Mode: Battery Low
by Black Knight Foundry
This variant uses following equipment:
-
"Recharger" Counter
-
d10 dice
May be combined with any game mode. Put Recharger counters on boardaccording to the scenario setup. Use the d10 dice to count your robot batterycharge. The robots begin the game fully charged. Substract one charge point [cpt]after each active turn (i.e. not in Powerdown).Subtract also 1 cpt while firing a laser (+1 cpt for using Rear laser, High-poweredlaser or Double-barreled laser options). When you run out of power, you have toswitch to Standby mode.In
Standby mode
, you may not fire a laser, you have the movement limited to 1,and
you have 3 turns
to find a Recharger - otherwise you will become at the endof 3
rd
turn just a piece of expensive metal (loose one life). Recharging equals topowerdown on recharger; the robot must switch down there for whole the turn.
Mode: Monster Hunt
by Black Knight Foundry
This variant uses following equipment:
-
"Monster" counters or models
Your factory had been invaded by aliens! Save our souls - erm, circuits!This mode may be combined with any game mode, preferably with the
Arena
.Put a Monster (a counter, warhammer model ... anything you want to represent acreature) in the middle of the board.One player takes over the control of this monster. It may roam freely on theboard, without program cards. However it must perform only one movement perphase (TurnL, TurnR, U-Turn, Move 1-3). Each monster has only 1 life and isaffected by all board elements, but not slowed by its wounds (damage received).The aim of robots is to defeat the alien(s). Here are several scenarios:
a) Juggernaut
– quick game for 3-4 players and 1 monster herder. Only onecreature is out there, but big and strong, with 12 p.o.d. His movement is limitedto 1, but he can bruise the robots in front and on sides of him with damage 3 orthrow them up to 3 spaces away. His aim is to destroy all robots (and conquerthe world, as usual).
b) Raiding Party –
There are fast creatures (number equals to the number ofrobots), with movement 1-3, but only 3 p.o.d. Their aim is to collect allcrates/barrels and take them back to their ship. One creature may carry only oneobject in its hands/pseudopods/tentacles.
* You may further balance the game by modifying the strength, speed and p.o.d. of creatures.
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