You are on page 1of 3

LFS Database Soccer Tournament Rule Book Date: May Saturday the 19th 2012 Time: 16:00 UTC

Winners' Prize? Each member of the winning team will receive a pro membership at the LFS Database website! Style: Tournament play (single elimination) Teams: 5 vs 5 - However should an unexpected issue arise a team of 4 may be allowed to start a match against a team of 5 with the handicap of a missing player, who may be allowed to join mid match at the next stoppage should he be late. - There must always be a goalie on each team. (if GK receives a red car, an outfield player may take his place) - Should there be a timeout, players may join immediately or a sub can join ASAP.

Skin rules: All players must wear a single unique skin for each team, with the goalie allowed to wear a different skin. Naming: Players will name in a format mutually decided upon by their members, but the goal keeper will need to use a unique name to distinguish them from other players. Vehicles: Outfield players may use any of the 3 TBO class cars (FXO,RB4,XRT) while the goalie is allowed to use any of the 3 GTRs (FXR,XRR,FZR).

Games: Games will last 15 minutes each, with the game consisting of no halves and no exceptions for stoppages. Games in which there is a tie will result in overtime (10 minutes). Should the 10 minute overtime not be enough, the match will be decided by penalty kicks in which the order players shall kick will be outfield players and then the Goal Keeper last. Penalties: The referee is allowed to give a red and yellow card to players for crashing into other drivers or unnecessary contact. There also may be free kicks and penalty kicks upon the referees discretion. Server(s): The servers that will be used shall be named LFS Database Soccer #1 and LFS Database Soccer #2 On each server there will be 5 players from each team and as many referees as possible. In the case of 1 referee on a server each team will be allowed to have 1 sub player.

Fouls A foul may result in the following being issued. - Advantage, when the team that was fouled does not get set behind by the action. As deemed by the admin. A card may still follow. - Yellow card, when an admin sees fit to give the first card. This is a last warning to the player. - Red card, when an admin sees fit to assign a second yellow card or a red car straight away, the player is banned form the match and may not be replaced. Thus limiting the squads size. - A foul that is committed inside the defending teams penalty box will result in a 1 on 1 penalty kick, once the ball is hit the play is live. - A free kick will be given to the fouled team in other cases in the area where the foul was committed. Offside - The attacking team may not progress the ball to a player that is past the last defender on the course (this excludes the goalie as a defender) An offside will consist of a the player receiving the ball to have an advantage. A pass from a teammate who has cleared the defensive line is not considered offside.

Goal Keeper Rules - Goal keeper cannot progress past the white line that is about halfway on their own side, doing so and affecting the play will result in a free kick for the opposing team. - During a penalty kick the goalkeeper must start with rear wheels on the white line that indicates if the ball passes into it a goal is scored. The car must be orientated with the nose facing the ball. - The goal keeper will be allowed to take penalty kicks in overtime after all outfield players have gone once or a full rotation. If only 4 players remain on one team but 5 on the other, the first outfield player on the team lacking 5 players will take an extra penalty kick before the goal keeper. If it is a 4 v 4 match then the goalkeeper will go once after every outfield player.

You might also like