Professional Documents
Culture Documents
I.
Block Types
Pass Blocking Let the defender come to you Set up with outside foot back HOT technique Hands On Torso Keep feet moving and deliver a blow to the numbers with the palms of your hands Do not let defender beat you inside
Fit
Gather step splits the defenders legs Set underneath defender Drive arms through the defender Hands jammed into chest plate Thumbs up Lift up & drive hips through Keep feet moving Finish Rotate or drive away from POA Maintain a solid base Drive through to the whistle
GET YOUR HANDS INSIDE ON THE DEFENDER SO HE CANT USE HIS ON YOU
Practice Breakdown
A good practice plan must be in place in order to develop top lineman. It must follow a certain progression that starts with the fundamentals of proper stance and alignment and then proceeds to proper footwork, contact and block finish, and ultimately to blocking schemes and strategies. Although each skill set is built upon the previous one, we must constantly work on the core elements that all lineman must have, Agility and conditioning, blocking skills and techniques, and knowledge of the rules and strategies used in the game. No linemen can be effective without all 3 components in place. Therefore, I divide the practice into these 3 core segments, each of which can have a number of different drills and/or teaching components and each of which will be covered in every practice. 1. Segment One Agility and Conditioning 1. The Circuit 2. Sprints out of Stance 3. Bag Drills (Over Step, Side Step, and Shuffle) Segment Two Blocking Skills 1. Within the blocking skills component, we have 2 types of drills. Progression Drills provide the exercises that teach the entire progression of the block. Unit Drills provided exercises that focus on a specific aspect of the progression. 2. Progression Drills (Start as 1st step 2nd Step Finish then work to full speed) 1. Block Progression Drill with Pipes or with Boards 2. Sled Drill and SLAM Block 3. Unit Drills 1. Chute 2. Mirror 3. Contact and Rotate 4. Hand Punch Segment Three Blocking Rules and Strategy 1. Indy - Base, Reach, Down, And Pull Blocks 2. Combo Slam, Stretch, Fold 3. Other block schemes listed in Section 4 as needed that week
2.
3.
Before anything else is covered in the course of training or evaluating an O-Lineman, the initial steps taken when delivering the block must be taught and mastered. If a lineman has improper footwork then the rest of the block will usually fail. Each type of step maximizes your speed and accuracy to the target and must always be focused on and practiced. The following is a list of the step types we will teach and the blocks they are associated with.
A F F B C
B
C
BASE
DOWN
1st Step Crossover step toward Aiming Point (sharper angle) 2nd Step Inside Numbers of defender (head in front) 1
1st Step Lead step toward Aiming Point 2nd Step Power Step, Split defender
2 TRAP/PULL
REACH/STRETCH 1 1
2 1st Step Drop or Bucket Step PS Foot. Rip playside arm around and get shoulders perpendicular to LOS 2nd and 3rd steps gain ground down LOS Either round the cone or block target crossing your path
1st Step Lead, Slide, or Drop step toward Aiming Point 2nd Step - Rollover and drive off of lead step
BASE
DOWN
1st Step Lead step toward Aiming Point 2nd Step Power Step, Split defender TRAP/PULL
REACH/STRETCH 1 1 2 1st Step Drop or Bucket Step PS Foot 2nd and 3rd steps gain ground down LOS Either round the cone or block target crossing your path
2 3
1st Step Lead Slide, or Drop step toward Aiming Point 2nd Step - Rollover and drive off of lead step
Sled Blocking
Purpose: Combines several of the blocking drills into one package and allows for both group participation and conditioning. Setup in groups of two for certain blocks and single file for others. Setup in stance across from sled. On callout OL will execute the block assigned. This drill will promote explosion off the ball and will train the OL to take the correct initial step with a flat back, deliver 1st punch to PS landmark, progressing to 2nd power/position step and blow delivery (low to up), and then to finish with chopping feet, drive and rotation away from POA. Base Rip/Reach or Cutoff LB Reach
Down/Reach
Fold
Stretch
SLAM Block
Purpose: To teach the proper technique for blocking as the uncovered OL in a SLAM or the covered OL in STRETCH. OL will line up on outside edge of sled. On count will half bench sled pad, drive sled a few steps and then release toward heavy tackling bag (shield is OK if heavy bag is not available). OL will fit up to target and deliver proper blocking blow lifting bag off ground with both hands. Switch to other side.
Chute Drill
Purpose: Teach lineman to stay low, take small choppy steps, and keep base on run blocking Technique: From 3 point stance line up lineman just out side chute. On cadence lineman take short quick choppy steps, taking as many steps as possible before getting through the chute while pumping their arms and keeping their back flat. Fire out low with head up, (remember proper steps), eyes on target. Wide base, chop feet, keep moving. Idea is to take several small choppy steps through chute. On contact with bag, continue to drive out of chute, STAY ON BLOCK.
Hand Punch
Purpose: Exercise that teaches OL to deliver punch by exploding with hips. Start in kneeling position in front of target with top of feet flat on ground arms length away. On call, explode hands into target by throwing arms tightly through sides of body with thumbs pointed up and using hips and thighs to drive forward. Reset and repeat. This drill can also be done out of a stance using a 1st step, 2nd step method. In this case, on 1st HIT the OL will execute the 1st PS step and deliver the first punch to the PS landmark, stop, then on 2nd HIT take his power/gather step and deliver 2nd half of punch, reset to stance, and repeat. Pace of drill, i.e. the time between HITS, can be quickened as they begin to learn the technique.
The Circuit
Purpose: Combines several of the drills into one unit that allows for more group participation and conditioning Start with firing through the chute. After clearing the chute, reset into stance, fire out and deliver block into sled, side step to next pad and deliver a fit up blow with hands and chest. Turn opposite way and side shuffle to cone. Power hop to end. Repeat.
D-Line Drills
Read Drill Goal: Teach the DL to react quickly to the movement of the Offensive Lineman (OL) Description: Set up 3 cones in a triangle about 10 yards apart. Two linemen face each other in the middle between two cones with a designated ball carrier at the third cone. The player facing the ball carrier is the defender, the other player the OL. The coach stands behind the DL signaling the direction and the snap count. On the command, the ball carrier runs in a straight line to the designated cone, while the OL blocks accordingly. The DL reacts to the movement of the OL, controls and escapes the OL making the tackle before the ball carrier reaches the cone. The defender's shoulders and hips stay square to the Line of Scrimmage (LOS), the feet stay moving and the hands/arms control and escape the OL. After the DL gets comfortable with the Drill, bring in 'real' OL and Running backs to increase intensity and speed Equipment: 3 cones, 1 ball when run with offensive personnel. Pursuit Drill Goal: Teach Defensive Line (DL) pursuit angles... Description: A ball carrier makes lateral movement from the backfield to the sidelines, then cuts up the field. The DL moves laterally with the ball carrier until the ball carrier make the cut up field. At the cut, the DL comes in to make the tackle. In wide pursuit situations, the DL closest to the ball makes the tackle while the other DL makes their pursuit angle towards the numbers on the field. For each offensive player the DL pass, the DL pursuit angle becomes 5 yards deeper... Equipment: Ball Vs. Double Team Goal: Teach DL to split double team and avoid trying to go around it. We always want our DLs to fight against pressure and not try to run around the blockers. Position 2 OLs and have the DL line up in between both. On snap OLs will execute a slam or slip/scoop on DL. Dl must react to playside pressure and either split the double or fight through seal off block and control his gap then flow toward POA.
BLOCKING RULES
BS SEAL ZONE COV ZONE U C Z O N E
THE FIRST STEP FOR EACH OL IS TO IDENTIFY IF THEY ARE COVERED OR UNCOVERED BASED ON THE PRE-SNAP ALIGNMENT OF THE DLS. THE COVERED ZONE STARTS FROM HEAD UP TO YOUR INSIDE GAP. IF YOU ARE COVERED, THEN YOU WILL BLOCK THAT MAN AWAY FROM THE POA. DEPENDING ON THE ALIGNMENT OF THE OTHER DLS, YOU MAY OR MAY NOT GET HELP FROM PS TEAMATE. YOUR FIRST READ IS IN YOUR COVERED ZONE. ANY DL LINED UP IN THAT AREA IS YOUR RESPONSIBILITY. IF THE ZONE IS EMPTY AT THE 1 ST LEVEL WITH A LB AT THE 2ND, THEN LOOK TO YOUR UNCOVERED ZONE AND DETERMINE HOW YOU AND YOUR COVERED TEAMATE WILL BLOCK THE DL IN YOUR UC ZONE AND THE LB IN YOUR COVERED ZONE. POSITION PS OFFENSIVE LINEMAN ASSIGNMENT RULE IF COVERED, THEN BLOCK MAN IN THAT ZONE AWAY FROM POA. IF UNCOVERED, THEN LOOK TO COMBO W/ PS TEAMATE AND ALWAYS BLOCK THROUGH UC ZONE. CAN SLAM OR STRETCH DBL, MAKE A FOLD BLOCK CALL, OR STEP/TOE IT TO NEXT GAP OVER. LOOKING TO BLOCK EMOL BY DEFAULT OR CAN GET NEAR LB ON LEADS OR BS LB ON FAKES AND COUNTERS. CAN EITHER SPY OR HEAD TO POA, AND SHADOW BLOCK ASSIGNED LB. IMPORTANT THAT HIS FOCUS STAYS ON THIS MAN. 1ST OUTSIDE LB OR EMOL. SAME TECHNIQUE AS ABOVE. E UC BS OFFENSIVE LINEMAN ZONE BLOCKING TO PS GAP BLOCK THROUGH COV ZONE TO NEAR LB POS G COV G UC C T COV BLOCK BASE COV DL COMBO W/ T OR BLOCK THROUGH UC ZONE TO COV LB MUST GET INTO INSIDE OF PS A GAP. POSSIBLE SLAM W/ G BASE COV DL HELP SLAM FROM C NONE USUALLY FROM BSG POSSIBLE SLAM, STRCH, FOLD, OR STEP IT BY G NONE POSSIBLE SLAM, STRCH, FOLD, OR TOE IT BY T NONE
LEAD BACK
T UC E COV
RUNNING ZONES
MIDDLE
8
SPLIT
SLOT
BASE, TIGHT REACH A. If man on is inside, step with inside foot taking a 6" to 8" step. If man outside, directional or lateral step with outside foot to aiming point. B. Aiming point is the outside number of defender. C. Strike with hands to outside number. D. Maintain base, bring the hips while getting to lock-out, no crossover.
PIN (DOWN) BLOCK A. Step with inside foot 6" to 8" at approximately a 45 degree angle or lateral towards aiming point B. Aiming point is below outside number of defender. C. Drive through aiming point with strike bringing hips, working outside hand to kidney area and off foot upfield. TURN OUT (May be covered or uncovered) A. Block out to defender to outside on LOS B. Bucket step and attack. Aim at upfield side of defender's hip C. Drive through hip of defender widening the hole, keeping base D. Do not get beat across face FOLD BLOCK Turnout Blocker A. Execute pin (down) block Fold Blocker A. Take good drop step gaining depth and distance with inside foot B. Clear turnout block by adjacent lineman C. Work upfield squaring through inside number D. Maintain base.
FAN BLOCK Pass block technique A. Take good PS step (Zone Step) with inside foot without gaining depth and distance B. Begin to hinge step with outside foot, turn outside shoulder away from LOS, staying low, arms extended, and watching for inside rush C. Shuffle for depth and protect the backside gap CUTOFF BLOCK A. This is a position block. Idea is to get to the next gap over in anticipation of the DLs read of the play flow B. Step with inside foot 6" to 8" at approximately a 45 degree angle or towards next gap over at the LOS B. Plant and hinge step toward defender C. Do not look to chase 2nd level defenders unless they are blitzing or moving hard across the LOS INSIDE ZONE SCHEME A. Overall look of an inside zone blocking scheme for two OL B. Idea is to determine whether you are covered or not and execute a scheme that will allow for the blocking of a DL and a 2nd level defender in your zone C. In this example we have a 3 tech DL covering both G and T. To correctly block this zone, the G and T must either Fold or, in this case, execute a Power Scoop (described later) to block this zone
COMBO BLOCKS
SLAM (Inside Zone) Used when outside blocker is covered and the inside blocker has a man in his uncovered zone and a LB in his covered zone. Each blocker is responsible for of DL. The idea is that both OL will double team DL, with emphasis on sealing him off from POA. Each blocker will stay on block until they see how the DL and LB are reacting. The individual mechanics are no different from a down or a base block. Both will take a lead PS step aiming for the near number of the DL, engage and drive away from POA. Important thing is for the uncovered OL to watch the LB in his covered blocking zone. Observe the rotation of the SLAM block that will seal off the POA. Notice the importance of the inside OL blocking through his uncovered zone. In the 2nd dia. The 4 tech DT stunts into the gap. By advancing to the 2nd level through his UC zone, the inside blocker creates an incidental SLAM and helps the outside blocker neutralize the stunt.
STRETCH (Backside Technique, Outside Zone and Stretch Plays) The idea is to get the inside (scoop) blocker to overtake the block while the OL nearest to the POA, releases to the 2nd level. Unlike the SLAM, both OL try to hit the same aim point, the PS number. The scoop man must hit the aim point in such a way that the DL cannot release inside and get across his face. So initially, the scoop blocker must maintain an outside shade position and then work across to the PS number. The outside blocker is there to halt penetration so the scoop man can overtake. His primary role is to get to the 2nd level. Observe the different paths the scoop blocker can take. In the first dia. the scoop blocker will end up taking over the block as the outside blocker gets to 2nd level, while in the 2nd dia. the outside blocker is engaged because the DL stunted outside while the scoop blocker attacks straight upfield. Again, if the DL were to anchor in the gap, it becomes an easy block for the scoop man to overtake.
10. If no rusher comes and you are a "free, get depth to pick up a delayed Rusher or help pick up an escaping Rusher.
11. When picking up an escaping Rusher - stick him' Let him know he's been hit. 12. Play hard until you hear the whistle. Stay after your man. Always finish up. 13. Carry out your assignment alone. Never be dependent on a free man to pick up your man. Block your assignment. 14. When blocking a linebacker or deep back blitzing, remember they are usually smaller and more active than a big Lineman. They will almost invariably by to juke or out-maneuver you rather than allow you to lake them on. Keep this fundamental difference in mind as you block them. 15. Never lose your poise if you break down once. Analyze your technique and that of your opponent and correct your error. (Example: did I keep my eyes open? Was my head up? Did I bend at the knees? What did he do to cause the breakdown?)
Formation Scheme
R-L RAG - LACE RIO LEO RAM LION ROPE LOT RIGHT-LEFT BUNCH BIG WING BASE FORMATION, 2 BACKS 2 RECVRS BASE TWINS FORMATION (TWINS TO WEAK SIDE) TRIPS FORMATION (2 FLANKERS ALIGNED TO STRONG SIDE (SAME TAGS AS OTHERS)) 3 WR SET (2 SPLIT ENDS 1 FLANKER ALIGNED BETWEEN PRO AND WING) 4 WR SET (TRIPS TO STRENGTH, SE TO WEAK SIDE) SPREAD FORMATION, 4 WR (2 SE, 1 TWINS ALIGN, 1 PRO ALIGN) 3 WR SET ALIGNED IN TRIANGLE TO WEAK WITH Y ALIGNED TO STRENGTH 2 TE FORMATION WITH FLANKER ALIGNED TO STRENGTH 2 TE FORMATION WITH WING ALIGNED TO STRENGTH
All tags involve either moving the 4 back to the assigned spot, or substituting in a receiver for the 4. Calls with two Tags in the call, except if one is FAR or NEAR, will create a single back set with a re-align of the 3 or a substitution. Any of these formations can be run in GUN formation by shifting QB to 3 spot and align the backs in NEAR and/or FAR The formation call would be BASE FORMATION, GUN, ALIGN TAG
X
TWINS SLOT
Y
WING PRO
QB
FAR
3 2
NEAR
R 26 Power 100 series through 000 are all passing plays. The 2nd number tells the #1 WR his route, the 3rd the route #2
RAG `654 is the 5 step drop back pass with #1 running a hitch and #2 running an out
R 224 CROSS PIVOT is play-action fake the 24 and #1 running a cross and #2 running a pivot We can also combine certain routes into packages to make play calling easier
R
X T G C QB TWINS SLOT WING PRO Z G T Y
FAR
NEAR
L
Y T G C QB Z PRO WING 3 SLOT TWINS G T X
NEAR
FAR
RAG
X T G C G T Y
SLOT
QB
WING
PRO
In RAG TWINS the Z moves to the SLOT alignment and the A receiver lines up in the Z position (the TWINS alignment)
FAR
NEAR
LACE
Y T G C G T X
PRO
WING
QB
SLOT
NEAR
FAR
RIO
A
TWINS
SLOT
QB
WING
FAR
NEAR
LEO
Y T G C G T A
WING
QB
SLOT
TWINS
NEAR
FAR
RAM
Z T G C G T X
TWINS
SLOT
QB
WING
PRO
NEAR
FAR
LION
X T G C G T Z
PRO
WING
QB
SLOT
TWINS
FAR
NEAR
ROPE
X T G C G T Z
QB PRO WING
FAR
NEAR
LOT
Z T G C G T X
QB WING PRO
NEAR
FAR
RIGHT
X
T G
A WING
QB
SLOT
FAR
NEAR
LEFT
Z T G C G T X
SLOT
QB WING
NEAR
FAR
BUNCH RIGHT
Y
QB
BUNCH LEFT
Z T G C G T Y Y
QB
BIG R
Y T G C G T Y
TWINS
SLOT
QB
WING
PRO
BIGL
Y T G C G T Y
PRO
WING
QB
SLOT
TWINS
WING R
Y T G
PRO
SLOT
QB
TWINS
FAR
NEAR
WING L
Y T G C G T Y
TWINS
QB
SLOT
PRO
NEAR
FAR
Defensive Fronts
Defensive Fronts
Heavy
SLAM DOUBLE
(INSIDE ZONE. T is Covered)
STRETCH DOUBLE
(OUTSIDE ZONE. RB has ILB)
STRETCH DOUBLE
(T is Covered but G takes over block)
Heavy
SLAM DOUBLE
(G is Covered here)
Tae
Gat
Sag Lt.
Sag Rt.
Gat
Tae
The naming scheme indicates who the two OLs involved in the Fold and who is Pin Blocking and who is the Folder. The first and last letters are the indicators. The first letter indicates who the Fold blocker is and the last indicates the Pin blocker. In the case of gas and Sag, we tag the call with a left or a right to tell which guard the center will be working with. 1.S is the Center 2.G is the Guard 3.T is the tackle 4.E is the End
Gat
Tag
Tae
Trap 5 Call
G Scheme
Trap - Rack
Toe It
Power Seal
GB Sweep
UC OL can ID himself as COVERED and his COV teammate as UNCOVERED (assignment switch).
COV OL has DL E has 1st ILB if UC Lead Back has DE UC OL has SLAM to near LB BS Blocks POA AWAY or SOLID to PS
1 ILB
W E T T
S E
L
DE
W M E T T
S E
1 ILB DE
Can rotate SLAM outside so E picks up 1st ILB or TAE call and T picks up 1st ILB.
T and E switched assignments. T established himself as COVERED so E became UC and blocked that rule (1st ILB).
1 ILB
1 ILB
W E T
M T
S
DE
L T E W E T
S T
Here the E can block down to open up an outside lane or rotate the SLAM to get inside position for an Inside running play.
DE
UC OL can ID himself as COVERED and his COV teammate as UNCOVERED (assignment switch).
COV OL has DL Lead Back has 1st ILB UC OL has SLAM to near LB BS Blocks POA AWAY or SOLID to PS
1 ILB
1 ILB
W
DE
S
DE
W E M E T T
S E
L M
Here the T can SLAM to either open up an outside lane or rotate the SLAM to get inside position for an Inside running play. Lead Back gets DE here.
1 ILB 1 ILB
W
DE
M T
S
DE
L T E W E T
S T S E
S
DE
M
Solid to BS PSG AND PSE Covered C - SINGLE to PSG on 1 Tech T - TRIPLE to PSE on 5 Tech
Potential Block Calls UC Center Single w/ PS G Scoop w BS G GAS Rt. w/ BS G GAS Lt. w/ PS G Makes all scheme calls that involve entire OL blocking in a predefined manner. UC Guard Double w/ T Step It TRAP-RACK w/ BS G (mostly a C call) Single w/ C Pull in POWER SEAL TAG w/ T UC Tackle SLAM w/ PS E covered in C gap EAT call same as above UC End TAE call w/ T (only if T is covered by a 4 tech)
1 ILB
W E T
M T E
C
DE
C makes TRAP RACK call This tells G to trap the next man gap over and also alerts all other OL to block man gap over. 0. E follows normal rule, (block 1st ILB) while lead back takes LB at POA instead of his normal assignment, the DE.
0 3 2 1
C WT H WG SG ST Y
2. DETERMINE WHETHER YOU ARE COVERED OR UNCOVERED: (covered means a defender is on the LOS on any part of your body! If there is a question, clarify with blocking call)_. If you are UNCOVERED ZONE WITH YOUR TEAMMATE TO PLAYSIDE. If you are COVERED, look at your backside teammate If backside teammate is UNCOVERED, zone with him (he will combo with you to LB) If backside teammate is COVERED, man block (no help from him) In the example above, since Center is uncovered he ZONES with RG. Since RG is covered & inside teammate (Center) is uncovered by a DLM - he knows he will zone with Center. IMPORTANCE OF PRESNAP LOOK AND UNDERSTANDING TECHNIQUE OF DEFENDER: A CRUCIAL phase of teaching zone blocking is for the uncovered man to know the TECHNIQUE of the DLM on his covered playside teammate (covered man can use CALLS to indicate this). EXAMPLE (I'm the RG & uncovered): If my P/S teammate has a man on his INSIDE SHOULDER - it is 90% certain that I will END up on him. If there is a man HEAD UP on him - it is 50% (or better) that I will END up on him. If there is a man on his OUTSIDE SHOULDER - odds are only about 10% that I might END up on him. (NOTE: "END UP" meaning that the other man comes off on LB).
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CB
LB LB
RB Read 2 RB Read 1
LB
CB
DE
DT
NG
DT
DE
WT
WG
C QB
SG
ST
Y Z
3
Formation Notes: Motion Z strong for same presnap look as InsideOutside Zone Weak. Can also align 3 to strong side and motion Z weak for the backside seal block. Can align 3 as weak side TE to get a better blocking angle on the backside seal block
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CB
LB LB
RB Read 2
LB
RB Read 1
CB
DE
DT
NG
DT
DE
WT Z 3
WG
C QB
SG
ST
Y Z
Coaching Notes: Can use WR motion from either side to overload and get two playside double teams on LOS. Can align 3 as weak side TE to give him a better blocking angle on back side DE (allows less penetration before engaging block), though this block is probably less essential than on inside zone. 4
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