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Emotiv - Research Edition SDK[1]

Emotiv - Research Edition SDK[1]

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Published by Franck Dernoncourt

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Published by: Franck Dernoncourt on Jun 03, 2012
Copyright:Attribution Non-commercial

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06/03/2012

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RESEARCH
EDITION
SPECIFICATIONS
SDK 
EMOTIV
 
EMOTIV
SDK
RESEARCH
EDITION
HUMAN
INTERFACE
TECHNOLOGY
|
EMOTIV
2010
|
Page
2SDK
Headset
CONTENTS
.............................................................................Emotiv SDK Research Edition Overview
3.......................................................................................................................SDK Headset
4TestBench™........................................................................................................................ 5.........................................................................................................................EEG Display
6FFT Display......................................................................................................................... 7Gyro & Data Packet Display................................................................................................ 8Data Recording & Playback................................................................................................. 9
 
EMOTIV
SDK
RESEARCH
EDITION
HUMAN
INTERFACE
TECHNOLOGY
|
EMOTIV
2010
|
Page
3
 A high-fidelity, 14-channel EEG headset designed for practical consumer  applications
Emotiv SDK Research Edition
The
 
Emotiv SDK Research Edition
 
is asingle user license
 
for companies/ Researchs that are creating proprietaryapplications and/or
 
are alsodeveloping new applications/ detections using raw EEG data fromthe Emotiv EPOC.The Emotiv SDK includes a highresolution, neuro-signal acquisitionand processing wirelessneuroheadset, TestBench , and
 
ourproprietary software toolkit thatexposes our APIs and detectionlibraries.
 Affectiv™ Suite
The Affectiv suite monitors playeremotional states in real-time. Itprovides an extra dimension in gameinteraction by allowing the game torespond to a player's emotions.Characters can transform in responseto the player's feeling. Music, scenelighting and effects can be tailored toheighten the experience for the playerin real-time. The Affectiv suite can beused to monitor player state of mindand allow developers to adjustdifficulty to suit each situation.
Cognitiv™ Suite
The Cognitiv suite reads and interpretsa player's conscious thoughts andintent. Gamers can manipulate virtualobjects using only the power of theirthought! For the first time, the fantasyof magic and supernatural power canbe experienced.
Expressiv™ Suite
The Expressiv suite uses the signalsmeasured by the neuroheadset tointerpret player facial expressions inreal-time. It provides a naturalenhancement to game interaction byallowing game characters to come tolife. When a player smiles, their avatarcan mimic the expression even beforethey are aware of their own feelings. Artificial intelligence can now respondto players naturally, in ways onlyhumans have been able to until now.
Research
Edition
Overview

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