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HOMM3

HOMM3

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Published by Nistor Florin

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Published by: Nistor Florin on Jul 01, 2012
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Player Manual
®
 
 2
Section I
Table of Contents
Section I Introduction
.....................................................................................................................................................................
3Section II Interface Reference
.............................................................................................................................................
7Main Menu
................................................................................................................................................................................
8
Adventure Map
...................................................................................................................................................................
13
H
eroes and the
H
ero Screen
................................................................................................................................
23
Skills
.................................................................................................................................................................................................
33
Combat 
............................................................................................................................................................................................
40
Towns
...............................................................................................................................................................................................
49
Magic System
........................................................................................................................................................................
55
Kingdom Overview
................................................................................................................................................................
57
Multiplayer
............................................................................................................................................................................
59
Section III World Reference
...........................................................................................................................................
63
Spell Reference
....................................................................................................................................................................
63
Town and Creature Reference
..........................................................................................................................
81
Individual 
H
eroes
.............................................................................................................................................................
118
Section IV Appendices
.........................................................................................................................................................
134
Keyboard Shortcuts
.....................................................................................................................................................
134
Mplayer.com
........................................................................................................................................................................
135
H
EAT
.........................................................................................................................................................................................
137
Troubleshooting
.................................................................................................................................................................
138
Customer Support 
.........................................................................................................................................................
141
Index
................................................................................................................................................................................................
142
90-Day Limited Warranty
................................................................................................................................
144
Edwin E. Steussy, Publisher.Tom Ono, Author. Amy Yancey, Coordinator.
©
1999 The 3DO Company. All Rights Reserved. Heroes of Might and Magic, Heroes, Might and Magic, New World Computing,3DO, and their respective logos, are trademarks and/or service marks of The 3DO Company in the U.S. and other countries. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company.The software and related manual for this 3DO product are copyrighted. No portion of this product may be photocopied, scanned,translated, reproduced, copied or reduced to any tangible or electronic medium or machine-readable form, or publicly performedor displayed, without the prior written consent of The 3DO Company. The owner of this product is entitled to use the softwareand related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party.Uses Bink Video Technology.
©
1997-1998 by RAD Game Tools, Inc.Uses Miles Sound System.
©
1991-1998 by RAD Game Tools, Inc.Windows, the Windows logo and DirectX are trademarks and/or registered trademarks of the Microsoft Corporation.
 
3
Introduction
Dear
 Heroes of Might and Magic
®
fans,
 When I sat down to create
 King’s Bounty
®
, the precursor to
 Heroes of Might and Magic
,never in my wildest dreams did I imagine it would grow into the phenomenon the series hasbecome. I had just finished
 Might and Magic
®
 II 
. At the time,
 King’s Bounty
was state of the art: 16 colors and used up both sides of the floppy disk. I had one programmer and oneartist to make my design real, and it took us about a year to finish.Nine years later, the
 Heroes
 III 
game is state of the art. The
 Heroes III 
game has 65,000colors and fills an entire CD. I had over 30 people work on the project: programmers, artists, voice actors, and level designers, and it took us about 18 months to finish.
 King’s Bounty
, although crude by today’s standards, was a lot of fun to play. Playersrecruited troops, maintained armies, and fought battles on tactical maps with a variety of fantastic monsters. The
 Heroes III 
game does the same, only the graphics are much fancierand the animations are far smoother. In addition, some fundamental game play changes havehappened since then, giving the player options and tactics magnifying the scope of the gametremendously.The leap from
 King’s Bounty
to the
 Heroes I 
game was the single largest change, both interms of technology and game play. I looked at what I thought had gone right with
 King’s Bounty
, mixed in our fans’ wish lists and the capabilities of more modern computers, and gotdown to work. After a seemingly endless series of false starts, dead ends, and programmingtroubles, we shipped the game and held our breath.The
 Heroes
game shipped quietly enough, but enthusiasm for the game was strong and grew stronger as time passed. It took us a while to realize we had a genuine hit on our hands, butwhen we did, we started work on the
 Heroes II 
game immediately. This time, we were armedwith a ton of fan mail suggestions and an existing game that we could build from.Nevertheless, what seemed to be a simple improvement to a finished game was fraught withcomplications, and I agonized over design decisions and game balance considerations. After a year’s worth of design wrangling, we got down to business and the
 Heroes II 
gameshipped in time for Christmas. I noticed that everyone in the office was playing the game -even people working on different projects - and knew from past experience what a good signthis was. The
 Heroes II 
game turned out to be one of our most popular games ever.Now we’ve shipped the
 Heroes III 
game. We’ve had a lot of fun designing and making this game,and once again, everyone in the office is playing it. I’m confident the
 Heroes III 
game is goingto be a smashing success! We hope you have as much fun playing it as we’ve had making it!Sincerely, Jon Van CaneghemCreator and Designer
 Heroes of Might and Magic I-III  Might and Magic I-VII  King’s Bounty

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