3 |P a g e
For each 5 points in a stat the player is given a single point to spend on traits for that Statistic. (EG: If aplayer has a Strength of 15 he has 3 Strength Trait points.) Each trait costs a single point unless it isspecified otherwise. Many traits MAY come with a downside as well or restrict your ability to choosecertain other traits.
: Your Character is skilled with his fists and hits like a freight train.
: Your Character is used to moving lots of heavy shit, in special situations they count ashaving double their strength for the purpose of moving things (to a maximum of 20.)
: Your character can bend metal with his hands within reason. (He ain‟t bending no starship hull
plate no matter his strength. Requires Strength 10+)
: A Hardcore Wrestler, sure you could get the shit kicked out of you or boxed into oblivion, but if you get hold of those pretentious asses its all over, for them.
”: Whether a
nanocarbon base-ball bat or a 2x4 you picked out of the bin you swing like a pro.
: You love the sounds of things snapping, like bones. As such you‟ve got a predeliction, and
skill, for doing just that.
RUN FOREST RUN!
: You run, fast! If called upon a sudden need to run you have the talent to do just thatmuch better than anyone else.
: Whether the 100m Sprint, Pole Vaulting, Hurdling or some other Atheltic talent
you‟re good enough at it to be professional. (Requires Agility of 10)
: Flip, flip, flip
, flip TADA! You can jump around like a bloody loon! You don‟t see walls as
obstacles but as just another direction you can move in!
: You can take this as often as you wish, each time you take it (to the Stat-max of 4) isanother Martial Art your character knows.
: You can contort yourself in ways that make others go “WTF?” you can fit and move in
spaces nobody even considered protecting.
: You can move in urban environments in ways even Acrobats would applaud at. While they can move in such environments you can move FAST.
: Four tumblers, thirty seconds, one hairpin. Easy as. (Requires Dexterity 10)
: You can throw knives accurately and skilfully, something you‟ll find handy in an
: You can seemingly program your muscle memory to do repeat tasks more easily thanothers. Of course it takes time to train a new task.
: You have no prevalent hand, each is as good as the other at anything you choose to do.
Predeliction for Fine Work
: Your hands are skilled at fine work, you get 4 free points to spend on a singleSkill that requires fine work, like
. (Common Sense Encouraged. GM must beinformed what these points were spent on. These points to not count towards gaining a Skill Trait.)
: Your character can sew, and well, clothing or wounds it matters not to them.
: Your character is a goddamn brick shithouse and probably eats nails and bullets for hiscereal. (Requires Constitution 20 Intelligence <6)
: Your skin is quite tougher than the normal from hard living, it is more difficult to penetratethan normal.
: You can eat pretty
much anything so long as it‟s not off.
: Like Omnivorous, except you don‟t require this “fresh” BS. You can eat food weeks off and
show no ill effects. Well, other than your downright non-existent hygiene. (Requires Constitution 10)
: Your blood is slightly thicker than normal, not to the point where it becomes dangerous
for your health, but you‟re much less likely to bleed out, the trade
-off is a higher chance of clotting, thedangerous sort.
: You don‟t suffer from pain.
Literally you can‟t feel it, technically you have a mild form of Leprosy
and all your nerve endings are dead. As such you MUST check yourself thoroughly after anythingextremely strenuous. And see doctors or medics frequently.