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Xbox Surface Specs_Provisionary.

pdf 1 5/30/2012 13:32:25

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Central Processing Unit
Two custom IBM POWER7-based SCMs, 6 active cores per SCM
SOI fabrication
Processor frequency at 3.0 GHz
Four hardware threads per core
256 KB L2 cache per core, operating at core frequency
2.6 MB of FLR-L3 cache per core
1 vector unit supporting VSX per core
Out-of-order (OoO) instruction execution
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Main Memory
4 GB DRAM fully buffered HMC main memory
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Graphics Processing Unit
Custom AMD Radeon-based general-purpose computation GPU
GCN Architecture
1,100 Stream processors
348-bit memory interface
Core frequency: 1.15 GHz
Memory frequency: 1.5 GHz
1.4 GB GDDR5 memory
Full DirectX 11.1 support
Full HLSL 5.0 support
Occlusion-driven feature emphasis
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Storage
One 250 GB 2.5" SCSI 10K RPM disk drive
Storage can be expanded via proprietary USB drives
Game save data can be stored on an SD card (SD, SDHC, SDXC)
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Input/Output
Support for up to four wireless tablet devices
Four 3.0 USB ports
One SD card port
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Optical Media Formats
Dual layer BD-ROM (50 GB)
DVD-ROM
Optical discs utilized for movies will not be supported
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Tablet Device (Controller) 7.0 inch multi-touch LED screen
Maximum resolution: 1280 x 720
2.4 GHz wireless standards, Bluetooth and Wi-Fi
Rechargeable battery (up to 7 hours of use, depending on task)
Custom IBM engine for scale-out workloads
Custom ARM microprocessor from Texas Instruments, for Kinect workloads
288 MB RLDRAM 2, at 533 MHz DDR operation
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For complete documentation contact rick.gutierrez@microsoft.com

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