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delphi_-_delphi_developer_s_guide_to_opengl

delphi_-_delphi_developer_s_guide_to_opengl

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Published by ketan039

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Published by: ketan039 on Dec 29, 2008
Copyright:Attribution Non-commercial

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05/09/2014

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Delphi Developer's Guide to OpenGL
(Publisher: Wordware Publishing, Inc.)

Author(s): Jon Jacobs
ISBN: 1556226578
Publication Date: 08/01/99

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Introduction
Chapter 1\u2014The First Steps
DIRECTORY STRUCTURE

PRELIMINARY CODE
Getting Ready to Start to Begin
Starting to Begin
Begin

DEFINITIONS
IDENTIFIER REFERENCE
SUMMARY

Chapter 2\u2014Basics

VIEW PORT
Event Handler
Declaration
Analogy

ORTHOGRAPHIC PROJECTION
Meaning
Flexibility

DRAWING
Command Placement
State Variables
Drawing Mode

Go!
Keyword
-----------
Go!

ADDITIONAL CONSIDERATIONS
Naming Convention
Error Handling in Depth
Order of Events
Matrices and Command Placement
View Port Manipulation
Mixing Windows Components
Pushing the (X,Y,Z) Limits

DEFINITIONS
IDENTIFIER REFERENCE
SUMMARY

Chapter 3\u2014Introducing 3-D
DEPTH
CUBESquare View Port

Distinguish Faces
Depth Test
Matrices Revisited
The ModelView Matrix

ROTATION
Three Faces
glRotate
Action

TWO-FACED POLYGONS
Open the Cube
Culling

VERTEX DIRECTION

TRANSLATION
Menu
Accumulation
More Clipping

SCALE
Menu
Description

ORDER OF TRANSFORMATIONS
A New Interface

Simultaneous Commands
DEFINITIONS
IDENTIFIER REFERENCE
SUMMARY

Chapter 4\u2014Perspective
ILLUSTRATION

COMMAND
Clipping Volume
Parameters

DEPTH
Previous Cube
Test
Better Cube

MOVEMENT
Rotation
Translation

MULTIPLE OBJECTS
Matrix Stack
Reuse an Object
Make a Scene

INDEPENDENT MOVEMENT
Translate
Rotate
Transformation Order Revisited
Another View

DEFINITIONS
IDENTIFIER REFERENCE
SUMMARY

Chapter 5\u2014Lighting
ENABLE LIGHTING
AMBIENT LIGHT
Definition

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