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Table Of Contents

Why We Should Care about Games
Why Do Games Matter?
Why Us?
How Can Games Beneft Us?
Defning Games
Games in the Real World
Finding Useful Models
Motivation
Meaningful Choices
Balance
Usability
Aesthetics
What about Fun?
Player Motivations
4. Action Can Be Boring
5. Fit the Game into the Player’s Lifestyle
6. Create Meaningful Experience
7. Don’t Cheat
8. Skip the Manual
9. Make the Game Make Sense
10. Make It Easy to Try Again
Play to your Strengths
Developing a Game Concept
your objective
your Players
The Confict
Duration and Lifetime
End State
Linearity
Player Interaction
Genre
Putting It All Together
keeping your Priorities Straight
Creating Game Prototypes
Paper Prototypes
Electronic Prototypes
Prototyping Saves Time and Money (Really!)
Playtesting
Classes of Problems
General Guidelines
Evaluating Motivation: The PEnS Model
An Easy Transition
Behavioral Tools
A quick Guide to Behaviorism
Behaviorism in video Games
What about Free Will?
Rewards in Games
Common Reward Systems
Combining Game Rewards
Games for Action
Appraising a Game’s Efciency
Methods
Real-Time Reinforcement
optional Advantages
Scheduled Play
Diferent Is Good
Games for Learning
What Makes Games Suited to Learning?
Strategies for Using Games to Support Learning
Playing Smarter
Games for Persuasion
This Is not a new Idea
Procedural Rhetoric
Designing Persuasive Games
Case Study: Fitter Critters
Changing Minds
How Games Are Changing
Five Trends
Game on
Index
aCknowleDgments
aBout tHe autHor
P. 1
Playful Design

Playful Design

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Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

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Publish date: May 17, 2012
Added to Scribd: May 22, 2012
Copyright:Traditional Copyright: All rights reservedISBN:9781457102592
List Price: $22.00 Buy Now

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