per Level Gained
Healing Surges per Day
: 6+ Constitution Modifier.
: From the class skills list below, choose 4 trained skills at 1st level.
: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha),Endurance (Con), History (Int), Intimidate (Cha), Religion (Wis), Stealth(Dex).
Impending Harbinger, Inescapable Harbinger
Elemental Inertia, Elemental Ruin, Primordial Form,Element Type, Primordial Form,
Primordial Element, Harbinger’s Doom
Harbingers are able to transform partly or fully into elemental creatures tomake devastating attacks. During the Dawn War, harbingers were created bythe primordials and their servants to act as heralds of destruction. Mortalsunder the sway of elemental cults were infused with the essence of elementals and then sent into communities while still cloaked in their normalforms. Once in place, harbingers would transform into elementalmonstrosities to cause panic and confusion, and their onslaught would act asthe signal for the hidden elemental armies to advance. With the victory of the gods, harbingers have faded into legend, but some cults still retain thepowerful rituals required to fuse the power of elementals into a being, whichis then venerated as a primordial avatar or used as a weapon. The process of becoming a harbinger is physically and spiritually excruciating, so cults oftencreate them from unwilling victims they can force into obedience. Rarely,such a victim might escape, only to find themselves treated as the terrifyingmonsters they can become. These rejected souls naturally gravitate toward alife of adventuring, where they can take out their frustrations on truemonsters and keep a step ahead of the cults that seek to reclaim them.
HARBINGER CLASS FEATURES
The power of a harbinger flows from the elemental chaos. This power takessome effort to access, but once a harbinger has launched into combat, thepower flows freely. When this is not enough, a harbinger can force greaterbursts of elemental energy, but must then spend some effort to call back thesteady flow of power.
When you use an elemental attack, your elemental attacks deal 2 additionaldamage until the end of your next turn. This bonus increases to 4 damage at11
level and to 6 damage at 21
When elemental inertia is in effect, and you hit a target with an elementalattack, you can use elemental ruin. If you do, your attack deals 1d6 additionaldamage to that target, but your elemental inertia ends after the attack isresolved and you cannot regain elemental inertia until the start of your nextturn. This additional damage increases to 2d6 at 5
level, to 3d6 at 15
level,and to 4d6 at 25
Your current element type determines the effects of some abilities. Usually,your element type is determined by powers that grant you an elementalform, and your default elemental type is the same as your primordialelement.
Your primordial element is the element that is directly fused to your corebeing. If no other effects are providing you with an elemental type, yourelemental type is the same as your primordial element.
Choose a primordial form. Your primordial form determines your primordialelement and grants you an elemental form that you can use at-will.Choose one primordial form from the list below:
You gain the wildfire form utility power and your primordialelement is fire.
Your skin becomes translucent solid fire, barely containing a swirling core of intense flame.
At-Will * Elemental, Polymorph, FireMinor Action PersonalEffect:
You gain the elemental form of the Wildfire until the end of theencounter or until you end it as a free action on your turn. While you are inthis form you gain fire resistance equal to your Strength modifier. If youalready have fire resistance, you gain additional fire resistance equal to yourStrength modifier. In addition, while your Elemental Inertia is active, yourelemental attacks ignore fire resistance equal to your Strength modifier.While you are in this form, you can use the Wildfire Attack at-will power.
While you are in this form, your element type is fire.
You relax the solidity of your form and direct your fiery core at an enemy,burning anything near you until you solidify your body once more.
At-Will * Elemental, Implement, Fire
Standard Action Melee
You must be in the Wildfire elemental form.
Constitution vs. Reflex
2d4 + Constitution modifier fire damage.
Until the end of your next turn, creatures that end their turn adjacentto you take fire damage equal to your Strength modifier.
4d4 + Constitution modifier fire damage.
You gain the hoarfrost form utility power and yourprimordial element is cold.
Your body turns silvery-white and bitterly cold as your flesh becomes brittle-looking ice covered in a shimmering layer of frost.
At-Will * Elemental, Polymorph, ColdMinor Action PersonalEffect:
You gain the elemental form of the Hoarfrost until the end of theencounter or until you end it as a free action on your turn. While you are inthis form, you can choose to target reflex instead of fortitude when using anelemental attack that deals cold damage and targets fortitude. In addition,while your Elemental Inertia is active, your elemental attacks ignore coldresistance equal to your Dexterity modifier. While you are in this form, youcan use the Hoarfrost Attack at-will power.
While you are in this form, your element type is cold.