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Mutant offshoots of the human race, striving to keep their new home. RACIAL TRAITS, Constitution ry Scores: +2 Dexterity, Medium squares Vision: Low-light Languages: Common, choice of one other Bonuses: +2 Intimidate, +2 Stealth Bloodlust: You gain a +1 racial bonus to attack rolls against bloodied foes. Spellsinged: Once per encounter as an immediate interrupt, you may choose to resist 5 + one- half your level spell damage from a power with the Arcane keyword. Natural Claws: You have claws that extend from your hand, giving you a basic unarmed attack of 1d6 + STR modifier with a +2 proficiency. Thornsk You can use thomskin as an encounter power. Thornskin Taranuhl Racial Power Spikes emerge from your bare skin, piercing your foes grasp. Encounter Minor Action Personal Effect: Make a Constitution vs. Fortitude attack against a foe that has grabbed you. If you hit, you escape from the grab and cause 1d6 + Constitution damage to that enemy This increases to 246 at 11th level and 346 at 21st level Taranuhls are a deviation of human created by arcane means with the goal to create a better breed of killer, so the race has been stereotyped as ruthless, bloodthirsty murderers, but in these times, that is not always the case. Most Taranuhls have learned to control their killing urges to some extent in order to live a more peaceful life, but they must still endure the racism of others. Play a taranuhl if you want. 4 To be a hero with a taste for blood. ¢ To be good at scaring people to get what you want or by sneaking past to get it yourself ¢ To be a member of a race that favors the rogue, ranger, and warlock classes. Taranuhils are almost identical to their human forebears in appearance, being of the same height, weight, and eye, hair, and skin colors. The only difference is that Taranuhls have a preponderance of markings along their hands, arms, knees, and sometimes even foreheads and mouths. ‘These markings closely resemble scars, but a thorough search reveals tiny openings for the black, bone-like spurs the Taranuhls use to kill. These retractable spurs are rarely longer than two inches from the “sheath” of skin, but clearly mark their owner as inhuman, The number of these thoms vary between Taranuhls, even within the same family: some may have tiny projections on their knuckles, while others may have so many that their fists resemble spiked gauntlets. More immediately noticable is the allow- ance for these weapons with the Taranuhl’s clothing and armor, which usually have holes to allow easy cutting with the spurs. Taranuhls favor dark colors to better help them in the arts of stealth, Their trade mark colors are black and blue, since the two help concealment at night. Paying oLeccol Taranuhls are met with caution and fear almost everywhere they travel outside their homeland. It is one thing to have a dwarf or even a half-ore nearby—it is another entirely to tolerate a creature bred purely to hunt and murder others. Some traveling Taranuhls might go to great lengths to conceal their identity, while others deal with the reactions in the hopes that they might change opinions on the race. ‘Taranuhls cannot breed on their own and must mate with humans to create others of their race. Approximately one in three children born to a Taranuhl-human couple is Taranuhl themselves; the other two are likely to be just humans with an urge to hunt. Due to their bloodthirsty drives, Taranuhls easily slip to the side of evil, but over the years most Taranuhls have earned to control their addiction, Commonly Taranuhls are now unaligned, maybe even good, and have a strong, loyalty to their homeland, Renon. This isn’t to say that there aren’t still evil Taranuhls; they are easily tempted by their bloodlust and must walk a razor’s edge if they wish not to commit evil. Evil Taranuhls are exiled and tend to stalk prey without regard, hidden in the underbelly of the world, Taranuhls that can control their urges have long been established in the nation of Renon, and it is said that the royal family was the first to gain control of their blood lust. Still, this nation must struggle to keep itself alive, Taranuhl Characteristics: Secretive, stealthy, cold, distant, spiteful, self-reliant, frightening,

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