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1. Puntos - glBegin(GL_POINTS);
2. Líneas Individuales glBegin(GL_LINES);
3. Líneas Conectadas glBegin(GL_LINE_STRIPS);
4. Líneas en Ciclo glBegin(GL_LINE_LOOP);
5. Triángulos independientes glBegin(GL_TRIANGLES);
6. Triángulos conectados glBegin(GL_TRIANGLE_STRIP);
7. Triángulos en abanico glBegin(GL_TRIANGLE_FAN);
8. Rectángulos Independientes glBegin(GL_QUADS);
9. Rectángulos Conectados glBegin(GL_QUAD_STRIP);
10. Polígonos Generales glBegin(GL_POLYGON);
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Programación OpenGL

Programación OpenGL

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Published by Eduardo Corral

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Published by: Eduardo Corral on May 26, 2012
Copyright:Attribution Non-commercial


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