AbstractThe purpose of this paper is to give a qualified answer to the question of whether or not theinterface of FriendFeed is bad. A subjective opinion is not adequate as a criteria fordetermining the quality of the interface, so various theories are applied. With focus on the“Like”-function while still evaluating the interface as a whole, I apply theories onMetaphors, Glanceability, Ambient Information and Affect. Furthermore, to determine theefficiency of FriendFeed as a social network, theories on Groupware and DistributedCognition are being used. The paper concludes that while the interface may be perceived asaesthetically unpleasing, its purpose of transferring positive emotions and involving theusers is fulfilled.
UI of FriendFeed 2